oxidize-pdf 4.0.0

Pure Rust PDF library for AI/RAG: structure-aware chunking with bounding boxes, heading context, and token estimates. No Python, no ML, no C bindings.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
//! Advanced table detection using vector graphics and text analysis.
//!
//! This module implements border-based table detection by combining:
//! - Vector line extraction from PDF graphics (horizontal/vertical borders)
//! - Text fragment positions from content streams
//! - Grid pattern recognition and cell boundary calculation
//!
//! # Algorithm Overview
//!
//! 1. **Line Extraction**: Use `GraphicsExtractor` to get H/V lines from PDF
//! 2. **Grid Detection**: Find intersections and regular patterns
//! 3. **Cell Boundary Calculation**: Determine cell rectangles from line intersections
//! 4. **Text Assignment**: Map text fragments to cells using spatial containment
//! 5. **Table Construction**: Build `DetectedTable` with rows, columns, and cells
//!
//! # Example
//!
//! ```rust,no_run
//! use oxidize_pdf::text::table_detection::{TableDetector, TableDetectionConfig};
//! use oxidize_pdf::graphics::extraction::GraphicsExtractor;
//! use oxidize_pdf::text::extraction::TextExtractor;
//! use oxidize_pdf::parser::{PdfReader, PdfDocument};
//! use std::fs::File;
//!
//! let file = File::open("document.pdf")?;
//! let reader = PdfReader::new(file)?;
//! let doc = PdfDocument::new(reader);
//!
//! // Extract graphics (lines) and text
//! let mut graphics_ext = GraphicsExtractor::default();
//! let graphics = graphics_ext.extract_from_page(&doc, 0)?;
//!
//! let mut text_ext = TextExtractor::default();
//! let text = text_ext.extract_from_page(&doc, 0)?;
//!
//! // Detect tables
//! let detector = TableDetector::default();
//! let tables = detector.detect(&graphics, &text.fragments)?;
//!
//! for table in &tables {
//!     println!("Table: {}x{} cells", table.row_count(), table.column_count());
//! }
//! # Ok::<(), Box<dyn std::error::Error>>(())
//! ```
//!
//! Merged cells are detected from absent grid dividers; borderless tables and un-tagged
//! multi-level headers stay flat. See `docs/TABLE_DETECTION_GUIDE.md` for the full limits.

use crate::graphics::extraction::{ExtractedGraphics, LineOrientation, VectorLine};
use crate::text::extraction::TextFragment;
use std::collections::BTreeMap;
use thiserror::Error;

/// Errors that can occur during table detection.
#[derive(Debug, Error)]
pub enum TableDetectionError {
    /// Invalid coordinate value (NaN or Infinity)
    #[error("Invalid coordinate value: expected valid f64, found NaN or Infinity")]
    InvalidCoordinate,

    /// Grid has no rows or columns
    #[error("Invalid grid: {0}")]
    InvalidGrid(String),

    /// Internal logic error
    #[error("Internal error: {0}")]
    InternalError(String),
}

/// Configuration for table detection.
#[derive(Debug, Clone)]
pub struct TableDetectionConfig {
    /// Minimum number of rows to consider a valid table
    pub min_rows: usize,
    /// Minimum number of columns to consider a valid table
    pub min_columns: usize,
    /// Tolerance for line alignment (in points)
    pub alignment_tolerance: f64,
    /// Minimum table area (in square points)
    pub min_table_area: f64,
    /// Whether to detect borderless tables (alignment-based)
    pub detect_borderless: bool,
}

impl Default for TableDetectionConfig {
    fn default() -> Self {
        Self {
            min_rows: 2,
            min_columns: 2,
            alignment_tolerance: 2.0, // 2 points tolerance for line alignment
            min_table_area: 1000.0,   // Minimum 1000 sq points (~35x35 pt square)
            detect_borderless: false, // Start with bordered tables only
        }
    }
}

