orx-fixed-vec 0.3.2

FixedVec implements PinnedVec; that is, it preserves memory locations of its elements and can be used to create an ImpVec allowing to push to the vector with an immutable reference. Furtheer, FixedVec provides same complexity and performance of std::vec::Vec; however, with a strict preset capacity.
Documentation

orx-fixed-vec

A fixed vector, FixedVec, is a vector with a strict predetermined capacity (see SplitVec for dynamic capacity version).

It provides the following features:

  • It provides operations with the same complexity and speed as the standard vector.
  • It makes sure that the data stays pinned in place.
    • FixedVec<T> implements PinnedVec<T> for any T;
    • FixedVec<T> implements PinnedVecSimple<T> for T: NotSelfRefVecItem;
    • Memory location of an item added to the fixed vector will never change unless the vector is dropped or cleared.
    • This allows the fixed vec to be converted into an ImpVec to enable immutable-push operations which allows for convenient, efficient and safe implementations of self-referencing data structures.

Pinned elements

use orx_fixed_vec::prelude::*;

let mut vec = FixedVec::new(100);

// push the first element
vec.push(42usize);
assert_eq!(vec, &[42]);

// let's get a pointer to the first element
let addr42 = &vec[0] as *const usize;

// let's push 99 new elements
for i in 1..100 {
    vec.push(i);
}

for i in 0..100 {
    assert_eq!(if i == 0 { 42 } else { i }, vec[i]);
}

// the memory location of the first element remains intact
assert_eq!(addr42, &vec[0] as *const usize);

// we can safely (using unsafe!) dereference it and read the correct value
assert_eq!(unsafe { *addr42 }, 42);

// the next push when `vec.is_full()` panics!
// vec.push(0);

Vector with self referencing elements

FixedVec is not meant to be a replacement for std::vec::Vec.

However, it is useful and convenient in defining data structures, child structures of which hold references to each other. This is a very common and useful property for trees, graphs, etc. SplitVec allows to store children of such structures in a vector with the following features:

  • holding children close to each other allows for better cache locality,
  • reduces heap allocations and utilizes thin references rather than wide pointers,
  • while still guaranteeing that the references will remain valid.

FixedVec helps this goal as follows:

  • FixedVec implements PinnedVec; and hence, it can be wrapped by an ImpVec,
  • ImpVec allows safely building the vector where items are referencing each other,
  • ImpVec can then be converted back to the underlying FixedVec having the abovementioned features and safety guarantees.