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//! AV1 intra prediction SIMD operations.
//!
//! Implements various intra prediction modes used in AV1 encoding/decoding.
use crate::simd::traits::SimdOps;
use crate::simd::types::U8x16;
/// AV1 intra prediction modes.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum IntraMode {
/// DC prediction (average of neighbors).
Dc,
/// Horizontal prediction.
Horizontal,
/// Vertical prediction.
Vertical,
/// Diagonal down-left prediction.
DiagonalDownLeft,
/// Diagonal down-right prediction.
DiagonalDownRight,
/// Vertical right prediction.
VerticalRight,
/// Horizontal down prediction.
HorizontalDown,
/// Vertical left prediction.
VerticalLeft,
/// Horizontal up prediction.
HorizontalUp,
/// True motion (paeth) prediction.
Paeth,
/// Smooth prediction.
Smooth,
/// Smooth vertical prediction.
SmoothV,
/// Smooth horizontal prediction.
SmoothH,
}
/// AV1 intra prediction SIMD operations.
pub struct IntraPredSimd<S> {
#[allow(dead_code)]
simd: S,
}
impl<S: SimdOps> IntraPredSimd<S> {
/// Create a new intra prediction SIMD instance.
#[inline]
pub const fn new(simd: S) -> Self {
Self { simd }
}
/// Perform intra prediction for a 4x4 block.
///
/// # Arguments
/// * `mode` - Prediction mode
/// * `top` - Top reference pixels (4 pixels)
/// * `left` - Left reference pixels (4 pixels)
/// * `top_left` - Top-left corner pixel
/// * `dst` - Destination buffer
/// * `stride` - Destination stride
pub fn predict_4x4(
&self,
mode: IntraMode,
top: &[u8],
left: &[u8],
top_left: u8,
dst: &mut [u8],
stride: usize,
) {
match mode {
IntraMode::Dc => self.predict_dc_4x4(top, left, dst, stride),
IntraMode::Horizontal => self.predict_h_4x4(left, dst, stride),
IntraMode::Vertical => self.predict_v_4x4(top, dst, stride),
IntraMode::Paeth => self.predict_paeth_4x4(top, left, top_left, dst, stride),
IntraMode::Smooth => self.predict_smooth_4x4(top, left, top_left, dst, stride),
IntraMode::SmoothV => self.predict_smooth_v_4x4(top, left, dst, stride),
IntraMode::SmoothH => self.predict_smooth_h_4x4(top, left, dst, stride),
_ => self.predict_dc_4x4(top, left, dst, stride), // Default to DC
}
}
/// Perform intra prediction for an 8x8 block.
pub fn predict_8x8(
&self,
mode: IntraMode,
top: &[u8],
left: &[u8],
top_left: u8,
dst: &mut [u8],
stride: usize,
) {
match mode {
IntraMode::Dc => self.predict_dc_8x8(top, left, dst, stride),
IntraMode::Horizontal => self.predict_h_8x8(left, dst, stride),
IntraMode::Vertical => self.predict_v_8x8(top, dst, stride),
IntraMode::Paeth => self.predict_paeth_8x8(top, left, top_left, dst, stride),
IntraMode::Smooth => self.predict_smooth_8x8(top, left, top_left, dst, stride),
_ => self.predict_dc_8x8(top, left, dst, stride),
}
}
// ========================================================================
// 4x4 Prediction Modes
// ========================================================================
/// DC prediction for 4x4 block.
fn predict_dc_4x4(&self, top: &[u8], left: &[u8], dst: &mut [u8], stride: usize) {
// Calculate DC value as average of top and left
let mut sum = 0u32;
for i in 0..4 {
if i < top.len() {
sum += u32::from(top[i]);
}
if i < left.len() {
sum += u32::from(left[i]);
}
}
let dc = ((sum + 4) / 8) as u8;
// Fill block with DC value
for y in 0..4 {
let offset = y * stride;
if dst.len() >= offset + 4 {
for x in 0..4 {
dst[offset + x] = dc;
}
}
}
}
/// Horizontal prediction for 4x4 block.
fn predict_h_4x4(&self, left: &[u8], dst: &mut [u8], stride: usize) {
for y in 0..4 {
let offset = y * stride;
if dst.len() >= offset + 4 && y < left.len() {
let pixel = left[y];
for x in 0..4 {
dst[offset + x] = pixel;
}
}
}
}
/// Vertical prediction for 4x4 block.
fn predict_v_4x4(&self, top: &[u8], dst: &mut [u8], stride: usize) {
if top.len() < 4 {
return;
}
for y in 0..4 {
let offset = y * stride;
if dst.len() >= offset + 4 {
dst[offset..offset + 4].copy_from_slice(&top[..4]);
}
}
}
/// Paeth (gradient) prediction for 4x4 block.
fn predict_paeth_4x4(
&self,
top: &[u8],
left: &[u8],
top_left: u8,
dst: &mut [u8],
stride: usize,
) {
for y in 0..4 {
for x in 0..4 {
let offset = y * stride + x;
if offset >= dst.len() || y >= left.len() || x >= top.len() {
continue;
}
let t = top[x];
let l = left[y];
let tl = top_left;
dst[offset] = self.paeth_predictor(l, t, tl);
}
}
}
/// Smooth prediction for 4x4 block.
