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//! Tracked vehicles: Jolt's `VehicleConstraint` with the tracked controller.
use std::ops::Range;
use std::ptr::NonNull;
use oxijolt_sys::*;
use super::settings::ChassisMass;
use super::{TrackedVehicle, TrackedVehicleSettings, VehicleId};
use crate::body::with_read_locked_body;
use crate::limits::{self, PrincipalMass};
use crate::{BodyId, PhysicsWorld, Quat, Vec3, VehicleError, VehicleMut, VehicleRef};
/// What the driver asks of a tracked vehicle (Jolt `TrackedVehicleController::SetDriverInput`).
///
/// The tracks turn at `left_ratio` and `right_ratio` times the drivetrain's speed. Equal ratios
/// drive straight; ratios of opposite signs turn the vehicle in place.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct TrackedDriverInput {
/// Throttle in `[-1, 1]`; negative drives backwards.
pub forward: f32,
/// Speed ratio of the left track, its magnitude within `1 / limits::MAX_RATIO..=1`.
pub left_ratio: f32,
/// Speed ratio of the right track, its magnitude within `1 / limits::MAX_RATIO..=1`.
pub right_ratio: f32,
/// Brake in `[0, 1]`.
pub brake: f32,
}
impl Default for TrackedDriverInput {
/// No throttle, both tracks at full ratio (straight ahead), no brake.
fn default() -> Self {
Self {
forward: 0.0,
left_ratio: 1.0,
right_ratio: 1.0,
brake: 0.0,
}
}
}
impl TrackedDriverInput {
fn validate(&self) -> Result<(), VehicleError> {
let within = |value: f32, low: f32| value.is_finite() && (low..=1.0).contains(&value);
// A floor on the ratios keeps their product and Jolt's synchronisation of the two tracks
// away from underflow; see docs/limits.md#track-ratios.
let ratio = |value: f32| limits::is_ratio(value) && value.abs() <= 1.0;
if within(self.forward, -1.0)
&& within(self.brake, 0.0)
&& ratio(self.left_ratio)
&& ratio(self.right_ratio)
{
Ok(())
} else {
Err(VehicleError::InvalidValue(
"forward must be in [-1, 1], brake in [0, 1], track ratios within 1/limits::MAX_RATIO..=1 in magnitude",
))
}
}
}
/// One of a tracked vehicle's two tracks.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum TrackSide {
/// The left track, Jolt's track 0.
Left,
/// The right track, Jolt's track 1.
Right,
}
/// The state of a track after the last step.
#[derive(Clone, Copy, Debug, PartialEq)]
#[non_exhaustive]
pub struct TrackState {
/// The vehicle wheel index of the track's driven wheel.
pub driven_wheel: u32,
/// Rotation speed of the driven wheel, rad/s; positive when the track drives the vehicle
/// forward.
pub angular_velocity: f32,
/// Speed of the track over its driven wheel, m/s: the angular velocity times that wheel's
/// radius.
pub speed: f32,
}
impl VehicleRef<'_, TrackedVehicle> {
fn tracked_controller(&self) -> *const JPH_TrackedVehicleController {
// A tracked vehicle's controller is a `TrackedVehicleController`, which derives from
// `VehicleController` with single inheritance.
self.controller().cast()
}
/// The state of the track on `side`.
pub fn track(&self, side: TrackSide) -> TrackState {
let jolt_side = match side {
TrackSide::Left => JPH_TrackSide_Left,
TrackSide::Right => JPH_TrackSide_Right,
};
// SAFETY: the controller is live, owned by the constraint that the world borrowed here
// owns; the track is a member of it and only read.
let (driven_wheel, angular_velocity) = unsafe {
let track = JPH_TrackedVehicleController_GetTrack(self.tracked_controller(), jolt_side);
(
JPH_VehicleTrack_GetDrivenWheel(track),
JPH_VehicleTrack_GetAngularVelocity(track),
)
};
let radius = self.entry.wheels[driven_wheel as usize].radius;
TrackState {
driven_wheel,
angular_velocity,
speed: angular_velocity * radius,
}
}
/// The states of the left and the right track.
pub fn tracks(&self) -> [TrackState; 2] {
[self.track(TrackSide::Left), self.track(TrackSide::Right)]
}
/// The vehicle wheel indices of the track on `side`: the left track's wheels come first.
pub fn track_wheels(&self, side: TrackSide) -> Range<u32> {
let [left, right] = self
.entry
.tracks
.clone()
.unwrap_or_else(|| unreachable!("a tracked vehicle has tracks"));
match side {
TrackSide::Left => left,
TrackSide::Right => right,
}
}
/// The driver input last set.
