use macroquad::math::vec2;
use macroquad::ui;
use oters_lang::export::export_oters;
use super::{UIInstance, UIType, FRAMES};
#[export_oters]
pub fn create_button(frame_id: i64, size: (i64, i64)) -> i64 {
let frame = &mut FRAMES.lock().unwrap()[frame_id as usize];
let id = frame.elems.len();
frame.elems.push(UIInstance {
ty: UIType::Button,
pos: (0, 0),
size: (size.0 as u32, size.1 as u32),
visible: false,
});
id as i64
}
#[export_oters]
pub fn draw_button(frame_id: i64, btn_id: i64, label: String) -> bool {
let frame = &mut FRAMES.lock().unwrap()[frame_id as usize];
let btn = &frame.elems[btn_id as usize];
match btn {
UIInstance {
ty: UIType::Button,
pos,
size,
visible,
} => {
if *visible {
ui::widgets::Button::new(label)
.position(vec2(pos.0 as f32, pos.1 as f32))
.size((size.0 as f32, size.1 as f32).into())
.ui(&mut ui::root_ui())
} else {
false
}
}
_ => panic!("Expected a button"),
}
}