oximedia-effects 0.1.8

Professional audio effects suite for OxiMedia
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
//! Spring reverb simulation using digital waveguide physical modeling.
//!
//! Models the characteristic chirp and wobble of mechanical spring reverb tanks
//! using two misaligned waveguides (tension waves), a helical mode delay, and
//! all-pass dispersion filters that create the frequency-dependent travel time
//! responsible for the spring's characteristic "boing" sound.
//!
//! # Physical Model
//!
//! A helical spring supports two types of waves:
//! - **Tension waves** (longitudinal): modeled by a bidirectional delay line
//!   with loss and dispersion filters at each end.
//! - **Helical (torsional) waves**: modeled by a shorter delay line producing
//!   the bright upper-frequency resonances.
//!
//! Two spring instances with slightly different delay lengths simulate the
//! typical multi-spring tank used in guitar amplifiers.

#![allow(
    clippy::cast_precision_loss,
    clippy::cast_possible_truncation,
    clippy::cast_sign_loss
)]

use crate::{
    utils::{AllPassFilter, DelayLine},
    AudioEffect,
};

/// Spring reverb configuration.
#[derive(Debug, Clone)]
pub struct SpringReverbConfig {
    /// Spring tension factor in `[0.1, 1.0]`. Higher tension = longer spring,
    /// lower fundamental frequency. Default: `0.5`.
    pub tension: f32,
    /// High-frequency damping in `[0.0, 1.0]`. Higher = darker sound.
    /// Default: `0.4`.
    pub damping: f32,
    /// Dispersion amount in `[0.0, 1.0]`. Controls all-pass coefficient
    /// magnitude (higher = more chirp). Default: `0.3`.
    pub dispersion: f32,
    /// Pre-diffuser coefficient in `[0.0, 0.99]`. Default: `0.6`.
    pub diffusion: f32,
    /// Wet/dry mix in `[0.0, 1.0]`. Default: `0.4`.
    pub wet_mix: f32,
}

impl Default for SpringReverbConfig {
    fn default() -> Self {
        Self {
            tension: 0.5,
            damping: 0.4,
            dispersion: 0.3,
            diffusion: 0.6,
            wet_mix: 0.4,
        }
    }
}

/// Number of all-pass dispersion stages per spring.
const DISP_STAGES: usize = 4;

/// Number of input pre-diffuser stages.
const DIFF_STAGES: usize = 2;

/// A single waveguide spring model.
struct SpringWaveguide {
    /// Forward-traveling wave delay line.
    fwd: DelayLine,
    /// Backward-traveling wave delay line (reflection).
    bwd: DelayLine,
    /// All-pass dispersion filters on the forward path.
    dispersion: [AllPassFilter; DISP_STAGES],
    /// One-pole low-pass filter state (loss / HF damping).
    loss_state: f32,
    /// Loss filter coefficient (closer to 1.0 = more damping).
    loss_coeff: f32,
    /// Spring feedback gain (simulates reflection at far termination).
    feedback: f32,
}

impl SpringWaveguide {
    fn new(delay_ms: f32, sample_rate: f32, damping: f32, dispersion: f32, feedback: f32) -> Self {
        let delay_samp = ((delay_ms * sample_rate / 1000.0) as usize).max(4);

        // Dispersion: 4 all-pass filters with staggered coefficients derived from `dispersion`.
        let base_coeff = (dispersion * 0.5).clamp(0.05, 0.49);
        let disp_coeffs = [
            base_coeff,
            base_coeff * 1.1,
            base_coeff * 1.2,
            base_coeff * 1.3,
        ];
        let dispersion = [
            AllPassFilter::new(disp_coeffs[0].clamp(-0.999, 0.999)),
            AllPassFilter::new(disp_coeffs[1].clamp(-0.999, 0.999)),
            AllPassFilter::new(disp_coeffs[2].clamp(-0.999, 0.999)),
            AllPassFilter::new(disp_coeffs[3].clamp(-0.999, 0.999)),
        ];

        // Loss coefficient: higher damping = more HF rolloff per round trip.
        let loss_coeff = (damping * 0.3).clamp(0.0, 0.95);

        Self {
            fwd: DelayLine::new(delay_samp),
            bwd: DelayLine::new(delay_samp),
            dispersion,
            loss_state: 0.0,
            loss_coeff,
            feedback,
        }
    }

    /// Process one sample: inject `input` into the forward path, return the
    /// backward-path output (reflection from the far end of the spring).
    #[inline]
    fn process(&mut self, input: f32) -> f32 {
        // Read backward (reflected) wave from far end.
        let bwd_out = self.bwd.read(self.bwd.max_delay());

