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ConfigResolver

Struct ConfigResolver 

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pub struct ConfigResolver { /* private fields */ }
Expand description

Resolves layered config input into the runtime view seen by the rest of the application.

Callers usually populate the individual source layers first and then ask the resolver for either the final runtime view or an explanation trace.

High-level flow:

  • select one winning raw value per key using source and scope precedence
  • interpolate placeholders inside the selected winners
  • adapt and validate the interpolated values against the schema
  • optionally expose an explanation trace that shows why each winner won

Contract:

  • precedence rules live here, not in callers
  • schema adaptation happens after winner selection, not while scanning layers
  • bootstrap handling stays aligned with the config bootstrap helpers rather than becoming a separate merge system

Implementations§

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impl ConfigResolver

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pub fn from_loaded_layers(layers: LoadedLayers) -> Self

Creates a resolver from pre-loaded config layers.

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pub fn from_loaded_layers_with_schema( layers: LoadedLayers, schema: ConfigSchema, ) -> Self

Creates a resolver from pre-loaded config layers and an explicit schema.

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pub fn set_schema(&mut self, schema: ConfigSchema)

Replaces the schema used for validation and adaptation.

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pub fn schema_mut(&mut self) -> &mut ConfigSchema

Returns mutable access to the active schema.

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pub fn defaults_mut(&mut self) -> &mut ConfigLayer

Returns mutable access to the built-in defaults layer.

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pub fn file_mut(&mut self) -> &mut ConfigLayer

Returns mutable access to the config file layer.

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pub fn presentation_mut(&mut self) -> &mut ConfigLayer

Returns mutable access to the presentation defaults layer.

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pub fn secrets_mut(&mut self) -> &mut ConfigLayer

Returns mutable access to the secrets layer.

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pub fn env_mut(&mut self) -> &mut ConfigLayer

Returns mutable access to the environment layer.

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pub fn cli_mut(&mut self) -> &mut ConfigLayer

Returns mutable access to the CLI layer.

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pub fn session_mut(&mut self) -> &mut ConfigLayer

Returns mutable access to the session layer.

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pub fn set_defaults(&mut self, layer: ConfigLayer)

Replaces the built-in defaults layer.

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pub fn set_file(&mut self, layer: ConfigLayer)

Replaces the config file layer.

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pub fn set_presentation(&mut self, layer: ConfigLayer)

Replaces the presentation defaults layer.

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pub fn set_secrets(&mut self, layer: ConfigLayer)

Replaces the secrets layer.

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pub fn set_env(&mut self, layer: ConfigLayer)

Replaces the environment layer.

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pub fn set_cli(&mut self, layer: ConfigLayer)

Replaces the CLI layer.

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pub fn set_session(&mut self, layer: ConfigLayer)

Replaces the session layer.

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pub fn resolve( &self, options: ResolveOptions, ) -> Result<ResolvedConfig, ConfigError>

Resolves all configured layers into the final runtime config.

Source precedence still applies inside this API, so later layers like session or CLI overrides can replace lower-priority defaults.

§Examples
use osp_cli::config::{ConfigResolver, LoadedLayers, ResolveOptions};

let mut layers = LoadedLayers::default();
layers.defaults.set("profile.default", "default");
layers.defaults.set("theme.name", "plain");
layers.session.set("theme.name", "dracula");

let resolved = ConfigResolver::from_loaded_layers(layers)
    .resolve(ResolveOptions::default())
    .unwrap();

assert_eq!(resolved.get_string("theme.name"), Some("dracula"));
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pub fn explain_key( &self, key: &str, options: ResolveOptions, ) -> Result<ConfigExplain, ConfigError>

Explains how a runtime key was selected, interpolated, and adapted.

The explanation keeps the raw winning value as well as the final adapted value so callers can see where interpolation or type coercion changed the original input.

§Examples
use osp_cli::config::{ConfigResolver, LoadedLayers, ResolveOptions};

let mut layers = LoadedLayers::default();
layers.defaults.set("profile.default", "default");
layers.defaults.set("theme.name", "plain");
layers.cli.set("theme.name", "dracula");

let explain = ConfigResolver::from_loaded_layers(layers)
    .explain_key("theme.name", ResolveOptions::default())
    .unwrap();

assert_eq!(explain.key, "theme.name");
assert_eq!(
    explain.final_entry.unwrap().value.reveal(),
    &osp_cli::config::ConfigValue::String("dracula".to_string())
);
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pub fn explain_bootstrap_key( &self, key: &str, options: ResolveOptions, ) -> Result<BootstrapConfigExplain, ConfigError>

Explains bootstrap resolution for a bootstrap-only key.

Trait Implementations§

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impl Clone for ConfigResolver

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fn clone(&self) -> ConfigResolver

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ConfigResolver

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ConfigResolver

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fn default() -> ConfigResolver

Returns the “default value” for a type. Read more

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impl<T> Any for T
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fn type_id(&self) -> TypeId

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fn as_any(&self) -> &(dyn Any + 'static)

Returns a reference to the value as Any
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Returns a mutable reference to the value as Any
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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