use crate::simd::traits::{SimdOps, SimdOpsExt};
use crate::simd::types::{I16x8, I32x4, U8x16};
#[derive(Clone, Copy, Debug)]
pub struct ScalarFallback;
impl ScalarFallback {
#[inline]
#[must_use]
pub const fn new() -> Self {
Self
}
}
impl Default for ScalarFallback {
fn default() -> Self {
Self::new()
}
}
impl SimdOps for ScalarFallback {
#[inline]
fn name(&self) -> &'static str {
"scalar"
}
#[inline]
fn is_available(&self) -> bool {
true }
#[inline]
fn add_i16x8(&self, a: I16x8, b: I16x8) -> I16x8 {
let mut result = I16x8::zero();
for i in 0..8 {
result[i] = a[i].wrapping_add(b[i]);
}
result
}
#[inline]
fn sub_i16x8(&self, a: I16x8, b: I16x8) -> I16x8 {
let mut result = I16x8::zero();
for i in 0..8 {
result[i] = a[i].wrapping_sub(b[i]);
}
result
}
#[inline]
fn mul_i16x8(&self, a: I16x8, b: I16x8) -> I16x8 {
let mut result = I16x8::zero();
for i in 0..8 {
result[i] = a[i].wrapping_mul(b[i]);
}
result
}
#[inline]
fn add_i32x4(&self, a: I32x4, b: I32x4) -> I32x4 {
let mut result = I32x4::zero();
for i in 0..4 {
result[i] = a[i].wrapping_add(b[i]);
}
result
}
#[inline]
fn sub_i32x4(&self, a: I32x4, b: I32x4) -> I32x4 {
let mut result = I32x4::zero();
for i in 0..4 {
result[i] = a[i].wrapping_sub(b[i]);
}
result
}
#[inline]
fn min_i16x8(&self, a: I16x8, b: I16x8) -> I16x8 {
let mut result = I16x8::zero();
for i in 0..8 {
result[i] = a[i].min(b[i]);
}
result
}
#[inline]
fn max_i16x8(&self, a: I16x8, b: I16x8) -> I16x8 {
let mut result = I16x8::zero();
for i in 0..8 {
result[i] = a[i].max(b[i]);
}
result
}
#[inline]
fn clamp_i16x8(&self, v: I16x8, min: i16, max: i16) -> I16x8 {
let mut result = I16x8::zero();
for i in 0..8 {
result[i] = v[i].clamp(min, max);
}
result
}
#[inline]
fn min_u8x16(&self, a: U8x16, b: U8x16) -> U8x16 {
let mut result = U8x16::zero();
for i in 0..16 {
result[i] = a[i].min(b[i]);
}
result
}
#[inline]
fn max_u8x16(&self, a: U8x16, b: U8x16) -> U8x16 {
let mut result = U8x16::zero();
for i in 0..16 {
result[i] = a[i].max(b[i]);
}
result
}
#[inline]
fn clamp_u8x16(&self, v: U8x16, min: u8, max: u8) -> U8x16 {
let mut result = U8x16::zero();
for i in 0..16 {
result[i] = v[i].clamp(min, max);
}
result
}
#[inline]
fn horizontal_sum_i16x8(&self, v: I16x8) -> i32 {
v.iter().map(|&x| i32::from(x)).sum()
}
#[inline]
fn horizontal_sum_i32x4(&self, v: I32x4) -> i32 {
v.iter().sum()
}
#[inline]
fn sad_u8x16(&self, a: U8x16, b: U8x16) -> u32 {
a.iter()
.zip(b.iter())
.map(|(&x, &y): (&u8, &u8)| u32::from(x.abs_diff(y)))
.sum()
}
#[inline]
fn sad_8(&self, a: &[u8], b: &[u8]) -> u32 {
assert!(a.len() >= 8 && b.len() >= 8);
a[..8]
.iter()
.zip(b[..8].iter())
.map(|(&x, &y)| u32::from(x.abs_diff(y)))
.sum()
}
#[inline]
fn sad_16(&self, a: &[u8], b: &[u8]) -> u32 {
assert!(a.len() >= 16 && b.len() >= 16);
a[..16]
.iter()
.zip(b[..16].iter())
.map(|(&x, &y)| u32::from(x.abs_diff(y)))
.sum()
}
#[inline]
fn widen_low_u8_to_i16(&self, v: U8x16) -> I16x8 {
let mut result = I16x8::zero();
for i in 0..8 {
result[i] = i16::from(v[i]);
}
result