/// A detected table with cells, rows, and columns.
#[derive(Debug, Clone)]
#[non_exhaustive]
pub struct DetectedTable {
    /// Bounding box of the entire table
    pub bbox: BoundingBox,
    /// All cells in the table (row-major order)
    pub cells: Vec<TableCell>,
    /// Number of rows
    pub rows: usize,
    /// Number of columns
    pub columns: usize,
    /// Confidence score (0.0 to 1.0)
    pub confidence: f64,
    /// Leading header rows (0 until header detection runs; Task 8).
    pub header_rows: usize,
}

impl DetectedTable {
    /// Creates a new detected table.
    pub fn new(bbox: BoundingBox, cells: Vec<TableCell>, rows: usize, columns: usize) -> Self {
        let confidence = Self::calculate_confidence(&cells, rows, columns);
        Self {
            bbox,
            cells,
            rows,
            columns,
            confidence,
            header_rows: 0,
        }
    }

    /// Returns the number of rows.
    pub fn row_count(&self) -> usize {
        self.rows
    }

    /// Returns the number of columns.
    pub fn column_count(&self) -> usize {
        self.columns
    }

    /// Gets a cell by row and column index (0-based).
    pub fn get_cell(&self, row: usize, col: usize) -> Option<&TableCell> {
        if row >= self.rows || col >= self.columns {
            return None;
        }
        let index = row * self.columns + col;
        self.cells.get(index)
    }

    /// Calculates confidence score based on cell population.
    fn calculate_confidence(cells: &[TableCell], rows: usize, columns: usize) -> f64 {
        if rows == 0 || columns == 0 {
            return 0.0;
        }

        let total_cells = rows * columns;
        let populated_cells = cells.iter().filter(|c| !c.text.is_empty()).count();

        // Base confidence from population ratio
        let population_ratio = populated_cells as f64 / total_cells as f64;

        // Bonus for larger tables (more likely to be intentional)
        let size_bonus = ((rows + columns) as f64 / 10.0).min(0.2);

        (population_ratio + size_bonus).min(1.0)
    }
}

/// A single cell in a detected table.
#[derive(Debug, Clone)]
#[non_exhaustive]
pub struct TableCell {
    /// Row index (0-based)
    pub row: usize,
    /// Column index (0-based)
    pub column: usize,
    /// Cell bounding box
    pub bbox: BoundingBox,
    /// Text content in the cell
    pub text: String,
    /// Whether this cell has borders
    pub has_borders: bool,
    /// Number of base rows this cell spans (>= 1).
    pub row_span: usize,
    /// Number of base columns this cell spans (>= 1).
    pub col_span: usize,
}

impl TableCell {
    /// Creates a new table cell.
    pub fn new(row: usize, column: usize, bbox: BoundingBox) -> Self {
        Self {
            row,
            column,
            bbox,
            text: String::new(),
            has_borders: false,
            row_span: 1,
            col_span: 1,
        }
    }

    /// Sets the text content.
    pub fn set_text(&mut self, text: String) {
        self.text = text;
    }

    /// Checks if the cell is empty.
    pub fn is_empty(&self) -> bool {
        self.text.is_empty()
    }
}

/// Bounding box for tables and cells.
#[derive(Debug, Clone, Copy)]
pub struct BoundingBox {
    /// Left X coordinate
    pub x: f64,
    /// Bottom Y coordinate (PDF coordinate system)
    pub y: f64,
    /// Width
    pub width: f64,
    /// Height
    pub height: f64,
}

impl BoundingBox {
    /// Creates a new bounding box.
    pub fn new(x: f64, y: f64, width: f64, height: f64) -> Self {
        Self {
            x,
            y,
            width,
            height,
        }
    }

    /// Returns the right edge X coordinate.
    pub fn right(&self) -> f64 {
        self.x + self.width
    }

    /// Returns the top edge Y coordinate.
    pub fn top(&self) -> f64 {
        self.y + self.height
    }

    /// Checks if a point is inside this bounding box.
    pub fn contains_point(&self, px: f64, py: f64) -> bool {
        px >= self.x && px <= self.right() && py >= self.y && py <= self.top()
    }

    /// Returns the area of the bounding box.
    pub fn area(&self) -> f64 {
        self.width * self.height
    }
}

