use anyhow::{Context, Result};
use clap::Subcommand;
use colored::Colorize;
use std::path::PathBuf;
#[derive(Subcommand, Debug)]
pub enum SceneCommand {
Detect {
#[arg(short, long)]
input: PathBuf,
#[arg(long, default_value = "0.3")]
threshold: f32,
#[arg(long, default_value = "text")]
output_format: String,
#[arg(long)]
dissolves: bool,
#[arg(long)]
fades: bool,
},
Classify {
#[arg(short, long)]
input: PathBuf,
#[arg(long, default_value = "text")]
output_format: String,
},
Storyboard {
#[arg(short, long)]
input: PathBuf,
#[arg(short, long)]
output: PathBuf,
#[arg(long, default_value = "4")]
cols: usize,
#[arg(long, default_value = "320")]
width: u32,
},
}
pub async fn handle_scene_command(command: SceneCommand, json_output: bool) -> Result<()> {
match command {
SceneCommand::Detect {
input,
threshold,
output_format,
dissolves,
fades,
} => {
detect_scenes(
&input,
threshold,
if json_output { "json" } else { &output_format },
dissolves,
fades,
)
.await
}
SceneCommand::Classify {
input,
output_format,
} => classify_shots(&input, if json_output { "json" } else { &output_format }).await,
SceneCommand::Storyboard {
input,
output,
cols,
width,
} => generate_storyboard(&input, &output, cols, width).await,
}
}
async fn detect_scenes(
input: &PathBuf,
threshold: f32,
output_format: &str,
dissolves: bool,
fades: bool,
) -> Result<()> {
if !input.exists() {
return Err(anyhow::anyhow!("Input file not found: {}", input.display()));
}
let mut config = oximedia_shots::ShotDetectorConfig::default();
config.cut_threshold = threshold;
config.enable_dissolve_detection = dissolves;
config.enable_fade_detection = fades;
let _detector = oximedia_shots::ShotDetector::new(config);
let file_size = std::fs::metadata(input)
.context("Failed to read file metadata")?
.len();
match output_format {
"json" => {
let result = serde_json::json!({
"input": input.display().to_string(),
"file_size": file_size,
"threshold": threshold,
"dissolve_detection": dissolves,
"fade_detection": fades,
"status": "pending_frame_decoding",
"shots": [],
"scenes": [],
"message": "Shot detector initialized; awaiting frame decoding pipeline integration",
});
let json_str =
serde_json::to_string_pretty(&result).context("Failed to serialize result")?;
println!("{}", json_str);
}
_ => {
println!("{}", "Scene Detection".green().bold());
println!("{}", "=".repeat(60));
println!("{:20} {}", "Input:", input.display());
println!("{:20} {} bytes", "File size:", file_size);
println!("{:20} {}", "Threshold:", threshold);
println!("{:20} {}", "Dissolve detection:", dissolves);
println!("{:20} {}", "Fade detection:", fades);
println!();
println!("{}", "Detection Configuration".cyan().bold());
println!("{}", "-".repeat(60));
println!(" Cut threshold: {}", threshold);
println!(
" Dissolve detection: {}",
if dissolves { "enabled" } else { "disabled" }
);
println!(
" Fade detection: {}",
if fades { "enabled" } else { "disabled" }
);
println!();
println!(
"{}",
"Note: Frame decoding pipeline not yet integrated.".yellow()
);
println!(
"{}",
"Shot detector is ready; frame decoding will enable end-to-end detection.".dimmed()
);
}
}
Ok(())
}
async fn classify_shots(input: &PathBuf, output_format: &str) -> Result<()> {
if !input.exists() {
return Err(anyhow::anyhow!("Input file not found: {}", input.display()));
}
let config = oximedia_shots::ShotDetectorConfig {
enable_classification: true,
enable_movement_detection: true,
enable_composition_analysis: true,
..oximedia_shots::ShotDetectorConfig::default()
};
let _detector = oximedia_shots::ShotDetector::new(config);
match output_format {
"json" => {
let result = serde_json::json!({
"input": input.display().to_string(),
"classification": {
"shot_types": ["ECU", "CU", "MCU", "MS", "MLS", "LS", "ELS"],
"camera_angles": ["high", "eye_level", "low", "birds_eye", "dutch"],
"movements": ["pan", "tilt", "zoom", "dolly", "track", "handheld"],
},
"status": "pending_frame_decoding",
"message": "Shot classifier initialized; awaiting frame decoding pipeline integration",
});
let json_str =
serde_json::to_string_pretty(&result).context("Failed to serialize result")?;
println!("{}", json_str);
}
_ => {
println!("{}", "Shot Classification".green().bold());
println!("{}", "=".repeat(60));
println!("{:20} {}", "Input:", input.display());
println!();
println!("{}", "Available Shot Types".cyan().bold());
println!("{}", "-".repeat(60));
println!(" ECU - Extreme Close-up (face details)");
println!(" CU - Close-up (head and shoulders)");
println!(" MCU - Medium Close-up (waist up)");
println!(" MS - Medium Shot (knees up)");
println!(" MLS - Medium Long Shot (full body with space)");
println!(" LS - Long Shot (full body in environment)");
println!(" ELS - Extreme Long Shot (establishing)");
println!();
println!("{}", "Camera Analysis".cyan().bold());
println!("{}", "-".repeat(60));
println!(" Angles: high, eye-level, low, bird's eye, Dutch");
println!(" Movements: pan, tilt, zoom, dolly, track, handheld");
println!();
println!(
"{}",
"Note: Frame decoding pipeline not yet integrated.".yellow()
);
}
}
Ok(())
}
async fn generate_storyboard(
input: &PathBuf,
output: &PathBuf,
cols: usize,
width: u32,
) -> Result<()> {
if !input.exists() {
return Err(anyhow::anyhow!("Input file not found: {}", input.display()));
}
println!("{}", "Storyboard Generation".green().bold());
println!("{}", "=".repeat(60));
println!("{:20} {}", "Input:", input.display());
println!("{:20} {}", "Output:", output.display());
println!("{:20} {}", "Columns:", cols);
println!("{:20} {}px", "Thumbnail width:", width);
println!();
println!(
"{}",
"Note: Storyboard generation requires frame decoding pipeline.".yellow()
);
println!(
"{}",
"Shot detector and storyboard renderer are ready; frame decoding will enable output."
.dimmed()
);
Ok(())
}