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use Serialize;
/// A fully parsed OSF screenplay document.
///
/// Contains all extracted metadata, scenes, and the reconstructed raw text.
/// The parser normalizes differences between OSF versions (v1.2, v2.x, v4.x)
/// into this unified structure.
///
/// # Example
///
/// ```
/// let xml = r#"<?xml version="1.0" encoding="UTF-8"?>
/// <document type="Open Screenplay Format document" version="40">
/// <info uuid="abc-123" pagecount="5"/>
/// <settings/><styles/>
/// <paragraphs>
/// <para><style basestyle="Scene Heading"/><text>INT. LAB - NIGHT</text></para>
/// <para><style basestyle="Action"/><text>Beakers bubble.</text></para>
/// </paragraphs>
/// <titlepage>
/// <para bookmark="Title"><style basestyle="Action"/><text>The Formula</text></para>
/// </titlepage>
/// <lists>
/// <characters><character name="DR. CHEN"/></characters>
/// <locations><location name="Lab"/></locations>
/// </lists>
/// </document>"#;
///
/// let doc = osf::parse(xml.as_bytes()).unwrap();
/// assert_eq!(doc.version, osf::OsfVersion::V4);
/// assert_eq!(doc.title_page.title.as_deref(), Some("The Formula"));
/// assert_eq!(doc.characters, vec!["DR. CHEN"]);
/// ```
/// OSF format version.
///
/// The parser normalizes version numbers from the XML `version` attribute
/// into these variants. All versions produce the same [`OsfDocument`] output.
/// Title page metadata extracted from an OSF document.
///
/// In v1.2, these are read from `<info>` element attributes.
/// In v2.x/v4.x, these are read from `<titlepage>` paragraphs identified by
/// `bookmark` attributes (`"Title"`, `"Author"`, `"Draft"`, `"Contact"`, `"Copyright"`).
/// A single scene in the screenplay.
///
/// Scenes are delimited by `Scene Heading` paragraphs. Everything between
/// two consecutive headings belongs to the first scene.
///
/// # Example
///
/// ```
/// let xml = r#"<?xml version="1.0" encoding="UTF-8"?>
/// <document type="Open Screenplay Format document" version="40">
/// <info/><settings/><styles/>
/// <paragraphs>
/// <para page_number="3" number="5">
/// <style basestyle="Scene Heading"/>
/// <text>EXT. ROOFTOP - NIGHT</text>
/// </para>
/// <para><style basestyle="Action"/><text>Wind howls.</text></para>
/// <para><style basestyle="Character"/><text>MAYA</text></para>
/// <para><style basestyle="Dialogue"/><text>We have to jump.</text></para>
/// </paragraphs>
/// <titlepage/><lists/>
/// </document>"#;
///
/// let doc = osf::parse(xml.as_bytes()).unwrap();
/// let scene = &doc.scenes[0];
/// assert_eq!(scene.number, 5);
/// assert_eq!(scene.heading, "EXT. ROOFTOP - NIGHT");
/// assert_eq!(scene.page, Some(3));
/// assert!(scene.body.contains("MAYA"));
/// ```
/// A single paragraph from the OSF XML.
///
/// This is an intermediate representation used during parsing.
/// Paragraphs are grouped into [`Scene`]s based on their style.
/// Screenplay paragraph element types.
///
/// These correspond to the eight built-in OSF styles, plus a catch-all
/// for custom styles.
///
/// ```
/// use osf::ParaStyle;
///
/// assert_eq!(ParaStyle::from_name("Scene Heading"), ParaStyle::SceneHeading);
/// assert_eq!(ParaStyle::from_name("Custom Style"), ParaStyle::Other("Custom Style".into()));
/// ```