}
#[inline]
fn widen_high_u8_to_i16(&self, v: U8x16) -> I16x8 {
let mut result = I16x8::zero();
for i in 0..8 {
result[i] = i16::from(v[i + 8]);
}
result
}
#[inline]
fn narrow_i32x4_to_i16x8(&self, low: I32x4, high: I32x4) -> I16x8 {
let mut result = I16x8::zero();
for i in 0..4 {
result[i] = low[i].clamp(i32::from(i16::MIN), i32::from(i16::MAX)) as i16;
result[i + 4] = high[i].clamp(i32::from(i16::MIN), i32::from(i16::MAX)) as i16;
}
result
}
#[inline]
fn madd_i16x8(&self, a: I16x8, b: I16x8, c: I16x8) -> I16x8 {
let mut result = I16x8::zero();
for i in 0..8 {
result[i] = a[i].wrapping_mul(b[i]).wrapping_add(c[i]);
}
result
}
#[inline]
fn pmaddwd(&self, a: I16x8, b: I16x8) -> I32x4 {
let mut result = I32x4::zero();
for i in 0..4 {
result[i] = i32::from(a[i * 2]) * i32::from(b[i * 2])
+ i32::from(a[i * 2 + 1]) * i32::from(b[i * 2 + 1]);
}
result
}
#[inline]
fn shr_i16x8(&self, v: I16x8, shift: u32) -> I16x8 {
let mut result = I16x8::zero();
for i in 0..8 {
result[i] = v[i] >> shift;
}
result
}
#[inline]
fn shl_i16x8(&self, v: I16x8, shift: u32) -> I16x8 {
let mut result = I16x8::zero();
for i in 0..8 {
result[i] = v[i] << shift;
}
result
}
#[inline]
fn shr_i32x4(&self, v: I32x4, shift: u32) -> I32x4 {
let mut result = I32x4::zero();
for i in 0..4 {
result[i] = v[i] >> shift;
}
result
}
#[inline]
fn shl_i32x4(&self, v: I32x4, shift: u32) -> I32x4 {
let mut result = I32x4::zero();
for i in 0..4 {
result[i] = v[i] << shift;
}
result
}
#[inline]
fn avg_u8x16(&self, a: U8x16, b: U8x16) -> U8x16 {
let mut result = U8x16::zero();
for i in 0..16 {
result[i] = ((u16::from(a[i]) + u16::from(b[i]) + 1) / 2) as u8;
}
result
}
}
impl SimdOpsExt for ScalarFallback {
#[inline]
fn load4_u8_to_i16x8(&self, src: &[u8]) -> I16x8 {
assert!(src.len() >= 4);
let mut result = I16x8::zero();
for i in 0..4 {
result[i] = i16::from(src[i]);
}
result
}
#[inline]
fn load8_u8_to_i16x8(&self, src: &[u8]) -> I16x8 {
assert!(src.len() >= 8);
let mut result = I16x8::zero();
for i in 0..8 {
result[i] = i16::from(src[i]);
}
result
}
#[inline]
fn store4_i16x8_as_u8(&self, v: I16x8, dst: &mut [u8]) {
assert!(dst.len() >= 4);
for i in 0..4 {
dst[i] = v[i].clamp(0, 255) as u8;
}
}
#[inline]
fn store8_i16x8_as_u8(&self, v: I16x8, dst: &mut [u8]) {
assert!(dst.len() >= 8);
for i in 0..8 {
dst[i] = v[i].clamp(0, 255) as u8;
}
}
#[inline]
fn transpose_4x4_i16(&self, rows: &[I16x8; 4]) -> [I16x8; 4] {
let mut out = [I16x8::zero(); 4];
for i in 0..4 {
for j in 0..4 {
out[i][j] = rows[j][i];
}
}
out
}
#[inline]
fn transpose_8x8_i16(&self, rows: &[I16x8; 8]) -> [I16x8; 8] {
let mut out = [I16x8::zero(); 8];
for i in 0..8 {
for j in 0..8 {
out[i][j] = rows[j][i];
}
}
out
}
#[inline]
fn butterfly_i16x8(&self, a: I16x8, b: I16x8) -> (I16x8, I16x8) {
let sum = self.add_i16x8(a, b);
let diff = self.sub_i16x8(a, b);
(sum, diff)
}
#[inline]
fn butterfly_i32x4(&self, a: I32x4, b: I32x4) -> (I32x4, I32x4) {
let sum = self.add_i32x4(a, b);
let diff = self.sub_i32x4(a, b);
(sum, diff)
}
}