1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
use std::{cell::RefCell, collections::BTreeMap, rc::Rc};
use dces::prelude::{Entity, World};
use crate::{prelude::*, shell, tree::Tree, utils::Point};
#[derive(Default)]
pub struct WindowAdapter {
pub render_objects: Rc<RefCell<BTreeMap<Entity, Box<dyn RenderObject>>>>,
pub layouts: Rc<RefCell<BTreeMap<Entity, Box<dyn Layout>>>>,
pub handlers: Rc<RefCell<EventHandlerMap>>,
pub states: Rc<RefCell<BTreeMap<Entity, Box<dyn State>>>>,
pub event_queue: EventQueue,
pub messages: BTreeMap<Entity, Vec<MessageBox>>,
pub root: Entity,
pub mouse_position: Point,
}
pub struct WorldWrapper {
pub world: World<Tree, StringComponentStore>,
}
impl shell::Updater for WorldWrapper {
fn update(&mut self) {
self.world.run();
}
}
impl shell::WindowAdapter for WindowAdapter {
fn resize(&mut self, width: f64, height: f64) {
self.event_queue.register_event_with_strategy(
WindowEvent::Resize { width, height },
EventStrategy::Direct,
self.root,
);
}
fn mouse(&mut self, x: f64, y: f64) {
self.mouse_position = Point::new(x, y);
self.event_queue.register_event(
MouseMoveEvent {
x: self.mouse_position.x,
y: self.mouse_position.y,
},
self.root,
)
}
fn scroll(&mut self, delta_x: f64, delta_y: f64) {
self.event_queue.register_event(
ScrollEvent {
delta: Point::new(delta_x, delta_y),
},
self.root,
)
}
fn mouse_event(&mut self, event: shell::MouseEvent) {
match event.state {
shell::ButtonState::Up => {
self.event_queue.register_event(
MouseUpEvent {
x: event.x,
y: event.y,
button: event.button,
},
self.root,
);
self.event_queue.register_event(
GlobalMouseUpEvent {
x: event.x,
y: event.y,
button: event.button,
},
self.root,
);
}
shell::ButtonState::Down => self.event_queue.register_event(
MouseDownEvent {
x: event.x,
y: event.y,
button: event.button,
},
self.root,
),
}
}
fn mouse_position(&self) -> Point {
self.mouse_position
}
fn key_event(&mut self, event: shell::KeyEvent) {
match event.state {
shell::ButtonState::Up => self
.event_queue
.register_event(KeyUpEvent { event }, self.root),
shell::ButtonState::Down => self
.event_queue
.register_event(KeyDownEvent { event }, self.root),
}
}
fn quit_event(&mut self) {
self.event_queue
.register_event(SystemEvent::Quit, self.root);
}
fn active(&mut self, active: bool) {
self.event_queue.register_event_with_strategy(
WindowEvent::ActiveChanged(active),
EventStrategy::Direct,
self.root,
);
}
}
impl Into<Box<dyn shell::WindowAdapter>> for WindowAdapter {
fn into(self) -> Box<dyn shell::WindowAdapter> {
Box::new(self)
}
}