use crate::error::Result;
use crate::v1::client::gloo::check::check_res;
use crate::v1::interface::multiplayer::IMultiplayer;
use crate::v1::model::multiplayer::{GetMatchParams, MultiplayerResponse};
use gloo_net::http::Request;
use std::sync::{Arc, Mutex};
use wasm_bindgen::JsValue;
use web_sys::console;
#[derive(Clone, Default)]
pub struct GlooMultiplayer {
pub api_key: Arc<Mutex<String>>,
pub proxy_url: Arc<Mutex<String>>,
}
impl IMultiplayer for GlooMultiplayer {
async fn get_match(&self, params: GetMatchParams) -> Result<MultiplayerResponse> {
console::log_1(&JsValue::from_str("GlooMultiplayer get_match"));
let key = {
let key = self.api_key.lock().unwrap();
key.clone()
};
let proxy_url = {
let url = self.proxy_url.lock().unwrap();
url.clone()
};
let params = params.api_key(key).build_params();
let url = format!(
"{}https://osu.ppy.sh/api/get_match?{}",
proxy_url,
serde_urlencoded::to_string(¶ms)?
);
let res = Request::get(&url)
.header("Accept", "application/json")
.header("Content-Type", "application/json")
.send()
.await?;
let response = check_res(res)?;
let multiplayer: MultiplayerResponse = response.json().await?;
Ok(multiplayer)
}
}