/// Main table detector.
pub struct TableDetector {
    config: TableDetectionConfig,
}

impl TableDetector {
    /// Creates a new table detector with the given configuration.
    pub fn new(config: TableDetectionConfig) -> Self {
        Self { config }
    }

    /// Creates a table detector with default configuration.
    pub fn default() -> Self {
        Self::new(TableDetectionConfig::default())
    }

    /// Detects tables from extracted graphics and text fragments.
    ///
    /// # Arguments
    ///
    /// * `graphics` - Extracted vector lines (H/V borders)
    /// * `text_fragments` - Text fragments with positions
    ///
    /// # Returns
    ///
    /// A vector of detected tables, sorted by confidence (highest first).
    pub fn detect(
        &self,
        graphics: &ExtractedGraphics,
        text_fragments: &[TextFragment],
    ) -> Result<Vec<DetectedTable>, TableDetectionError> {
        let mut tables = Vec::new();

        // Check if there are enough lines for a table
        if !graphics.has_table_structure() {
            return Ok(tables);
        }

        // Phase 1: Detect bordered tables from vector lines
        if let Some(table) = self.detect_bordered_table(graphics, text_fragments)? {
            tables.push(table);
        }

        // Phase 2: Detect borderless tables (alignment-based)
        if self.config.detect_borderless {
            // Enhancement: Implement borderless table detection using spatial clustering
            // Priority: MEDIUM - Related to Issue #90 (Advanced Text Extraction)
            // Current implementation works well for bordered tables
            // Borderless detection would use alignment patterns and whitespace analysis
        }

        // Sort by confidence (highest first)
        // Use total_cmp for IEEE 754 total ordering (NaN-safe, no panic)
        tables.sort_by(|a, b| b.confidence.total_cmp(&a.confidence));

        Ok(tables)
    }

    /// Detects a bordered table from vector lines.
    fn detect_bordered_table(
        &self,
        graphics: &ExtractedGraphics,
        text_fragments: &[TextFragment],
    ) -> Result<Option<DetectedTable>, TableDetectionError> {
        // Extract horizontal and vertical lines
        let h_lines: Vec<&VectorLine> = graphics.horizontal_lines().collect();
        let v_lines: Vec<&VectorLine> = graphics.vertical_lines().collect();

        // Find grid pattern
        let grid = self.detect_grid_pattern(&h_lines, &v_lines)?;

        if grid.rows.len() < self.config.min_rows || grid.columns.len() < self.config.min_columns {
            return Ok(None);
        }

        // Calculate cell boundaries
        let cells = self.create_cells_from_grid(&grid);

        // Merge base cells across absent interior dividers before text assignment
        // so text lands in the merged (spanning) cells (issue #375).
        let cells = self.merge_cells_across_absent_dividers(&grid, cells);

        // Assign text to cells
        let cells_with_text = self.assign_text_to_cells(cells, text_fragments);

        // Create table bounding box
        let bbox = self.calculate_table_bbox(&grid)?;

        // Check minimum area
        if bbox.area() < self.config.min_table_area {
            return Ok(None);
        }

        // Number of rows/columns = grid positions - 1 (gaps between lines)
        let num_rows = grid.rows.len().saturating_sub(1);
        let num_cols = grid.columns.len().saturating_sub(1);

        let mut table = DetectedTable::new(bbox, cells_with_text, num_rows, num_cols);
        table.header_rows = Self::count_header_rows(&table, text_fragments);

        Ok(Some(table))
    }

    /// Counts the leading contiguous header rows of a detected table
    /// (issue #375, Task 8).
    ///
    /// A row is a header row when at least one text fragment landing inside
    /// one of its cells carries a header structure tag (`"TH"`, or any tag
    /// containing `"HEADER"`, case-insensitively — e.g. PDF/UA `"TH"` cells
    /// or a custom `"TableHeader"` role). Only *leading* tagged rows count:
    /// counting stops at the first row without a header-tagged fragment, so
    /// a tagged row that is not contiguous with the top does not count.
    ///
    /// When no rows carry a header tag, a bordered table with at least two
    /// rows falls back to treating the top row as the header (the common
    /// convention for ruled tables without structure information).
    fn count_header_rows(table: &DetectedTable, fragments: &[TextFragment]) -> usize {
        fn is_header_tag(tag: &str) -> bool {
            let t = tag.to_ascii_uppercase();
            t == "TH" || t.contains("HEADER")
        }

