1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
use *;
use ;
use component_doc;
use inject_style;
use ;
use ;
use crate;
use crate::;
/// `Menu` opens a list of actions from any trigger you place in [`MenuTrigger`] — icon buttons,
/// links, or custom controls. Handle choices in `on_select` by matching each [`MenuItem`] `value`.
///
/// Use [`MenuButton`](crate::MenuButton) when a standard text button trigger is enough.
/// Use `Menu` for hover open, custom triggers, placement, or menu surface appearance
/// (`Brand`, `Inverted`). Submenus are not supported yet — nest a future `Menu` pattern when added.
///
/// # When to use
///
/// - Action lists from icon buttons, split controls, or custom triggers
/// - Hover-open menus (`MenuTriggerType::Hover`) or explicit placement
/// - Pickers, detail panels, or form fields — use [`Popover`](crate::Popover) instead
///
/// # Overlay surfaces
///
/// - **Brief non-interactive hint** — [`Tooltip`](crate::Tooltip)
/// - **Floating panel with content or inputs** — [`Popover`](crate::Popover)
/// - **List of actions from a trigger** — `Menu` (this component) or [`MenuButton`](crate::MenuButton)
/// - **Block the page or trap focus** — [`Dialog`](crate::Dialog)
///
/// # Usage
///
/// 1. Put the trigger in [`MenuTrigger`] (often [`crate::Button`] or an icon button).
/// 2. Set `trigger_type`: `Click` (default) or `Hover` for pointer-driven open.
/// 3. Add [`MenuItem`] children with distinct `value` strings.
/// 4. Handle `on_select` by matching the chosen `value`.
///
/// # Examples
///
/// ## Default
/// Click opens an action list. Match each item's `value` in `on_select`.
/// <!-- preview -->
/// ```rust
/// use crate::{Button, MenuItem};
///
/// view! {
/// <div data-testid="menu-preview">
/// <Menu on_select=|_value: String| {}>
/// <MenuTrigger slot>
/// <Button>"Actions"</Button>
/// </MenuTrigger>
/// <MenuItem value=String::from("edit")>"Edit"</MenuItem>
/// <MenuItem value=String::from("delete")>"Delete"</MenuItem>
/// </Menu>
/// </div>
/// }
/// ```
///
/// ## Icon trigger with `on_click`
/// Ellipsis or kebab trigger saves toolbar space; optional item icons reinforce command meaning. Pair icon-only triggers with `aria-label` on the button wrapper.
/// <!-- preview -->
/// ```rust
/// use crate::{Button, ButtonAppearance, MenuItem};
///
/// view! {
/// <div data-testid="menu-icons">
/// <Menu on_select=|_value: String| {}>
/// <MenuTrigger slot>
/// <Button
/// appearance=ButtonAppearance::Subtle
/// icon=icondata::AiEllipsisOutlined
/// on_click=Callback::new(|_ev: leptos::ev::MouseEvent| {})
/// />
/// </MenuTrigger>
/// <MenuItem value=String::from("copy") icon=icondata::AiCopyOutlined>"Copy"</MenuItem>
/// <MenuItem value=String::from("delete")>"Delete"</MenuItem>
/// </Menu>
/// </div>
/// }
/// ```
///
/// ## Hover trigger
/// Opens on pointer enter for low-risk, discoverable command previews—closes after a short leave delay.
/// <!-- preview -->
/// ```rust
/// use crate::{Button, ButtonAppearance, MenuItem};
///
/// view! {
/// <div data-testid="menu-hover">
/// <Menu trigger_type=MenuTriggerType::Hover on_select=|_value: String| {}>
/// <MenuTrigger slot>
/// <Button appearance=ButtonAppearance::Subtle>"Hover me"</Button>
/// </MenuTrigger>
/// <MenuItem value=String::from("a")>"Item A"</MenuItem>
/// <MenuItem value=String::from("b")>"Item B"</MenuItem>
/// </Menu>
/// </div>
/// }
/// ```
///
/// ## Brand appearance
/// Brand-tinted menu surface matches primary app chrome—use inside branded headers or hero regions.
/// <!-- preview -->
/// ```rust
/// use crate::{Button, MenuItem, MenuAppearance};
///
/// view! {
/// <div data-testid="menu-brand">
/// <Menu appearance=MenuAppearance::Brand on_select=|_value: String| {}>
/// <MenuTrigger slot>
/// <Button>"Brand menu"</Button>
/// </MenuTrigger>
/// <MenuItem value=String::from("one")>"One"</MenuItem>
/// </Menu>
/// </div>
/// }
/// ```
///
/// ## Inverted appearance
/// Dark inverted surface for menus anchored on dark or image-heavy toolbars.
/// <!-- preview -->
/// ```rust
/// use crate::{Button, MenuItem, MenuAppearance};
///
/// view! {
/// <div data-testid="menu-inverted">
/// <Menu appearance=MenuAppearance::Inverted on_select=|_value: String| {}>
/// <MenuTrigger slot>
/// <Button>"Inverted"</Button>
/// </MenuTrigger>
/// <MenuItem value=String::from("x")>"Action"</MenuItem>
/// </Menu>
/// </div>
/// }
/// ```
///
/// ## Position (top)
/// Flips placement above the trigger when space below is tight.
/// <!-- preview -->
/// ```rust
/// use crate::{Button, MenuItem};
///
/// view! {
/// <div data-testid="menu-position-top">
/// <Menu position=MenuPosition::Top on_select=|_value: String| {}>
/// <MenuTrigger slot>
/// <Button>"Open above"</Button>
/// </MenuTrigger>
/// <MenuItem value=String::from("a")>"Above"</MenuItem>
/// </Menu>
/// </div>
/// }
/// ```
///
/// ## Disabled item
/// Disabled menu items remain visible but cannot be selected.
/// <!-- preview -->
/// ```rust
/// use crate::{Button, MenuItem};
///
/// view! {
/// <div data-testid="menu-disabled">
/// <Menu on_select=|_value: String| {}>
/// <MenuTrigger slot>
/// <Button>"Actions"</Button>
/// </MenuTrigger>
/// <MenuItem value=String::from("ok")>"OK"</MenuItem>
/// <MenuItem value=String::from("blocked") disabled=Signal::from(true)>"Blocked"</MenuItem>
/// </Menu>
/// </div>
/// }
/// ```
///
/// ## Keyboard navigation
/// Arrow keys move focus between items; Enter selects the focused item.
/// <!-- preview -->
/// ```rust
/// use crate::{Button, MenuItem};
///
/// view! {
/// <div data-testid="menu-keyboard">
/// <Menu on_select=|_value: String| {}>
/// <MenuTrigger slot>
/// <Button>"Keyboard menu"</Button>
/// </MenuTrigger>
/// <MenuItem value=String::from("edit")>"Edit"</MenuItem>
/// <MenuItem value=String::from("copy")>"Copy"</MenuItem>
/// <MenuItem value=String::from("delete")>"Delete"</MenuItem>
/// </Menu>
/// </div>
/// }
/// ```