// Fast Fourier Transform (FFT) on GPU using Cooley-Tukey algorithm
// Implements both forward and inverse FFT with bit-reversal permutation
struct Complex {
real: f32,
imag: f32,
}
@group(0) @binding(0) var<storage, read_write> data: array<Complex>;
@group(0) @binding(1) var<uniform> params: FftParams;
struct FftParams {
n: u32, // Size of FFT (must be power of 2)
inverse: u32, // 1 for inverse FFT, 0 for forward
stage: u32, // Current FFT stage
pad: u32,
}
const PI: f32 = 3.14159265359;
// Complex multiplication
fn complex_mul(a: Complex, b: Complex) -> Complex {
return Complex(
a.real * b.real - a.imag * b.imag,
a.real * b.imag + a.imag * b.real,
);
}
// Complex addition
fn complex_add(a: Complex, b: Complex) -> Complex {
return Complex(a.real + b.real, a.imag + b.imag);
}
// Complex subtraction
fn complex_sub(a: Complex, b: Complex) -> Complex {
return Complex(a.real - b.real, a.imag - b.imag);
}
// Twiddle factor (roots of unity)
fn twiddle_factor(k: u32, n: u32, inverse: bool) -> Complex {
let angle = -2.0 * PI * f32(k) / f32(n);
let sign = select(1.0, -1.0, inverse);
return Complex(cos(angle), sign * sin(angle));
}
// Bit reversal for FFT input permutation
fn bit_reverse(x: u32, bits: u32) -> u32 {
var result: u32 = 0u;
var val = x;
for (var i = 0u; i < bits; i = i + 1u) {
result = (result << 1u) | (val & 1u);
val = val >> 1u;
}
return result;
}
// Bit-reversal permutation stage
@compute @workgroup_size(256, 1, 1)
fn fft_bit_reverse(
@builtin(global_invocation_id) global_id: vec3<u32>,
) {
let i = global_id.x;
if (i >= params.n) {
return;
}
// Calculate number of bits
var bits = 0u;
var n = params.n;
while (n > 1u) {
n = n >> 1u;
bits = bits + 1u;
}
let rev_i = bit_reverse(i, bits);
// Only swap if i < rev_i to avoid double swapping
if (i < rev_i) {
let temp = data[i];
data[i] = data[rev_i];
data[rev_i] = temp;
}
}
// Single FFT butterfly stage
@compute @workgroup_size(256, 1, 1)
fn fft_butterfly_stage(
@builtin(global_invocation_id) global_id: vec3<u32>,
) {
let i = global_id.x;
if (i >= params.n / 2u) {
return;
}
let stage = params.stage;
let m = 1u << stage; // 2^stage
let m2 = m << 1u; // 2^(stage+1)
let k = i / m;
let j = i % m;
let idx1 = k * m2 + j;
let idx2 = idx1 + m;
if (idx2 >= params.n) {
return;
}
let inverse = params.inverse != 0u;
let w = twiddle_factor(j, m2, inverse);
let t = complex_mul(w, data[idx2]);
let u = data[idx1];
data[idx1] = complex_add(u, t);
data[idx2] = complex_sub(u, t);
}
// Complete FFT (Cooley-Tukey algorithm)
@compute @workgroup_size(256, 1, 1)
fn fft_cooley_tukey(
@builtin(global_invocation_id) global_id: vec3<u32>,
) {
let i = global_id.x;
if (i >= params.n) {
return;
}
// This kernel processes one FFT stage at a time
// Multiple dispatches are needed for complete FFT
let stage = params.stage;
let m = 1u << stage;
let m2 = m << 1u;
let group = i / m2;
let offset = i % m;
let pair = group * m2 + offset;
if (pair + m >= params.n) {
return;
}
let inverse = params.inverse != 0u;
let k = offset;
let w = twiddle_factor(k, m2, inverse);
let idx_even = pair;
let idx_odd = pair + m;
let t = complex_mul(w, data[idx_odd]);
let u = data[idx_even];
data[idx_even] = complex_add(u, t);
data[idx_odd] = complex_sub(u, t);
}
// Normalization for inverse FFT
@compute @workgroup_size(256, 1, 1)
fn fft_normalize(
@builtin(global_invocation_id) global_id: vec3<u32>,
) {
let i = global_id.x;
if (i >= params.n) {
return;
}
let scale = 1.0 / f32(params.n);
data[i].real = data[i].real * scale;
data[i].imag = data[i].imag * scale;
}
// 2D FFT (row-wise pass)
@compute @workgroup_size(16, 16, 1)
fn fft_2d_rows(
@builtin(global_invocation_id) global_id: vec3<u32>,
) {
let row = global_id.y;
let col = global_id.x;
if (row >= params.n || col >= params.n) {
return;
}
// Process each row independently
// This would need to be called multiple times for complete 2D FFT
let idx = row * params.n + col;
// Placeholder for row FFT processing
// In practice, this would call the 1D FFT algorithm
}
// 2D FFT (column-wise pass)
@compute @workgroup_size(16, 16, 1)
fn fft_2d_cols(
@builtin(global_invocation_id) global_id: vec3<u32>,
) {
let row = global_id.y;
let col = global_id.x;
if (row >= params.n || col >= params.n) {
return;
}
// Process each column independently
let idx = row * params.n + col;
// Placeholder for column FFT processing
}