[][src]Struct orbtk::WindowAdapter

pub struct WindowAdapter {
    pub render_objects: Rc<RefCell<BTreeMap<Entity, Box<dyn RenderObject + 'static>>>>,
    pub layouts: Rc<RefCell<BTreeMap<Entity, Box<dyn Layout + 'static>>>>,
    pub handlers: Rc<RefCell<BTreeMap<Entity, Vec<Rc<dyn EventHandler + 'static>>>>>,
    pub states: Rc<RefCell<BTreeMap<Entity, Box<dyn State + 'static>>>>,
    pub event_queue: EventQueue,
    pub messages: BTreeMap<Entity, Vec<MessageBox>>,
    pub root: Entity,
    pub mouse_position: Point,
}

Represents a window. Each window has its own tree, event pipeline and shell.

Fields

render_objects: Rc<RefCell<BTreeMap<Entity, Box<dyn RenderObject + 'static>>>>layouts: Rc<RefCell<BTreeMap<Entity, Box<dyn Layout + 'static>>>>handlers: Rc<RefCell<BTreeMap<Entity, Vec<Rc<dyn EventHandler + 'static>>>>>states: Rc<RefCell<BTreeMap<Entity, Box<dyn State + 'static>>>>event_queue: EventQueuemessages: BTreeMap<Entity, Vec<MessageBox>>root: Entitymouse_position: Point

Trait Implementations

impl Default for WindowAdapter[src]

impl Into<Box<dyn WindowAdapter + 'static>> for WindowAdapter[src]

impl WindowAdapter for WindowAdapter[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<E> Component for E where
    E: Any
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SetParameter for T

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.