# overlay-map
**overlay-map** is a two-layered map data structure for Rust that tracks **current** and **previous** values for each key โ with zero-clone, in-place state transitions.
It provides `OverlayMap<K, V>`, a map where each value is an `Overlay<V>`: a compact two-slot container that allows pushing, swapping, and pulling values without cloning or heap allocation.
## ๐ฆ Features
- โ
**In-place, zero-cost value updates**
- โ
Foreground and background storage per key
- โ
On `push`, the current foreground is moved to background
- โ
No heap allocation or cloning for updates
- โ
Conditional updates (`push_if`)
- โ
Automatic removal when entries become empty
- โ
`Overlay<T>` usable independently from the map
## ๐ง Core types
### `OverlayMap<K, V>`
A map-like wrapper for managing per-key two-layered state.
### `Overlay<T>`
A standalone container that tracks two versions of a value:
- `fg` โ the current value
- `bg` โ the previous value (optional)
Uses zero-copy, branchless slot flipping via raw memory and bitflags.
## ๐ Example: Revolving Door of Values
```rust
use overlay_map::Overlay;
fn main() {
let mut door = Overlay::new_fg("Alice");
println!("Present: {:?}, {:?}", door.fg(), door.bg());
for name in ["Bob", "Carol", "Dave", "Eve"] {
if let Some(evicted) = door.swap(name) {
println!("{evicted} left");
}
println!("Present: {:?}, {:?}", door.bg(), door.fg());
}
while let Some(pulled) = door.pull() {
println!("{pulled} left");
}
println!("Present: {:?}, {:?}", door.bg(), door.fg());
}
```
## ๐ฌ Internal Design
- `Overlay<T>` uses `[MaybeUninit<T>; 2]` with a compact bitflag for presence and slot state.
- No heap allocation, no `Option<T>`, no clone required.
- Operations like `push`, `pull`, `swap` are in-place and branch-minimal.
- Designed for **high-throughput**, **zero-cost** data flow and state management.
## ๐ง Why use this?
`overlay-map` is ideal for:
- Managing *current vs previous* state without full history
- Speculative updates, rollback systems, or caching layers
- Config overlays, merging, and snapshotting
- Avoiding unnecessary cloning, allocation, and indirection in hot code paths
## ๐งช Performance: `Overlay<T>` vs `Option<(T, Option<T>)>`
These benchmarks measure the performance of the `push` operation in both the
`Overlay<T>` and a conventional tuple-based implementation. Recorded on a
MacBook Air M4.
### ๐ Overlay Implementation


### ๐ Tuple Implementation


### ๐ Interpretation
- **Overlay**:
- Operates near L1 cache speeds (sub-100ps per op).
- Compact, branchless bitfield logic leads to extremely low overhead.
- **Tuple**:
- Slower and more predictable due to enum tagging and control-flow overhead.
- Useful baseline, but significantly outperformed by `Overlay`.
> These graphs were generated using [Criterion.rs](https://bheisler.github.io/criterion.rs/book/) and represent measured runtime distribution and scaling with iteration count.
## ๐ Documentation
- [Docs.rs](https://docs.rs/overlay-map)
- [Crates.io](https://crates.io/crates/overlay-map)
## ๐ License
MIT
## โจ Contributing
Contributions, bug reports, and feature ideas welcome.