use osynic_osuapi::error::Result;
use osynic_osuapi::v1::client::request::client::OsynicOsuApiV1Client;
use osynic_osuapi::v1::interface::multiplayer::IMultiplayer;
use osynic_osuapi::v1::model::multiplayer::GetMatchParams;
#[tokio::main]
async fn main() -> Result<()> {
dotenvy::dotenv().ok();
let api_key = std::env::var("API_KEY")
.expect("Please set the API_KEY environment variable to a valid osu! API v1 API key");
let client = OsynicOsuApiV1Client::new(api_key.clone());
let params = GetMatchParams::default().match_id("ciallo".to_string());
let multiplayers = client.multiplayer.get_match(params).await?;
println!("{:?}", multiplayers);
Ok(())
}