use steel::*;
#[repr(u8)]
#[derive(Clone, Copy, Debug, Eq, PartialEq, TryFromPrimitive)]
pub enum OREV2Instruction {
OREV2Claim = 0,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Pod, Zeroable)]
pub struct OREV2Claim {
pub amount: [u8; 8],
}
instruction!(OREV2Instruction, OREV2Claim);
#[repr(u8)]
#[derive(Clone, Copy, Debug, Eq, PartialEq, TryFromPrimitive)]
pub enum PoolInstruction {
PoolClaim = 0,
PoolUnstake = 4,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Pod, Zeroable)]
pub struct PoolClaim {
pub amount: [u8; 8],
pub pool_bump: u8,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Pod, Zeroable)]
pub struct PoolUnstake {
pub amount: [u8; 8],
}
instruction!(PoolInstruction, PoolClaim);
instruction!(PoolInstruction, PoolUnstake);
#[repr(u8)]
#[derive(Clone, Copy, Debug, Eq, PartialEq, TryFromPrimitive)]
pub enum BoostV2Instruction {
BoostV2Claim = 0,
BoostV2Withdraw = 5,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Pod, Zeroable)]
pub struct BoostV2Claim {
pub amount: [u8; 8],
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Pod, Zeroable)]
pub struct BoostV2Withdraw {
pub amount: [u8; 8],
}
instruction!(BoostV2Instruction, BoostV2Claim);
instruction!(BoostV2Instruction, BoostV2Withdraw);