Trait orbtk::Renderer [] [src]

pub trait Renderer {
    fn width(&self) -> u32;
fn height(&self) -> u32;
fn data(&self) -> &[Color];
fn data_mut(&mut self) -> &mut [Color];
fn sync(&mut self) -> bool;
fn mode(&self) -> &Cell<Mode>; fn pixel(&mut self, x: i32, y: i32, color: Color) { ... }
fn arc(&mut self, x0: i32, y0: i32, radius: i32, parts: u8, color: Color) { ... }
fn circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color) { ... }
fn line4points(&mut self, x0: i32, y0: i32, x: i32, y: i32, color: Color) { ... }
fn line(
        &mut self,
        argx1: i32,
        argy1: i32,
        argx2: i32,
        argy2: i32,
        color: Color
    ) { ... }
fn lines(&mut self, points: &[[i32; 2]], color: Color) { ... }
fn draw_path_stroke(&mut self, graphicspath: GraphicsPath, color: Color) { ... }
fn char(&mut self, x: i32, y: i32, c: char, color: Color) { ... }
fn set(&mut self, color: Color) { ... }
fn clear(&mut self) { ... }
fn rect(&mut self, x: i32, y: i32, w: u32, h: u32, color: Color) { ... }
fn image(
        &mut self,
        start_x: i32,
        start_y: i32,
        w: u32,
        h: u32,
        data: &[Color]
    ) { ... }
fn image_legacy(
        &mut self,
        start_x: i32,
        start_y: i32,
        w: u32,
        h: u32,
        data: &[Color]
    ) { ... }
fn image_over(&mut self, start: i32, image_data: &[Color]) { ... }
fn image_opaque(
        &mut self,
        start_x: i32,
        start_y: i32,
        w: u32,
        h: u32,
        image_data: &[Color]
    ) { ... }
fn image_fast(
        &mut self,
        start_x: i32,
        start_y: i32,
        w: u32,
        h: u32,
        image_data: &[Color]
    ) { ... }
fn image_parallel(
        &mut self,
        start_x: i32,
        start_y: i32,
        w: u32,
        h: u32,
        image_data: &[Color]
    ) { ... }
fn linear_gradient(
        &mut self,
        rect_x: i32,
        rect_y: i32,
        rect_width: u32,
        rect_height: u32,
        start_x: i32,
        start_y: i32,
        end_x: i32,
        end_y: i32,
        start_color: Color,
        end_color: Color
    ) { ... }
fn rounded_rect(
        &mut self,
        x: i32,
        y: i32,
        w: u32,
        h: u32,
        radius: u32,
        filled: bool,
        color: Color
    ) { ... }
fn wu_line(&mut self, x0: i32, y0: i32, x1: i32, y1: i32, color: Color) { ... }
fn wu_circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color) { ... }
fn getpixel(&self, x: i32, y: i32) -> Color { ... } }

Required Methods

Get width

Get height

Access the pixel buffer

Access the pixel buffer mutably

Flip the buffer

Set/get drawing mode

Provided Methods

Draw a pixel

Draw a piece of an arc. Negative radius will fill in the inside

Draw a circle. Negative radius will fill in the inside

Draw a line

Draw a path (GraphicsPath)

Draw a character, using the loaded font

Set entire window to a color

Sets the whole window to black

Display an image

Display an image overwriting a portion of window starting at given line : very quick!!

Display an image using non transparent method

Render an image using parallel threads if possible

Draw a linear gradient in a rectangular region

Draw a rect with rounded corners

Draws antialiased line

Draws antialiased circle

Gets pixel color at x,y position

Implementations on Foreign Types

impl Renderer for Image
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Get the width of the image in pixels

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Get the height of the image in pixels

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Return a reference to a slice of colors making up the image

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Return a mutable reference to a slice of colors making up the image

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Implementors