1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
use std::{
cell::{Cell, RefCell},
collections::BTreeMap,
rc::Rc,
};
use dces::prelude::{Entity, EntityComponentManager, System};
use crate::{css_engine::*, prelude::*, shell::WindowShell, tree::Tree, utils::*};
pub struct LayoutSystem {
pub layouts: Rc<RefCell<BTreeMap<Entity, Box<dyn Layout>>>>,
pub shell: Rc<RefCell<WindowShell<WindowAdapter>>>,
pub update: Rc<Cell<bool>>,
pub running: Rc<Cell<bool>>,
}
impl System<Tree, StringComponentStore> for LayoutSystem {
fn run(&self, ecm: &mut EntityComponentManager<Tree, StringComponentStore>) {
if !self.update.get() || !self.running.get() {
return;
}
let mut window_size = (0.0, 0.0);
let root = ecm.entity_store().root;
if let Ok(bounds) = ecm.component_store().get::<Rectangle>("bounds", root) {
window_size.0 = bounds.width();
window_size.1 = bounds.height();
};
let theme = ecm
.component_store()
.get::<Theme>("theme", root)
.unwrap()
.clone();
self.layouts.borrow()[&root].measure(
self.shell.borrow_mut().render_context_2_d(),
root,
ecm,
&self.layouts,
&theme,
);
self.layouts.borrow()[&root].arrange(
self.shell.borrow_mut().render_context_2_d(),
window_size,
root,
ecm,
&self.layouts,
&theme,
);
}
}