use super::System;
use super::audio::{
Music,
Sound
};
impl System {
#[allow(dead_code)]
pub fn load_music<'a>(&self, filepath: impl ToString) -> Option<Music> {
let filepath = filepath.to_string();
self.audio.load_music(filepath)
}
#[allow(dead_code)]
pub fn play_music(&self, music: Option<&Music>) -> Result<(), String> {
self.audio.play_music(music)
}
#[allow(dead_code)]
pub fn load_sound(&self, filepath: impl ToString) -> Option<Sound> {
let filepath = filepath.to_string();
self.audio.load_sound(filepath)
}
#[allow(dead_code)]
pub fn play_sound(&self, sound: Option<&mut Sound>, repeats: i32) -> Result<(), String> {
self.audio.play_sound(sound, repeats)
}
#[allow(dead_code)]
pub fn play_sound_once(&self, sound: Option<&mut Sound>) -> Result<(), String> {
self.play_sound(sound, 0)
}
#[allow(dead_code)]
pub fn play_sound_ever(&self, sound: Option<&mut Sound>) -> Result<(), String> {
self.play_sound(sound, -1)
}
#[allow(dead_code)]
pub fn pause_sound(&self, sound: Option<&Sound>) -> Result<(), String> {
self.audio.pause_sound(sound)
}
#[allow(dead_code)]
pub fn resume_sound(&self, sound: Option<&Sound>) -> Result<(), String> {
self.audio.resume_sound(sound)
}
#[allow(dead_code)]
pub fn halt_sound(&self, sound: Option<&mut Sound>) -> Result<(), String> {
self.audio.halt_sound(sound)
}
#[allow(dead_code)]
pub fn load_speech(&self, filepath: impl ToString) -> Option<Sound> {
self.audio.load_speech(filepath)
}
#[allow(dead_code)]
pub fn play_speech(&self, speech: Option<&Sound>) -> Result<(), String> {
self.audio.play_speech(speech)
}
pub fn pause_audio(&self) {
self.audio.pause();
}
pub fn resume_audio(&self) {
self.audio.resume();
}
pub fn halt_audio(&self) {
self.audio.halt();
}
}