use std::rc::Rc;
use std::time::{Duration, Instant};
use iced::advanced::layout::{self, Layout};
use iced::advanced::widget::{self, Widget};
use iced::advanced::{mouse, renderer, Clipboard, Shell};
use iced::{Border, Color, Element, Event, Length, Rectangle, Shadow, Size, Vector};
pub type Easing = Rc<dyn Fn(f32) -> f32>;
pub fn low_pass_easing(t: f32) -> f32 {
const K: f32 = 5.0;
let t = t.clamp(0.0, 1.0);
(1.0 - (-K * t).exp()) / (1.0 - (-K).exp())
}
pub fn ease_out_cubic(t: f32) -> f32 {
let t = t.clamp(0.0, 1.0);
1.0 - (1.0 - t).powi(3)
}
pub type CoverFn<Theme> = Rc<dyn Fn(&Theme) -> Color>;
pub fn theme_background(theme: &iced::Theme) -> Color {
theme.extended_palette().background.base.color
}
#[derive(Debug, Clone, Copy)]
pub struct Flight {
pub from: f32,
pub started: Instant,
pub duration: Duration,
}
impl Flight {
pub fn is_live(&self, now: Instant) -> bool {
now.saturating_duration_since(self.started) < self.duration
}
fn progress_at(&self, now: Instant, easing: &Easing) -> Option<f32> {
if !self.is_live(now) {
return None;
}
let elapsed = now.saturating_duration_since(self.started);
let t = elapsed.as_secs_f32() / self.duration.as_secs_f32();
Some((easing)(t).clamp(0.0, 1.0))
}
fn offset_at(&self, now: Instant, easing: &Easing) -> Option<f32> {
let progress = self.progress_at(now, easing)?;
let offset = self.from * (1.0 - progress);
(offset.abs() >= 0.5).then_some(offset)
}
}
#[allow(missing_debug_implementations)]
pub struct Slide<'a, Message, Theme, Renderer> {
content: Element<'a, Message, Theme, Renderer>,
flight: Option<Flight>,
fade: Option<Flight>,
easing: Easing,
cover: CoverFn<Theme>,
}
impl<'a, Message, Theme, Renderer> Slide<'a, Message, Theme, Renderer> {
pub fn new(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
flight: Option<Flight>,
fade: Option<Flight>,
easing: Easing,
cover: CoverFn<Theme>,
) -> Self {
Self {
content: content.into(),
flight,
fade,
easing,
cover,
}
}
}
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Slide<'_, Message, Theme, Renderer>
where
Renderer: renderer::Renderer,
{
fn children(&self) -> Vec<widget::Tree> {
vec![widget::Tree::new(&self.content)]
}
fn diff(&self, tree: &mut widget::Tree) {
tree.diff_children(std::slice::from_ref(&self.content));
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn layout(
&mut self,
tree: &mut widget::Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content
.as_widget_mut()
.layout(&mut tree.children[0], renderer, limits)
}
fn update(
&mut self,
tree: &mut widget::Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
self.content.as_widget_mut().update(
&mut tree.children[0],
event,
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
let now = Instant::now();
if self.flight.is_some_and(|f| f.is_live(now))
|| self.fade.is_some_and(|f| f.is_live(now))
{
shell.request_redraw();
}
}
fn mouse_interaction(
&self,
tree: &widget::Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor,
viewport,
renderer,
)
}
fn draw(
&self,
tree: &widget::Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
let now = Instant::now();
let offset = self.flight.and_then(|f| f.offset_at(now, &self.easing));
match offset {
Some(dy) => {
let destination = layout.bounds() + Vector::new(0.0, dy);
let Some(clip) = destination.intersection(viewport) else {
return;
};
renderer.with_layer(clip, |renderer| {
renderer.with_translation(Vector::new(0.0, dy), |renderer| {
let base = (self.cover)(theme);
renderer.fill_quad(
renderer::Quad {
bounds: layout.bounds(),
border: Border::default(),
shadow: Shadow::default(),
snap: false,
},
Color { a: 1.0, ..base },
);
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
layout,
cursor,
viewport,
);
});
});
}
None => self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
layout,
cursor,
viewport,
),
}
if let Some(alpha) = self
.fade
.and_then(|f| f.progress_at(now, &self.easing))
.map(|progress| 1.0 - progress)
.filter(|alpha| *alpha > 0.01)
{
let Some(clip) = layout.bounds().intersection(viewport) else {
return;
};
let cover = (self.cover)(theme);
renderer.with_layer(clip, |renderer| {
renderer.fill_quad(
renderer::Quad {
bounds: layout.bounds(),
border: Border::default(),
shadow: Shadow::default(),
snap: false,
},
Color {
a: cover.a * alpha,
..cover
},
);
});
}
}
fn operate(
&mut self,
tree: &mut widget::Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
self.content.as_widget_mut().operate(
&mut tree.children[0],
layout,
renderer,
operation,
);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut widget::Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<iced::advanced::overlay::Element<'b, Message, Theme, Renderer>> {
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout,
renderer,
viewport,
translation,
)
}
}
impl<'a, Message, Theme, Renderer> From<Slide<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: renderer::Renderer + 'a,
{
fn from(slide: Slide<'a, Message, Theme, Renderer>) -> Self {
Element::new(slide)
}
}