use derive_more::{Add, Div, From, Mul, Sub};
use std::f64::consts::{PI, TAU};
#[derive(Add, Sub, Copy, From, Clone, Debug, PartialEq, Mul, Div)]
pub struct Angle(f64);
impl Angle {
pub fn from_radians(radians: f64) -> Angle {
Angle(radians)
}
pub fn from_degrees(degrees: f64) -> Angle {
Angle(degrees * PI / 180.0)
}
pub fn from_turn(turn: f64) -> Angle {
Angle(turn * TAU)
}
pub fn to_radians(self) -> f64 {
self.0
}
pub fn to_degrees(self) -> f64 {
self.0 * 180.0 / PI
}
pub fn to_turn(self) -> f64 {
self.0 / std::f64::consts::TAU
}
pub fn zero() -> Angle {
Angle(0.0)
}
}
impl Default for Angle {
fn default() -> Self {
Self::zero()
}
}