        // Apply dispersion filters to backward output (spring chirp).
        let mut dispersed = bwd_out;
        for ap in &mut self.dispersion {
            dispersed = ap.process(dispersed);
        }

        // Apply one-pole low-pass (loss / HF absorption).
        self.loss_state = dispersed * (1.0 - self.loss_coeff) + self.loss_state * self.loss_coeff;

        // Inject: input + reflected signal (scaled by feedback) into forward path.
        let fwd_in = input + self.loss_state * self.feedback;
        self.fwd.write(fwd_in);

        // At the far end: forward delayed output becomes backward input (reflection).
        let fwd_out = self.fwd.read(self.fwd.max_delay());
        self.bwd.write(fwd_out * self.feedback);

        // The spring output is the near-end backward wave.
        bwd_out
    }

    fn reset(&mut self) {
        self.fwd.clear();
        self.bwd.clear();
        for ap in &mut self.dispersion {
            ap.reset();
        }
        self.loss_state = 0.0;
    }
}

/// Spring reverb effect using two misaligned waveguide springs and a helical mode.
///
/// Produces the characteristic "boing" and chirp of real spring reverb tanks
/// used in guitar amplifiers and classic recording hardware.
pub struct SpringReverb {
    /// Main spring (longer).
    spring1: SpringWaveguide,
    /// Second spring (slightly detuned for richer sound).
    spring2: SpringWaveguide,

    /// Helical / torsional mode delay line (short, bright resonance).
    helical: DelayLine,
    helical_feedback: f32,
    helical_state: f32,

    /// Input pre-diffuser (2 all-pass stages for initial density).
    diffuser: [AllPassFilter; DIFF_STAGES],

    /// LFO phase for subtle tension wobble (simulates spring sag under signal).
    chirp_phase: f32,
    /// LFO advance per sample (very slow, ~2 Hz).
    chirp_rate: f32,

    config: SpringReverbConfig,
    #[allow(dead_code)]
    sample_rate: f32,
}

impl SpringReverb {
    /// Create a spring reverb with the given configuration.
    #[must_use]
    pub fn new(config: SpringReverbConfig, sample_rate: f32) -> Self {
        let tension = config.tension.clamp(0.1, 1.0);
        let damping = config.damping.clamp(0.0, 1.0);
        let dispersion = config.dispersion.clamp(0.0, 1.0);
        let diffusion = config.diffusion.clamp(0.0, 0.99);

        // Spring delay lengths: longer tension = larger delay times.
        let spring1_ms = 30.0 + tension * 20.0; // 30–50 ms
        let spring2_ms = spring1_ms * 1.06; // ~6% detuned

        let helical_ms = 5.0 + tension * 3.0; // 5–8 ms
        let helical_samp = ((helical_ms * sample_rate / 1000.0) as usize).max(4);

        let spring1 = SpringWaveguide::new(
            spring1_ms,
            sample_rate,
            damping,
            dispersion,
            0.85 - damping * 0.2,
        );
        let spring2 = SpringWaveguide::new(
            spring2_ms,
            sample_rate,
            damping,
            dispersion,
            0.82 - damping * 0.2,
        );

        let diffuser = [
            AllPassFilter::new(diffusion * 0.6),
            AllPassFilter::new(diffusion * 0.5),
        ];

        // Chirp rate: ~2 Hz.
        let chirp_rate = 2.0 * std::f32::consts::TAU / sample_rate;

        Self {
            spring1,
            spring2,
            helical: DelayLine::new(helical_samp),
            helical_feedback: 0.4 + tension * 0.15,
            helical_state: 0.0,
            diffuser,
            chirp_phase: 0.0,
            chirp_rate,
            config,
            sample_rate,
        }
    }

    /// Vintage spring tank (high tension, prominent dispersion chirp).
    #[must_use]
    pub fn vintage_tank(sample_rate: f32) -> Self {
        Self::new(
            SpringReverbConfig {
                tension: 0.8,
                damping: 0.35,
                dispersion: 0.55,
                diffusion: 0.7,
                wet_mix: 0.45,
            },
            sample_rate,
        )
    }

    /// Guitar amplifier spring (short, twangy, medium feedback).
    #[must_use]
    pub fn guitar_amp(sample_rate: f32) -> Self {
        Self::new(
            SpringReverbConfig {
                tension: 0.45,
                damping: 0.5,
                dispersion: 0.35,
                diffusion: 0.55,
                wet_mix: 0.35,
            },
            sample_rate,
        )
    }

    /// Large studio spring tank (long decay, smooth density).
    #[must_use]
    pub fn large_tank(sample_rate: f32) -> Self {
        Self::new(
            SpringReverbConfig {
                tension: 0.9,
                damping: 0.25,
                dispersion: 0.45,
                diffusion: 0.75,
                wet_mix: 0.5,
            },
            sample_rate,
        )
    }

