oxicuda-webgpu 0.1.4

OxiCUDA WebGPU - Cross-platform GPU compute via wgpu and WGSL
Documentation
//! OxiCUDA WebGPU backend — cross-platform GPU compute via `wgpu` and WGSL.
//!
//! Provides a [`WebGpuBackend`] that implements the [`oxicuda_backend::ComputeBackend`] trait
//! from `oxicuda-backend`, using `wgpu` to target Vulkan, Metal, Direct3D 12,
//! and the browser WebGPU API from a single Rust crate.
//!
//! # Quick Start
//!
//! ```rust,no_run
//! use oxicuda_webgpu::WebGpuBackend;
//! use oxicuda_backend::ComputeBackend;
//!
//! let mut backend = WebGpuBackend::new();
//! backend.init().expect("WebGPU init failed");
//!
//! // Allocate 1 KiB on the GPU.
//! let ptr = backend.alloc(1024).expect("alloc failed");
//! backend.free(ptr).expect("free failed");
//! ```
//!
//! # Architecture
//!
//! ```text
//! ┌──────────────────────────────────────────┐
//! │          WebGpuBackend                   │
//! │  (implements ComputeBackend)             │
//! └──────────────┬───────────────────────────┘
//!//!       ┌────────▼────────┐
//!       │  WebGpuDevice   │  ← wgpu Instance + Adapter + Device + Queue
//!       └────────┬────────┘
//!//!    ┌───────────▼────────────┐
//!    │  WebGpuMemoryManager   │  ← buffer pool (u64 handle → wgpu::Buffer)
//!    └────────────────────────┘
//! ```
//!
//! # WGSL Shader Generation
//!
//! The [`shader`] module provides helpers that produce WGSL source strings for
//! common kernels (GEMM, element-wise ops, reductions).

pub mod backend;
pub mod device;
pub mod error;
pub mod memory;
pub mod shader;

// WASM target support — compiled on wasm32 or when the `wasm` feature is
// enabled (so that native tests can exercise the module).
#[cfg(any(target_arch = "wasm32", feature = "wasm"))]
pub mod wasm;

pub use backend::WebGpuBackend;
pub use error::{WebGpuError, WebGpuResult};