pub struct MtlDecoder { /* private fields */ }Expand description
Standalone MTL decoder. Returns a Scene3D populated with the
MTL’s materials and any external textures they reference; no
meshes / nodes / cameras / lights / animations are added.
Implementations§
Source§impl MtlDecoder
impl MtlDecoder
Trait Implementations§
Source§impl Debug for MtlDecoder
impl Debug for MtlDecoder
Source§impl Default for MtlDecoder
impl Default for MtlDecoder
Source§fn default() -> MtlDecoder
fn default() -> MtlDecoder
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for MtlDecoder
impl RefUnwindSafe for MtlDecoder
impl Send for MtlDecoder
impl Sync for MtlDecoder
impl Unpin for MtlDecoder
impl UnsafeUnpin for MtlDecoder
impl UnwindSafe for MtlDecoder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more