    /// Set spring tension (updates delay lengths dynamically is not fully supported in
    /// a ring-buffer context — config is stored for reset/rebuild purposes).
    pub fn set_tension(&mut self, tension: f32) {
        self.config.tension = tension.clamp(0.1, 1.0);
    }

    /// Set HF damping.
    pub fn set_damping(&mut self, damping: f32) {
        self.config.damping = damping.clamp(0.0, 1.0);
    }

    /// Set wet/dry mix.
    pub fn set_wet_mix(&mut self, wet: f32) {
        self.config.wet_mix = wet.clamp(0.0, 1.0);
    }

    /// Get wet/dry mix.
    #[must_use]
    pub fn wet_mix(&self) -> f32 {
        self.config.wet_mix
    }
}

impl AudioEffect for SpringReverb {
    const EFFECT_ID: &'static str = "spring_reverb";

    fn process_sample(&mut self, input: f32) -> f32 {
        // 1. Apply input pre-diffusion.
        let mut diffused = input;
        for ap in &mut self.diffuser {
            diffused = ap.process(diffused);
        }

        // 2. Process both springs.
        let s1_out = self.spring1.process(diffused * 0.6);
        let s2_out = self.spring2.process(diffused * 0.5);

        // 3. Helical mode: short delay with mild feedback for upper-frequency resonance.
        let helical_in = diffused * 0.15 + self.helical_state * self.helical_feedback;
        let helical_delayed = self.helical.read(self.helical.max_delay());
        self.helical.write(helical_in);
        self.helical_state = helical_delayed;

        // 4. Subtle tension chirp (±1% amplitude wobble at ~2 Hz).
        let chirp_mod = 1.0 + 0.01 * self.chirp_phase.sin();
        self.chirp_phase += self.chirp_rate;
        if self.chirp_phase > std::f32::consts::TAU {
            self.chirp_phase -= std::f32::consts::TAU;
        }

        // 5. Sum and normalize spring outputs.
        let wet = (s1_out + s2_out + helical_delayed * 0.3) * (chirp_mod / 3.0);

        // 6. Wet/dry blend.
        wet * self.config.wet_mix + input * (1.0 - self.config.wet_mix)
    }

    fn reset(&mut self) {
        self.spring1.reset();
        self.spring2.reset();
        self.helical.clear();
        self.helical_state = 0.0;
        for ap in &mut self.diffuser {
            ap.reset();
        }
        self.chirp_phase = 0.0;
    }

    fn wet_mix(&self) -> f32 {
        self.config.wet_mix
    }

    fn set_wet_mix(&mut self, wet: f32) {
        self.config.wet_mix = wet.clamp(0.0, 1.0);
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::AudioEffect;

    fn make_noise(num_samples: usize) -> Vec<f32> {
        // Deterministic pseudo-noise (linear congruential).
        let mut state = 12345_u32;
        (0..num_samples)
            .map(|_| {
                state = state.wrapping_mul(1_664_525).wrapping_add(1_013_904_223);
                (state as f32 / u32::MAX as f32) * 2.0 - 1.0
            })
            .collect()
    }

    #[test]
    fn test_spring_reverb_default_config() {
        let _reverb = SpringReverb::new(SpringReverbConfig::default(), 48000.0);
    }

    #[test]
    fn test_spring_reverb_output_finite() {
        let mut reverb = SpringReverb::new(SpringReverbConfig::default(), 48000.0);
        let noise = make_noise(2000);
        for &s in &noise {
            let out = reverb.process_sample(s);
            assert!(out.is_finite(), "Output must remain finite, got: {out}");
        }
    }

    #[test]
    fn test_spring_reverb_silence_input_decays() {
        // Feed some audio to build up reverb, then silence, and verify that
        // the output settles (is bounded and does not grow unboundedly).
        let mut reverb = SpringReverb::new(SpringReverbConfig::default(), 48000.0);

        // Feed 100 ms of a moderate signal.
        for _ in 0..4800 {
            reverb.process_sample(0.5);
        }

        // Now silence for 500 ms and track that the output does not explode.
        let mut all_finite = true;
        for _ in 0..24000 {
            let out = reverb.process_sample(0.0);
            if !out.is_finite() {
                all_finite = false;
                break;
            }
        }
        assert!(
            all_finite,
            "Spring reverb output must remain finite during decay"
        );
    }

    #[test]
    fn test_spring_reverb_preset_vintage_tank() {
        let mut reverb = SpringReverb::vintage_tank(48000.0);
        let noise = make_noise(1024);
        for &s in &noise {
            let out = reverb.process_sample(s);
            assert!(out.is_finite());
        }
    }

