use osb::{Layer, Module, Sprite, Storyboard};
fn module() -> Module {
let mut module = Module::new(Layer::Background);
let mut sprite = Sprite::new("res/sprite.png");
sprite.move_((0, 320, 240));
module.push(sprite);
module
}
fn main() -> std::io::Result<()> {
let mut sb = Storyboard::new();
sb.push(module());
sb.print()
}