        let mut tagged_leading = 0usize;
        for r in 0..table.rows {
            let row_cells: Vec<&TableCell> = table
                .cells
                .iter()
                .filter(|c| c.row <= r && r < c.row + c.row_span)
                .collect();
            let has_header = fragments.iter().any(|f| {
                f.struct_tag.as_deref().map(is_header_tag).unwrap_or(false)
                    && row_cells.iter().any(|c| {
                        c.bbox
                            .contains_point(f.x + f.width / 2.0, f.y + f.height / 2.0)
                    })
            });
            if has_header {
                tagged_leading = r + 1;
            } else {
                break;
            }
        }

        if tagged_leading > 0 {
            tagged_leading
        } else if table.rows >= 2 {
            1
        } else {
            0
        }
    }

    /// Detects a grid pattern from horizontal and vertical lines.
    fn detect_grid_pattern(
        &self,
        h_lines: &[&VectorLine],
        v_lines: &[&VectorLine],
    ) -> Result<GridPattern, TableDetectionError> {
        // Cluster horizontal lines by Y coordinate
        let mut rows = self.cluster_lines_by_position(h_lines, LineOrientation::Horizontal)?;

        // Cluster vertical lines by X coordinate
        let columns = self.cluster_lines_by_position(v_lines, LineOrientation::Vertical)?;

        // Reverse rows so row 0 is at the top (highest Y) for intuitive indexing
        rows.reverse();

        // Retain the raw divider segments (normalized) so absent interior
        // dividers can be detected for merged-cell reconstruction (issue #375).
        let h_segments: Vec<(f64, f64, f64)> = h_lines
            .iter()
            .map(|line| (line.y1, line.x1.min(line.x2), line.x1.max(line.x2)))
            .collect();
        let v_segments: Vec<(f64, f64, f64)> = v_lines
            .iter()
            .map(|line| (line.x1, line.y1.min(line.y2), line.y1.max(line.y2)))
            .collect();

        Ok(GridPattern {
            rows,
            columns,
            h_segments,
            v_segments,
        })
    }

    /// Clusters lines by their primary position (Y for horizontal, X for vertical).
    fn cluster_lines_by_position(
        &self,
        lines: &[&VectorLine],
        orientation: LineOrientation,
    ) -> Result<Vec<f64>, TableDetectionError> {
        if lines.is_empty() {
            return Ok(vec![]);
        }

        // Extract positions
        let mut positions: Vec<f64> = lines
            .iter()
            .map(|line| match orientation {
                LineOrientation::Horizontal => line.y1, // Y coordinate for horizontal lines
                LineOrientation::Vertical => line.x1,   // X coordinate for vertical lines
                _ => 0.0,
            })
            .collect();

        // Validate no NaN or Infinity values BEFORE sorting
        if positions.iter().any(|p| !p.is_finite()) {
            return Err(TableDetectionError::InvalidCoordinate);
        }

        // Sort positions (safe: all values are finite after validation)
        positions.sort_by(|a, b| a.total_cmp(b));

        // Cluster by tolerance - group nearby positions
        let mut clusters: Vec<Vec<f64>> = vec![vec![positions[0]]];

        for &pos in &positions[1..] {
            let last_cluster = clusters.last_mut().ok_or_else(|| {
                TableDetectionError::InternalError("cluster list unexpectedly empty".to_string())
            })?;
            let cluster_mean = last_cluster.iter().sum::<f64>() / last_cluster.len() as f64;

            if (pos - cluster_mean).abs() <= self.config.alignment_tolerance {
                // Add to existing cluster
                last_cluster.push(pos);
            } else {
                // Start new cluster
                clusters.push(vec![pos]);
            }
        }

