oxidx 0.2.1

Low-level D3D12 bindings/wrapper for Rust.
Documentation
# oxidx


This project provides low-level bindings/wrapper for D3D12 API.

## Features


* Provides a low-level API around DirectX 12. All methods correspond to DirectX 12 C++ methods, but they are done in a Rust way.
* Based on official windows [crate]https://github.com/microsoft/windows-rs.
* No library/runtime validation, only driver validation.
* PIX methods.
* D3D12 and DXGI prefixes have been stripped from all types.

## Minimum supported Rust version


oxidx's MSRV is 1.80.

## Examples


### Device creation


```rust
let entry = Entry;

let factory: Factory4 = entry.create_factory(FactoryCreationFlags::empty())?;

let adapter = factory.enum_adapters(0)?;

let device: Device = entry
    .create_device(&adapter, FeatureLevel::Level11)
    .unwrap();
```

### Feature fetching


```rust
let mut options = Options1Feature::default();
device.check_feature_support(&mut options)?;
```