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CommandBuffer

Struct CommandBuffer 

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pub struct CommandBuffer { /* private fields */ }
Expand description

A GPU command buffer that records and submits work to the GPU.

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impl CommandBuffer

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pub fn new(label: impl Into<String>) -> Self

Create a new, empty command buffer in the Recording state.

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pub fn record(&mut self, entry: CommandEntry)

Record a new command into the buffer.

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Panics if the buffer is not in the Recording state.

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pub fn finish(&mut self) -> bool

Finish recording and transition the buffer to Executable.

Returns false if the buffer was not in Recording state.

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pub fn submit(&mut self) -> Option<Vec<CommandEntry>>

Simulate submission to the GPU queue.

Returns the list of submitted commands (for testing / inspection) and transitions the buffer to Pending.

Returns None if the buffer is not Executable.

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pub fn reset(&mut self)

Reset the buffer, clearing all recorded commands.

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pub fn begin(&mut self) -> bool

Begin a fresh recording pass after a reset.

Returns false if the buffer was not in Reset state.

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pub fn command_count(&self) -> usize

Number of recorded commands.

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pub fn state(&self) -> CommandBufferState

Current state of the buffer.

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pub fn label(&self) -> &str

Label of this buffer.

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pub fn total_estimated_cost(&self) -> f32

Total estimated GPU cost of all recorded commands.

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