use std::rc::Rc;
use svg::{self, node::element as svg_element};
use super::ShapeDefinition;
use crate::{
color::Color,
draw::{StrokeDefinition, TextDefinition},
geometry::{Insets, Point, Size},
};
#[derive(Debug, Clone)]
pub struct BoundaryDefinition {
fill_color: Option<Color>,
stroke: Rc<StrokeDefinition>,
text: Rc<TextDefinition>,
}
impl BoundaryDefinition {
pub fn new() -> Self {
Self::default()
}
fn fill_color(&self) -> Option<Color> {
self.fill_color
}
}
impl Default for BoundaryDefinition {
fn default() -> Self {
Self {
fill_color: Some(Color::new("white").expect("Failed to create white color")),
stroke: Rc::new(StrokeDefinition::default_solid()),
text: Rc::new(TextDefinition::default()),
}
}
}
impl ShapeDefinition for BoundaryDefinition {
fn calculate_inner_size(&self, _content_size: Size, _padding: Insets) -> Size {
Size::new(43.0, 30.0)
}
fn clone_box(&self) -> Box<dyn ShapeDefinition> {
Box::new(self.clone())
}
fn stroke(&self) -> &Rc<StrokeDefinition> {
&self.stroke
}
fn set_fill_color(&mut self, color: Option<Color>) -> Result<(), &'static str> {
self.fill_color = color;
Ok(())
}
fn text(&self) -> &Rc<TextDefinition> {
&self.text
}
fn set_text(&mut self, text: Rc<TextDefinition>) {
self.text = text;
}
fn set_stroke(&mut self, stroke: Rc<StrokeDefinition>) {
self.stroke = stroke;
}
fn render_to_svg(&self, _size: Size, position: Point) -> Box<dyn svg::Node> {
let size_half_x = 21.5;
let circle_radius = 15.0;
let circle_x_offset = size_half_x - circle_radius;
let circle_position = position.with_x(position.x() + circle_x_offset);
let mut group = svg_element::Group::new().set("id", "boundary-group");
let circle = svg_element::Circle::new()
.set("cx", circle_position.x())
.set("cy", circle_position.y())
.set("r", circle_radius)
.set("fill", "white");
let mut circle = crate::apply_stroke!(circle, &self.stroke);
if let Some(fill_color) = self.fill_color() {
circle = circle
.set("fill", fill_color.to_string())
.set("fill-opacity", fill_color.alpha());
}
group = group.add(circle);
let line_x1 = position.add_point(Point::new(-size_half_x, -circle_radius));
let line_x2 = position.add_point(Point::new(-size_half_x, circle_radius));
let boundary_line = crate::apply_stroke!(
svg_element::Line::new()
.set("x1", line_x1.x())
.set("y1", line_x1.y())
.set("x2", line_x2.x())
.set("y2", line_x2.y()),
&self.stroke
);
group = group.add(boundary_line);
let line_x1 = position.add_point(Point::new(-size_half_x, 0.0));
let line_x2 = position.add_point(Point::new(-8.5, 0.0));
let connector_line = crate::apply_stroke!(
svg_element::Line::new()
.set("x1", line_x1.x())
.set("y1", line_x1.y())
.set("x2", line_x2.x())
.set("y2", line_x2.y()),
&self.stroke
);
group = group.add(connector_line);
group.into()
}
}