        // Return mean position of each cluster
        Ok(clusters
            .iter()
            .map(|cluster| cluster.iter().sum::<f64>() / cluster.len() as f64)
            .collect())
    }

    /// Creates cell boundaries from grid pattern.
    fn create_cells_from_grid(&self, grid: &GridPattern) -> Vec<TableCell> {
        let mut cells = Vec::new();

        // Number of cells = number of gaps between grid lines
        let num_rows = grid.rows.len().saturating_sub(1);
        let num_cols = grid.columns.len().saturating_sub(1);

        if num_rows == 0 || num_cols == 0 {
            return cells;
        }

        // Iterate over gaps between lines (not the lines themselves)
        for row_idx in 0..num_rows {
            let y1 = grid.rows[row_idx];
            let y2 = grid.rows[row_idx + 1];

            // BoundingBox expects (x, y, width, height) where y is the LOWER edge
            let row_y = y1.min(y2);
            let row_height = (y2 - y1).abs();

            for col_idx in 0..num_cols {
                let col_x = grid.columns[col_idx];
                let col_width = (grid.columns[col_idx + 1] - col_x).abs();

                let bbox = BoundingBox::new(col_x, row_y, col_width, row_height);
                let mut cell = TableCell::new(row_idx, col_idx, bbox);
                cell.has_borders = true;

                cells.push(cell);
            }
        }

        cells
    }

    /// Returns true if a vertical divider is drawn at `x` covering the Y-range
    /// `[y0, y1]` (within `alignment_tolerance`) — i.e. some retained vertical
    /// segment sits at that column and spans the given row band (issue #375).
    fn divider_present_vertical(&self, grid: &GridPattern, x: f64, y0: f64, y1: f64) -> bool {
        let tol = self.config.alignment_tolerance;
        let (lo, hi) = (y0.min(y1), y0.max(y1));
        grid.v_segments
            .iter()
            .any(|&(sx, s0, s1)| (sx - x).abs() <= tol && s0 <= lo + tol && s1 >= hi - tol)
    }

    /// Returns true if a horizontal divider is drawn at `y` covering the
    /// X-range `[x0, x1]` (within `alignment_tolerance`) (issue #375).
    fn divider_present_horizontal(&self, grid: &GridPattern, y: f64, x0: f64, x1: f64) -> bool {
        let tol = self.config.alignment_tolerance;
        let (lo, hi) = (x0.min(x1), x0.max(x1));
        grid.h_segments
            .iter()
            .any(|&(sy, s0, s1)| (sy - y).abs() <= tol && s0 <= lo + tol && s1 >= hi - tol)
    }

    /// Merges base cells across *absent* interior dividers into spanning cells.
    ///
    /// Two adjacent base cells belong to the same merged region when the divider
    /// on their shared edge is not drawn. Union-find groups connected base cells;
    /// each region becomes one [`TableCell`] positioned at its top-left base
    /// index with `row_span`/`col_span` equal to its extent (issue #375).
    ///
    /// A fully-ruled table (every divider present) yields all-`1` spans, i.e.
    /// output identical to the base grid.
    fn merge_cells_across_absent_dividers(
        &self,
        grid: &GridPattern,
        cells: Vec<TableCell>,
    ) -> Vec<TableCell> {
        let num_rows = grid.rows.len().saturating_sub(1);
        let num_cols = grid.columns.len().saturating_sub(1);
        if num_rows == 0 || num_cols == 0 {
            return cells;
        }

        // Union-find over base cells (flat index = r * num_cols + c).
        fn find(parent: &mut [usize], i: usize) -> usize {
            if parent[i] != i {
                let root = find(parent, parent[i]);
                parent[i] = root;
            }
            parent[i]
        }