pub fn driver_input(&self) -> TrackedDriverInput {
let controller = self.tracked_controller();
// SAFETY: as in `track`; the getters read members.
unsafe {
TrackedDriverInput {
forward: JPH_TrackedVehicleController_GetForwardInput(controller),
left_ratio: JPH_TrackedVehicleController_GetLeftRatio(controller),
right_ratio: JPH_TrackedVehicleController_GetRightRatio(controller),
brake: JPH_TrackedVehicleController_GetBrakeInput(controller),
}
}
}
}
impl VehicleMut<'_, TrackedVehicle> {
/// Sets what the driver asks for the next steps; see [`TrackedDriverInput`] for the ranges.
/// A refused input changes nothing.
pub fn set_driver_input(&mut self, input: TrackedDriverInput) -> Result<(), VehicleError> {
input.validate()?;
let controller: *mut JPH_TrackedVehicleController = self.controller().cast();
// SAFETY: a tracked vehicle's controller is a `TrackedVehicleController`, which derives
// from `VehicleController` with single inheritance; the world is borrowed mutably
// through this view. The setter writes members.
unsafe {
JPH_TrackedVehicleController_SetDriverInput(
controller,
input.forward,
input.left_ratio,
input.right_ratio,
input.brake,
);
}
Ok(())
}
}
impl PhysicsWorld {
/// Attaches a tracked vehicle to the dynamic body `body`, its chassis, and returns its id.
///
/// The chassis works as for [`create_wheeled_vehicle`](Self::create_wheeled_vehicle): it stays
/// an ordinary body the vehicle is a constraint and step listener on, and the same chassis
/// rules and errors apply. The settings are checked as their setters state, plus the track
/// drive envelope of [docs/limits.md#track-drive-envelope]; and at every wheel, the track's
/// inertia must stay small against the chassis' mass and inertia
/// ([`limits::MAX_TRACK_MASS_RATIO`]). Nothing is created on failure.
///
/// [docs/limits.md#track-drive-envelope]: https://github.com/pockerhead/oxijolt/blob/main/docs/limits.md#track-drive-envelope
///
/// # Example
/// A tank with five wheels per track turns in place.
/// ```
/// use oxijolt::*;
///
/// # fn main() -> Result<(), Box<dyn std::error::Error>> {
/// let mut world = PhysicsWorld::new(WorldSettings::default())?;
/// let floor = Shape::new_box(Vec3::new(50.0, 1.0, 50.0))?;
/// world.create_body(&floor, &BodySettings::new_static().position(RVec3::new(0.0, -1.0, 0.0)))?;
///
/// let hull = Shape::new_box(Vec3::new(1.7, 0.5, 3.2))?;
/// let chassis_shape = Shape::new_offset_center_of_mass(&hull, Vec3::new(0.0, -0.5, 0.0))?;
/// let chassis = world.create_body(
/// &chassis_shape,
/// &BodySettings::new_dynamic()
/// .position(RVec3::new(0.0, 1.0, 0.0))
/// .mass(4000.0)
/// .allow_sleeping(false),
/// )?;
/// let track = |x: f32| {
/// let wheels = [2.4, 1.2, 0.0, -1.2, -2.4]
/// .map(|z| TrackedWheelSettings::new(Vec3::new(x, -0.3, z)))
/// .to_vec();
/// VehicleTrackSettings::new(wheels, 4)
/// };
/// let settings = TrackedVehicleSettings::new(
/// track(1.4),
/// track(-1.4),
/// VehicleCollisionTester::ray(ObjectLayer::MOVING),
/// );
/// let tank = world.create_tracked_vehicle(chassis, &settings)?;
///
/// let pivot = TrackedDriverInput { forward: 1.0, left_ratio: -1.0, right_ratio: 1.0, brake: 0.0 };
/// world.vehicle_mut(tank)?.set_driver_input(pivot)?;
/// for _ in 0..60 {
/// assert!(world.step(1.0 / 60.0)?.is_complete());
/// }
/// let [left, right] = world.vehicle(tank)?.tracks();
/// assert!(left.angular_velocity < 0.0 && right.angular_velocity > 0.0);
/// # Ok(())
/// # }
/// ```
pub fn create_tracked_vehicle(
&mut self,
body: BodyId,
settings: &TrackedVehicleSettings,
) -> Result<VehicleId<TrackedVehicle>, VehicleError> {
settings.validate(self.object_layer_count)?;
self.check_chassis(body)?;
let track_mass_ratio = settings.largest_track_mass_ratio(&self.chassis_mass(body));
if !limits::is_track_mass_ratio(track_mass_ratio) {
return Err(VehicleError::InvalidValue(limits::TRACK_MASS_RATIO_RULE));
}
let id = self.attach_vehicle(body, settings.build())?;
Ok(VehicleId::new(id.raw, self.tag))
}
/// The mass properties of `body`, a chassis [`check_chassis`](Self::check_chassis) accepted.