    #[test]
    fn test_spring_reverb_preset_guitar_amp() {
        let mut reverb = SpringReverb::guitar_amp(48000.0);
        let noise = make_noise(1024);
        for &s in &noise {
            let out = reverb.process_sample(s);
            assert!(out.is_finite());
        }
    }

    #[test]
    fn test_spring_reverb_preset_large_tank() {
        let mut reverb = SpringReverb::large_tank(48000.0);
        let noise = make_noise(1024);
        for &s in &noise {
            let out = reverb.process_sample(s);
            assert!(out.is_finite());
        }
    }

    #[test]
    fn test_spring_reverb_wet_dry_mix() {
        let mut reverb = SpringReverb::new(SpringReverbConfig::default(), 48000.0);
        assert!((reverb.wet_mix() - 0.4).abs() < 1e-6);

        reverb.set_wet_mix(0.8);
        assert!((reverb.wet_mix() - 0.8).abs() < 1e-6);

        reverb.set_wet_mix(2.0);
        assert!((reverb.wet_mix() - 1.0).abs() < 1e-6);

        reverb.set_wet_mix(-1.0);
        assert!((reverb.wet_mix() - 0.0).abs() < 1e-6);
    }

    #[test]
    fn test_spring_reverb_reset() {
        let mut reverb = SpringReverb::new(SpringReverbConfig::default(), 48000.0);

        // Pump audio in.
        for _ in 0..1000 {
            reverb.process_sample(0.9);
        }

        reverb.reset();

        // With wet_mix=0.4 and dry input=0, output contribution from wet should
        // be zero immediately after reset.
        let out = reverb.process_sample(0.0);
        assert!(
            out.abs() < 1e-6,
            "After reset with zero input, output should be zero: {out}"
        );
    }

    #[test]
    fn test_spring_reverb_adds_decay() {
        let mut reverb = SpringReverb::new(
            SpringReverbConfig {
                wet_mix: 1.0,
                ..Default::default()
            },
            48000.0,
        );

        // Send one impulse.
        let _ = reverb.process_sample(1.0);

        // After the impulse, collect the next 100 ms.
        let mut energy = 0.0_f32;
        for _ in 0..4800 {
            let out = reverb.process_sample(0.0);
            energy += out * out;
        }

        // The reverb tail should carry some energy.
        assert!(
            energy > 0.0,
            "Spring reverb should produce a decay tail: energy={energy}"
        );
    }

    #[test]
    fn test_spring_reverb_set_tension() {
        let mut reverb = SpringReverb::new(SpringReverbConfig::default(), 48000.0);
        reverb.set_tension(0.9);
        assert!((reverb.config.tension - 0.9).abs() < 1e-6);

        // Clamp high.
        reverb.set_tension(5.0);
        assert!((reverb.config.tension - 1.0).abs() < 1e-6);

        // Clamp low.
        reverb.set_tension(-1.0);
        assert!((reverb.config.tension - 0.1).abs() < 1e-6);
    }

    #[test]
    fn test_spring_energy_conservation() {
        // Verify spring reverb short-burst stability: after a short impulse, the
        // reverb tail must be finite for the first 500 ms (24000 samples) of drain.
        // Spring tanks have long RT60 (2–5 s) so this test confirms the output
        // remains bounded immediately after excitation.
        let config = SpringReverbConfig {
            wet_mix: 0.4,
            ..Default::default()
        };
        let mut reverb = SpringReverb::new(config, 48000.0);

        // Compute input energy from a brief 100 ms sine burst (4800 samples).
        let mut input_energy = 0.0f32;
        for i in 0..4800 {
            #[allow(clippy::cast_precision_loss)]
            let input = (i as f32 * 0.1).sin() * 0.5;
            input_energy += input * input;
            let out = reverb.process_sample(input);
            assert!(
                out.is_finite(),
                "Output during excitation must be finite: {out}"
            );
        }

        // Collect output energy during the first 500 ms (24000 samples) of drain.
        let mut output_energy = 0.0f32;
        for _ in 0..24000 {
            let out = reverb.process_sample(0.0);
            assert!(out.is_finite(), "Tail output must remain finite: {out}");
            output_energy += out * out;
        }

        // The short tail must be finite; we don't bound against input energy
        // because a long-decay spring legitimately recirculates energy for seconds.
        assert!(
            output_energy.is_finite(),
            "Spring reverb 500 ms tail energy must be finite; got {output_energy}"
        );
        // Sanity-check: tail energy must not already exceed 1 000× input energy
        // within 500 ms (which would indicate pathological amplification).
        assert!(
            output_energy <= input_energy * 1000.0 + 1.0,
            "spring reverb 500 ms tail energy {output_energy} is pathologically large vs input {input_energy}"
        );
    }
}