        let mut parent: Vec<usize> = (0..num_rows * num_cols).collect();
        for r in 0..num_rows {
            for c in 0..num_cols {
                // Merge right across an absent vertical divider at columns[c+1].
                if c + 1 < num_cols {
                    let x = grid.columns[c + 1];
                    if !self.divider_present_vertical(grid, x, grid.rows[r], grid.rows[r + 1]) {
                        let a = find(&mut parent, r * num_cols + c);
                        let b = find(&mut parent, r * num_cols + c + 1);
                        parent[a] = b;
                    }
                }
                // Merge down across an absent horizontal divider at rows[r+1].
                if r + 1 < num_rows {
                    let y = grid.rows[r + 1];
                    if !self.divider_present_horizontal(
                        grid,
                        y,
                        grid.columns[c],
                        grid.columns[c + 1],
                    ) {
                        let a = find(&mut parent, r * num_cols + c);
                        let b = find(&mut parent, (r + 1) * num_cols + c);
                        parent[a] = b;
                    }
                }
            }
        }

        // Group base cells by root. BTreeMap keeps the output deterministic.
        let mut groups: BTreeMap<usize, Vec<&TableCell>> = BTreeMap::new();
        for cell in &cells {
            let root = find(&mut parent, cell.row * num_cols + cell.column);
            groups.entry(root).or_default().push(cell);
        }

        let mut merged = Vec::with_capacity(groups.len());
        for group in groups.into_values() {
            let min_r = group.iter().map(|c| c.row).min().unwrap_or(0);
            let min_c = group.iter().map(|c| c.column).min().unwrap_or(0);
            let max_r = group.iter().map(|c| c.row).max().unwrap_or(0);
            let max_c = group.iter().map(|c| c.column).max().unwrap_or(0);

            // Merged bbox spans the grid extents of the region (deterministic).
            let x = grid.columns[min_c];
            let y = grid.rows[min_r].min(grid.rows[max_r + 1]);
            let w = (grid.columns[max_c + 1] - grid.columns[min_c]).abs();
            let h = (grid.rows[max_r + 1] - grid.rows[min_r]).abs();

            let mut cell = TableCell::new(min_r, min_c, BoundingBox::new(x, y, w, h));
            cell.has_borders = true;
            cell.row_span = max_r - min_r + 1;
            cell.col_span = max_c - min_c + 1;
            merged.push(cell);
        }

        merged.sort_by_key(|c| (c.row, c.column));
        merged
    }

    /// Assigns text fragments to cells based on spatial containment.
    ///
    /// **Coordinate Space Normalization**:
    /// Some PDFs (especially those generated by certain tools) have extreme CTM transformations
    /// that result in text and graphics being in vastly different coordinate spaces.
    /// This function detects such mismatches and applies affine transformation to normalize.
    fn assign_text_to_cells(
        &self,
        mut cells: Vec<TableCell>,
        text_fragments: &[TextFragment],
    ) -> Vec<TableCell> {
        if text_fragments.is_empty() || cells.is_empty() {
            return cells;
        }

        // Detect coordinate space mismatch and normalize if needed
        let normalized_fragments = normalize_coordinates_if_needed(&cells, text_fragments);

        for cell in &mut cells {
            let mut cell_texts = Vec::new();

            for fragment in &normalized_fragments {
                // Check if fragment center is inside cell
                let center_x = fragment.x + fragment.width / 2.0;
                let center_y = fragment.y + fragment.height / 2.0;

                if cell.bbox.contains_point(center_x, center_y) {
                    cell_texts.push(fragment.text.clone());
                }
            }

            if !cell_texts.is_empty() {
                cell.text = cell_texts.join(" ");
            }
        }

        cells
    }

    /// Calculates the table bounding box from grid pattern.
    fn calculate_table_bbox(&self, grid: &GridPattern) -> Result<BoundingBox, TableDetectionError> {
        let min_x = *grid
            .columns
            .first()
            .ok_or_else(|| TableDetectionError::InvalidGrid("no columns".to_string()))?;
        let max_x = *grid
            .columns
            .last()
            .ok_or_else(|| TableDetectionError::InvalidGrid("no columns".to_string()))?;

        // Get min/max Y regardless of row order (ascending or descending)
        let first_y = *grid
            .rows
            .first()
            .ok_or_else(|| TableDetectionError::InvalidGrid("no rows".to_string()))?;
        let last_y = *grid
            .rows
            .last()
            .ok_or_else(|| TableDetectionError::InvalidGrid("no rows".to_string()))?;
        let min_y = first_y.min(last_y);
        let max_y = first_y.max(last_y);

