use orbclient::Renderer;
use std::cell::{Cell, RefCell};
use std::cmp::{min, max};
use std::sync::Arc;
use cell::{CloneCell, CheckSet};
use draw::draw_box;
use event::Event;
use point::Point;
use rect::Rect;
use thickness::Thickness;
use theme::{Theme, Selector};
use traits::{Click, Place, Style};
use widgets::{Widget, VerticalPlacement, HorizontalPlacement};
pub struct ProgressBar {
pub rect: Cell<Rect>,
children: RefCell<Vec<Arc<dyn Widget>>>,
local_position: Cell<Point>,
vertical_placement: Cell<VerticalPlacement>,
horizontal_placement: Cell<HorizontalPlacement>,
margin: Cell<Thickness>,
pub selector: CloneCell<Selector>,
pub value: Cell<i32>,
pub minimum: i32,
pub maximum: i32,
click_callback: RefCell<Option<Arc<dyn Fn(&ProgressBar, Point)>>>,
pressed: Cell<bool>,
}
impl ProgressBar {
pub fn new() -> Arc<Self> {
Arc::new(ProgressBar {
rect: Cell::new(Rect::default()),
local_position: Cell::new(Point::new(0, 0)),
vertical_placement: Cell::new(VerticalPlacement::Absolute),
horizontal_placement: Cell::new(HorizontalPlacement::Absolute),
margin: Cell::new(Thickness::default()),
children: RefCell::new(vec![]),
selector: CloneCell::new(Selector::new(Some("progress-bar"))),
value: Cell::new(0),
minimum: 0,
maximum: 100,
click_callback: RefCell::new(None),
pressed: Cell::new(false),
})
}
pub fn value(&self, value: i32) -> &Self {
self.value.set(value);
self
}
}
impl Click for ProgressBar {
fn emit_click(&self, point: Point) {
if let Some(ref click_callback) = *self.click_callback.borrow() {
click_callback(self, point);
}
}
fn on_click<T: Fn(&Self, Point) + 'static>(&self, func: T) -> &Self {
*self.click_callback.borrow_mut() = Some(Arc::new(func));
self
}
}
impl Place for ProgressBar {}
impl Style for ProgressBar {
fn selector(&self) -> &CloneCell<Selector> {
&self.selector
}
}
impl Widget for ProgressBar {
fn name(&self) -> &str {
"ProgressBar"
}
fn rect(&self) -> &Cell<Rect> {
&self.rect
}
fn vertical_placement(&self) -> &Cell<VerticalPlacement> {
&self.vertical_placement
}
fn horizontal_placement(&self) -> &Cell<HorizontalPlacement> {
&self.horizontal_placement
}
fn margin(&self) -> &Cell<Thickness> {
&self.margin
}
fn local_position(&self) -> &Cell<Point> {
&self.local_position
}
fn draw(&self, renderer: &mut dyn Renderer, _focused: bool, theme: &Theme) {
let rect = self.rect.get();
let progress_rect = Rect{
width: (rect.width as i32 *
max(0, min(self.maximum, self.value.get() - self.minimum)) /
max(1, self.maximum - self.minimum)) as u32,
..self.rect.get()
};
let selector = &self.selector.get();
draw_box(renderer, rect, theme, selector);
let b_r = theme.get("border-radius", selector).map(|v| v.uint().unwrap()).unwrap_or(1);
let b_t = theme.get("border-width", selector).map(|v| v.uint().unwrap()).unwrap_or(0);
if progress_rect.width >= b_t + b_r * 2 {
draw_box(renderer, progress_rect, theme, &Selector::new(Some("progress")));
}
}
fn event(&self, event: Event, focused: bool, redraw: &mut bool, caught: &mut bool) -> bool {
match event {
Event::Mouse { point, left_button, .. } => {
let mut click = false;
let rect = self.rect.get();
if rect.contains(point) {
if left_button {
if self.pressed.check_set(true) {
*redraw = true;
}
} else {
if self.pressed.check_set(false) {
click = true;
*redraw = true;
}
}
*caught = true;
} else {
if !left_button {
if self.pressed.check_set(false) {
*redraw = true;
}
}
}
if click {
let click_point: Point = point - rect.point();
self.emit_click(click_point);
}
}
_ => (),
}
focused
}
fn children(&self) -> &RefCell<Vec<Arc<dyn Widget>>> {
&self.children
}
}