fn chassis_mass(&self, body: BodyId) -> ChassisMass {
with_read_locked_body(self.body_lock_interface, body, |chassis| {
// SAFETY: the chassis is locked for reading for the call and dynamic.
unsafe { read_chassis_mass(chassis) }
})
.unwrap_or_else(|| unreachable!("`check_chassis` found the body and `&mut self` keeps it"))
}
}
/// Reads the mass properties of `chassis`.
///
/// # Safety
/// `chassis` is a live dynamic body, locked for reading for the call.
unsafe fn read_chassis_mass(chassis: NonNull<JPH_Body>) -> ChassisMass {
let body = chassis.as_ptr();
let mut inverse_inertia = Vec3::ZERO.to_jph();
let mut inertia_rotation = Quat::IDENTITY.to_jph();
let mut center_of_mass = Vec3::ZERO.to_jph();
// SAFETY: the caller's contract. A dynamic body has motion properties, and its shape lives
// as long as the body; the getters only read them and write the live locals.
let inverse_mass = unsafe {
let motion = JPH_Body_GetMotionProperties(body);
JPH_MotionProperties_GetInverseInertiaDiagonal(motion, &mut inverse_inertia);
JPH_MotionProperties_GetInertiaRotation(motion, &mut inertia_rotation);
JPH_Shape_GetCenterOfMass(JPH_Body_GetShape(body), &mut center_of_mass);
JPH_MotionProperties_GetInverseMassUnchecked(motion)
};
let inverse_inertia = Vec3::from_jph(inverse_inertia);
ChassisMass {
mass: PrincipalMass {
inverse_mass: f64::from(inverse_mass),
inverse_inertia: [inverse_inertia.x, inverse_inertia.y, inverse_inertia.z]
.map(f64::from),
},
// Jolt's local inverse inertia is `R D Rᵀ` with `R` the inertia rotation, so `Rᵀ` takes
// body space into the principal frame.
body_to_principal: Quat::from_jph(inertia_rotation).conjugated(),
center_of_mass: Vec3::from_jph(center_of_mass),
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::{BodySettings, CompoundChild, Shape, WorldSettings};
#[test]
fn chassis_mass_turns_body_space_into_the_principal_frame() {
// A 6 kg box of half extents (2, 1, 0.5), principal inertia m/3 · (b² + c², a² + c²,
// a² + b²) = (2.5, 8.5, 10), turned by 30° about z inside a compound.
let mut world = PhysicsWorld::new(WorldSettings::default()).unwrap();
let angle = 30.0_f64.to_radians();
let (half_sin, half_cos) = (0.5 * angle).sin_cos();
let hull = Shape::new_box(Vec3::new(2.0, 1.0, 0.5)).unwrap();
let shape = Shape::new_compound(&[CompoundChild {
shape: &hull,
position: Vec3::ZERO,
rotation: Quat::from_xyzw(0.0, 0.0, half_sin as f32, half_cos as f32),
user_data: 0,
}])
.unwrap();
let body = world
.create_body(&shape, &BodySettings::new_dynamic().mass(6.0))
.unwrap();
let chassis = world.chassis_mass(body);
// The body-space inverse inertia the chassis mass describes, against the box's turned by
// the same angle.
let axes = [
Vec3::new(1.0, 0.0, 0.0),
Vec3::new(0.0, 1.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
];
let principal = axes.map(|axis| {
let v = chassis.body_to_principal.rotate(axis);
[v.x, v.y, v.z].map(f64::from)
});
let (sin, cos) = angle.sin_cos();
let inverse = [1.0 / 2.5, 1.0 / 8.5, 1.0 / 10.0];
let turned = [[cos, -sin, 0.0], [sin, cos, 0.0], [0.0, 0.0, 1.0]];
for i in 0..3 {
for j in 0..3 {
let read: f64 = (0..3)
.map(|k| chassis.mass.inverse_inertia[k] * principal[i][k] * principal[j][k])
.sum();
let expected: f64 = (0..3)
.map(|k| turned[i][k] * inverse[k] * turned[j][k])
.sum();
assert!(
(read - expected).abs() < 1e-5,
"{i}{j}: {read} vs {expected}"
);
}
}
assert!((chassis.mass.inverse_mass - 1.0 / 6.0).abs() < 1e-7);
}
}