        Ok(BoundingBox::new(min_x, min_y, max_x - min_x, max_y - min_y))
    }
}

/// Grid pattern detected from lines.
struct GridPattern {
    /// Row Y coordinates (sorted)
    rows: Vec<f64>,
    /// Column X coordinates (sorted)
    columns: Vec<f64>,
    /// Raw horizontal divider segments as `(y, x_start, x_end)` with
    /// `x_start <= x_end`. Retained so absent interior dividers (merged cells)
    /// can be detected instead of assuming a fully dense grid (issue #375).
    h_segments: Vec<(f64, f64, f64)>,
    /// Raw vertical divider segments as `(x, y_start, y_end)` with
    /// `y_start <= y_end` (issue #375).
    v_segments: Vec<(f64, f64, f64)>,
}

impl Default for TableDetector {
    fn default() -> Self {
        Self::new(TableDetectionConfig::default())
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_bounding_box_contains_point() {
        let bbox = BoundingBox::new(100.0, 100.0, 100.0, 50.0);

        assert!(bbox.contains_point(150.0, 125.0)); // Center
        assert!(bbox.contains_point(100.0, 100.0)); // Bottom-left corner
        assert!(bbox.contains_point(200.0, 150.0)); // Top-right corner
        assert!(!bbox.contains_point(50.0, 125.0)); // Left outside
        assert!(!bbox.contains_point(250.0, 125.0)); // Right outside
        assert!(!bbox.contains_point(150.0, 50.0)); // Below
        assert!(!bbox.contains_point(150.0, 200.0)); // Above
    }

    #[test]
    fn test_bounding_box_area() {
        let bbox = BoundingBox::new(0.0, 0.0, 100.0, 50.0);
        assert!((bbox.area() - 5000.0).abs() < 0.01);
    }

    #[test]
    fn test_table_cell_new() {
        let bbox = BoundingBox::new(0.0, 0.0, 50.0, 25.0);
        let cell = TableCell::new(1, 2, bbox);

        assert_eq!(cell.row, 1);
        assert_eq!(cell.column, 2);
        assert!(cell.is_empty());
        assert!(!cell.has_borders);
    }

    #[test]
    fn test_table_cell_set_text() {
        let bbox = BoundingBox::new(0.0, 0.0, 50.0, 25.0);
        let mut cell = TableCell::new(0, 0, bbox);

        cell.set_text("Test".to_string());
        assert_eq!(cell.text, "Test");
        assert!(!cell.is_empty());
    }

    #[test]
    fn test_detected_table_get_cell() {
        let bbox = BoundingBox::new(0.0, 0.0, 200.0, 100.0);
        let cells = vec![
            TableCell::new(0, 0, BoundingBox::new(0.0, 0.0, 100.0, 50.0)),
            TableCell::new(0, 1, BoundingBox::new(100.0, 0.0, 100.0, 50.0)),
            TableCell::new(1, 0, BoundingBox::new(0.0, 50.0, 100.0, 50.0)),
            TableCell::new(1, 1, BoundingBox::new(100.0, 50.0, 100.0, 50.0)),
        ];

        let table = DetectedTable::new(bbox, cells, 2, 2);

        assert_eq!(table.row_count(), 2);
        assert_eq!(table.column_count(), 2);

        let cell = table.get_cell(0, 0).expect("cell (0,0) should exist");
        assert_eq!(cell.row, 0);
        assert_eq!(cell.column, 0);

        assert!(table.get_cell(2, 0).is_none()); // Out of bounds
        assert!(table.get_cell(0, 2).is_none()); // Out of bounds
    }

    #[test]
    fn test_table_detection_config_default() {
        let config = TableDetectionConfig::default();
        assert_eq!(config.min_rows, 2);
        assert_eq!(config.min_columns, 2);
        assert_eq!(config.alignment_tolerance, 2.0);
        assert!(!config.detect_borderless);
    }
}

