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//! Punctual light sources (KHR_lights_punctual analogue).
//!
//! Three light types — directional (sun-like, no position),
//! point (omni-directional from a position), and spot (cone). Each
//! carries an RGB colour in linear space and an intensity in glTF's
//! photometric units (lumens for point/spot, lux for directional).
//! The owning node's transform supplies position + orientation.
/// Light source.