Struct orbimage::Image
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pub struct Image { /* fields omitted */ }
Methods
impl Image
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fn new(width: u32, height: u32) -> Self
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Create a new image
fn from_color(width: u32, height: u32, color: Color) -> Self
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Create a new image filled whole with color
fn from_data(
width: u32,
height: u32,
data: Box<[Color]>
) -> Result<Self, String>
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width: u32,
height: u32,
data: Box<[Color]>
) -> Result<Self, String>
Create a new image from a boxed slice of colors
fn from_path<P: AsRef<Path>>(path: P) -> Result<Self, String>
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Load an image from file path. Supports BMP and PNG
fn default() -> Self
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Create a new empty image
fn resize(
&self,
w: u32,
h: u32,
resize_type: ResizeType
) -> Result<Self, String>
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&self,
w: u32,
h: u32,
resize_type: ResizeType
) -> Result<Self, String>
fn roi<'a>(&'a self, x: u32, y: u32, w: u32, h: u32) -> ImageRoi<'a>
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Get a piece of the image
fn into_data(self) -> Box<[Color]>
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Return a boxed slice of colors making up the image
fn draw<R: Renderer>(&self, renderer: &mut R, x: i32, y: i32)
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Draw the image on a window
Trait Implementations
impl Clone for Image
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fn clone(&self) -> Image
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Renderer for Image
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fn width(&self) -> u32
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Get the width of the image in pixels
fn height(&self) -> u32
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Get the height of the image in pixels
fn data(&self) -> &[Color]
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Return a reference to a slice of colors making up the image
fn data_mut(&mut self) -> &mut [Color]
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Return a mutable reference to a slice of colors making up the image
fn sync(&mut self) -> bool
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Flip the buffer
fn mode(&self) -> &Cell<Mode>
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Set/get drawing mode
fn pixel(&mut self, x: i32, y: i32, color: Color)
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Draw a pixel
fn arc(&mut self, x0: i32, y0: i32, radius: i32, parts: u8, color: Color)
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Draw a piece of an arc. Negative radius will fill in the inside
fn circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color)
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Draw a circle. Negative radius will fill in the inside
fn line4points(&mut self, x0: i32, y0: i32, x: i32, y: i32, color: Color)
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fn line(&mut self, argx1: i32, argy1: i32, argx2: i32, argy2: i32, color: Color)
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Draw a line
fn lines(&mut self, points: &[[i32; 2]], color: Color)
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fn draw_path_stroke(&mut self, graphicspath: GraphicsPath, color: Color)
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Draw a path (GraphicsPath)
fn char(&mut self, x: i32, y: i32, c: char, color: Color)
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Draw a character, using the loaded font
fn set(&mut self, color: Color)
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Set entire window to a color
fn clear(&mut self)
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Sets the whole window to black
fn rect(&mut self, x: i32, y: i32, w: u32, h: u32, color: Color)
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fn image(&mut self, start_x: i32, start_y: i32, w: u32, h: u32, data: &[Color])
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Display an image
fn image_legacy(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
data: &[Color]
)
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&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
data: &[Color]
)
fn image_over(&mut self, start: i32, image_data: &[Color])
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Display an image overwriting a portion of window starting at given line : very quick!!
fn image_opaque(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
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&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
Display an image using non transparent method
fn image_fast(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
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&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
fn image_parallel(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
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&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
Render an image using parallel threads if possible
fn linear_gradient(
&mut self,
rect_x: i32,
rect_y: i32,
rect_width: u32,
rect_height: u32,
start_x: i32,
start_y: i32,
end_x: i32,
end_y: i32,
start_color: Color,
end_color: Color
)
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&mut self,
rect_x: i32,
rect_y: i32,
rect_width: u32,
rect_height: u32,
start_x: i32,
start_y: i32,
end_x: i32,
end_y: i32,
start_color: Color,
end_color: Color
)
Draw a linear gradient in a rectangular region
fn rounded_rect(
&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
radius: u32,
filled: bool,
color: Color
)
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&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
radius: u32,
filled: bool,
color: Color
)
Draw a rect with rounded corners
fn wu_line(&mut self, x0: i32, y0: i32, x1: i32, y1: i32, color: Color)
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Draws antialiased line
fn wu_circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color)
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Draws antialiased circle
fn getpixel(&self, x: i32, y: i32) -> Color
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Gets pixel color at x,y position