/// Normalizes text coordinates to match cell coordinate space if needed.
///
/// **Problem**: Some PDFs have extreme CTM transformations where text and graphics
/// end up in vastly different coordinate systems (e.g., text Y=878000, cells Y=300).
///
/// **Solution**: Detect coordinate space mismatch and apply affine transformation
/// (scale + translate) to map text coordinates into cell coordinate space.
///
/// **When applied**:
/// - Only when there's NO overlap between text and cell bounding boxes
/// - Preserves aspect ratio and relative positioning
/// - Returns original fragments if coordinates already align
fn normalize_coordinates_if_needed(
    cells: &[TableCell],
    text_fragments: &[TextFragment],
) -> Vec<TextFragment> {
    // Calculate bounding boxes for both coordinate spaces
    let cell_bbox = calculate_combined_bbox_cells(cells);
    let text_bbox = calculate_combined_bbox_fragments(text_fragments);

    // Check if bounding boxes overlap
    let x_overlap = text_bbox.0 < cell_bbox.2 && text_bbox.2 > cell_bbox.0;
    let y_overlap = text_bbox.1 < cell_bbox.3 && text_bbox.3 > cell_bbox.1;

    // If coordinates already overlap, no normalization needed
    if x_overlap && y_overlap {
        return text_fragments.to_vec();
    }

    // Calculate affine transformation: scale + translate
    let text_width = text_bbox.2 - text_bbox.0;
    let text_height = text_bbox.3 - text_bbox.1;
    let cell_width = cell_bbox.2 - cell_bbox.0;
    let cell_height = cell_bbox.3 - cell_bbox.1;

    let scale_x = if text_width > 0.0 {
        cell_width / text_width
    } else {
        1.0
    };
    let scale_y = if text_height > 0.0 {
        cell_height / text_height
    } else {
        1.0
    };

    let translate_x = cell_bbox.0 - (text_bbox.0 * scale_x);
    let translate_y = cell_bbox.1 - (text_bbox.1 * scale_y);

    // Apply transformation to all fragments
    text_fragments
        .iter()
        .map(|frag| TextFragment {
            text: frag.text.clone(),
            x: frag.x * scale_x + translate_x,
            y: frag.y * scale_y + translate_y,
            width: frag.width * scale_x,
            height: frag.height * scale_y,
            font_size: frag.font_size,
            font_name: frag.font_name.clone(),
            is_bold: frag.is_bold,
            is_italic: frag.is_italic,
            color: frag.color,
            space_decisions: Vec::new(),
            mcid: frag.mcid,
            struct_tag: frag.struct_tag.clone(),
        })
        .collect()
}

/// Calculates combined bounding box for cells: (min_x, min_y, max_x, max_y)
fn calculate_combined_bbox_cells(cells: &[TableCell]) -> (f64, f64, f64, f64) {
    let min_x = cells.iter().map(|c| c.bbox.x).fold(f64::INFINITY, f64::min);
    let max_x = cells
        .iter()
        .map(|c| c.bbox.right())
        .fold(f64::NEG_INFINITY, f64::max);
    let min_y = cells.iter().map(|c| c.bbox.y).fold(f64::INFINITY, f64::min);
    let max_y = cells
        .iter()
        .map(|c| c.bbox.top())
        .fold(f64::NEG_INFINITY, f64::max);
    (min_x, min_y, max_x, max_y)
}

/// Calculates combined bounding box for text fragments: (min_x, min_y, max_x, max_y)
fn calculate_combined_bbox_fragments(fragments: &[TextFragment]) -> (f64, f64, f64, f64) {
    let min_x = fragments.iter().map(|f| f.x).fold(f64::INFINITY, f64::min);
    let max_x = fragments
        .iter()
        .map(|f| f.x + f.width)
        .fold(f64::NEG_INFINITY, f64::max);
    let min_y = fragments.iter().map(|f| f.y).fold(f64::INFINITY, f64::min);
    let max_y = fragments
        .iter()
        .map(|f| f.y + f.height)
        .fold(f64::NEG_INFINITY, f64::max);
    (min_x, min_y, max_x, max_y)
}