fn predict_smooth_4x4(
&self,
top: &[u8],
left: &[u8],
_top_left: u8,
dst: &mut [u8],
stride: usize,
) {
// Smooth prediction blends horizontal and vertical predictions
for y in 0..4 {
for x in 0..4 {
let offset = y * stride + x;
if offset >= dst.len() || y >= left.len() || x >= top.len() {
continue;
}
let h_weight = ((4 - x) * 64 / 4) as u32;
let v_weight = ((4 - y) * 64 / 4) as u32;
let h_pred = u32::from(left[y]) * h_weight;
let v_pred = u32::from(top[x]) * v_weight;
let pred = (h_pred + v_pred + 64) / 128;
dst[offset] = pred as u8;
}
}
}
/// Smooth vertical prediction for 4x4 block.
fn predict_smooth_v_4x4(&self, top: &[u8], left: &[u8], dst: &mut [u8], stride: usize) {
if top.len() < 4 || left.len() < 4 {
return;
}
let bottom = left[3]; // Bottom-most left pixel
for y in 0..4 {
let weight = ((4 - y) * 64 / 4) as u32;
for x in 0..4 {
let offset = y * stride + x;
if offset >= dst.len() || x >= top.len() {
continue;
}
let pred =
(u32::from(top[x]) * weight + u32::from(bottom) * (64 - weight) + 32) / 64;
dst[offset] = pred as u8;
}
}
}
/// Smooth horizontal prediction for 4x4 block.
fn predict_smooth_h_4x4(&self, top: &[u8], left: &[u8], dst: &mut [u8], stride: usize) {
if top.len() < 4 || left.len() < 4 {
return;
}
let right = top[3]; // Right-most top pixel
for y in 0..4 {
for x in 0..4 {
let offset = y * stride + x;
if offset >= dst.len() || y >= left.len() {
continue;
}
let weight = ((4 - x) * 64 / 4) as u32;
let pred =
(u32::from(left[y]) * weight + u32::from(right) * (64 - weight) + 32) / 64;
dst[offset] = pred as u8;
}
}
}
// ========================================================================
// 8x8 Prediction Modes
// ========================================================================
/// DC prediction for 8x8 block (SIMD accelerated).
fn predict_dc_8x8(&self, top: &[u8], left: &[u8], dst: &mut [u8], stride: usize) {
// Calculate DC value
let mut sum = 0u32;
for i in 0..8 {
if i < top.len() {
sum += u32::from(top[i]);
}
if i < left.len() {
sum += u32::from(left[i]);
}
}
let dc = ((sum + 8) / 16) as u8;
// Fill block using SIMD
let dc_vec = U8x16::splat(dc);
let dc_array = dc_vec.to_array();
for y in 0..8 {
let offset = y * stride;
if dst.len() >= offset + 8 {
dst[offset..offset + 8].copy_from_slice(&dc_array[..8]);
}
}
}
/// Horizontal prediction for 8x8 block.
fn predict_h_8x8(&self, left: &[u8], dst: &mut [u8], stride: usize) {
for y in 0..8 {
let offset = y * stride;
if dst.len() >= offset + 8 && y < left.len() {
let pixel_vec = U8x16::splat(left[y]);
let pixel_array = pixel_vec.to_array();
dst[offset..offset + 8].copy_from_slice(&pixel_array[..8]);
}
}
}
/// Vertical prediction for 8x8 block.
fn predict_v_8x8(&self, top: &[u8], dst: &mut [u8], stride: usize) {
if top.len() < 8 {
return;
}
for y in 0..8 {
let offset = y * stride;
if dst.len() >= offset + 8 {
dst[offset..offset + 8].copy_from_slice(&top[..8]);
}
}
}
/// Paeth prediction for 8x8 block.
fn predict_paeth_8x8(
&self,
top: &[u8],
left: &[u8],
top_left: u8,
dst: &mut [u8],
stride: usize,
) {
for y in 0..8 {
for x in 0..8 {
let offset = y * stride + x;
if offset >= dst.len() || y >= left.len() || x >= top.len() {
continue;
}
let t = top[x];
let l = left[y];
let tl = top_left;
dst[offset] = self.paeth_predictor(l, t, tl);
}
}
}
/// Smooth prediction for 8x8 block.
fn predict_smooth_8x8(
&self,
top: &[u8],
left: &[u8],
_top_left: u8,
dst: &mut [u8],
stride: usize,
) {
for y in 0..8 {
for x in 0..8 {
let offset = y * stride + x;
if offset >= dst.len() || y >= left.len() || x >= top.len() {
continue;
}
let h_weight = ((8 - x) * 64 / 8) as u32;
let v_weight = ((8 - y) * 64 / 8) as u32;
let h_pred = u32::from(left[y]) * h_weight;
let v_pred = u32::from(top[x]) * v_weight;
let pred = (h_pred + v_pred + 64) / 128;
dst[offset] = pred as u8;
}
}
}
// ========================================================================
// Helper Functions
// ========================================================================
/// Paeth predictor (gradient prediction).
///
/// Selects the neighbor (left, top, or top-left) that is closest
/// to the gradient prediction.
fn paeth_predictor(&self, left: u8, top: u8, top_left: u8) -> u8 {
let l = i32::from(left);
let t = i32::from(top);
let tl = i32::from(top_left);
let base = l + t - tl;
let dist_l = (base - l).abs();
let dist_t = (base - t).abs();
let dist_tl = (base - tl).abs();
if dist_l <= dist_t && dist_l <= dist_tl {
left
} else if dist_t <= dist_tl {
top
} else {
top_left
}
}
}