use origin_sdk::sdk::{ClientConfig, OriginSdk, ORIGIN_SDK_PORT};
use origin_sdk::protocol::achievements::*;
use origin_sdk::protocol::auth::*;
use origin_sdk::protocol::broadcast::*;
use origin_sdk::protocol::chat::*;
use origin_sdk::protocol::chunk::*;
use origin_sdk::protocol::commerce::*;
use origin_sdk::protocol::common::*;
use origin_sdk::protocol::entitlements::*;
use origin_sdk::protocol::friends::*;
use origin_sdk::protocol::game::*;
use origin_sdk::protocol::groups::*;
use origin_sdk::protocol::invites::*;
use origin_sdk::protocol::overlay::*;
use origin_sdk::protocol::permissions::*;
use origin_sdk::protocol::presence::*;
use origin_sdk::protocol::profile::*;
use origin_sdk::protocol::steam::*;
use origin_sdk::protocol::system::*;
use origin_sdk::protocol::user::*;
use origin_sdk::protocol::voip::*;
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
let config = ClientConfig {
content_id: "Origin.OFR.50.0001000".to_string(),
language: "".to_string(),
multiplayer_id: "".to_string(),
title: "".to_string(),
version_override: None,
};
let (client, _) = OriginSdk::connect(config, ORIGIN_SDK_PORT).await?;
let info = client.request(GetProfile { index: 0 }).await?;
let res = client.request(ShowIgo { b_show: true }).await;
match res {
Ok(res) => println!("{:#?}", res),
Err(err) => println!("{:#?}", err),
}
tokio::signal::ctrl_c().await?;
Ok(())
}