[][src]Struct orbtk::prelude::api::LayoutSystem

pub struct LayoutSystem {
    pub layouts: Rc<RefCell<BTreeMap<Entity, Box<dyn Layout + 'static>>>>,
    pub shell: Rc<RefCell<WindowShell<WindowAdapter>>>,
    pub update: Rc<Cell<bool>>,
    pub running: Rc<Cell<bool>>,
}

The LayoutSystem builds per iteration the layout of the current ui. The layout parts are calulated by the layout objects of layout widgets.

Fields

layouts: Rc<RefCell<BTreeMap<Entity, Box<dyn Layout + 'static>>>>shell: Rc<RefCell<WindowShell<WindowAdapter>>>update: Rc<Cell<bool>>running: Rc<Cell<bool>>

Trait Implementations

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