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use *;
use BaseMaterial;
use component_doc;
use inject_style;
use ;
pub use ;
/// Orbital surface container with material variant, elevation, and corner treatment.
///
/// Surface treatment only (background, shadow, radius, stroke) — no layout or padding. Put spacing and flex layout on inner [`Flex`] or [`Card`] slots.
///
/// Pick [`MaterialElevation`] for depth: `Flat` for co-planar shell and bordered panels, `Resting` for cards at rest, `Raised` for emphasized callouts, `Floating` for popovers, and `Modal` for dialogs. Use [`MaterialVariant::Scrim`] as a scrim/backdrop surface (often paired with [`Backdrop`]).
///
/// # When to use
///
/// - **Solid** for most layout regions, cards, and content canvases - **Outlined** for flat bordered panels — pair with [`MaterialElevation::Flat`] - **Frost** / **Shell** for shell chrome and transient panels - **Scrim** for modal overlays — often paired with [`Backdrop`]
///
/// # Usage
///
/// 1. Pick a [`MaterialVariant`] for opacity and backdrop treatment. 2. Set [`MaterialElevation`] — `Resting` for inline panels, `Raised` for emphasized cards. 3. Set [`MaterialCorners`] when square edges are required. 4. Put layout and padding on inner [`Flex`] or card compound slots, not on Material.
///
/// # Best Practices
///
/// ## Do's
///
/// * Prefer `Resting` elevation for cards at rest and `Raised` for hero callouts * Compose Material inside [`Card`] rather than duplicating surface CSS * Use Frost + Floating for popovers over busy backgrounds * Wrap preview and test hooks in a native `div` with `data-testid`
///
/// ## Don'ts
///
/// * Do not add flex layout or default padding on Material — use [`Flex`] or [`Card`] * Do not use inline `style` for one-off sizing — use Turf classes and CSS vars * Do not stack many elevated surfaces at the same tier without visual hierarchy
///
/// # Examples
///
/// ## Solid at rest
/// Default opaque surface with resting elevation for inline panels and content regions.
/// <!-- default -->
/// <!-- preview -->
/// ```rust
/// use crate::{Material, MaterialElevation, MaterialVariant};
/// view! {
/// <div data-testid="material-preview">
/// <Material variant=MaterialVariant::Solid elevation=MaterialElevation::Resting>
/// <div style="padding: 16px;">"Surface content"</div>
/// </Material>
/// </div>
/// }
/// ```
///
/// ## Solid raised
/// Raised elevation emphasizes a surface above its neighbors—common for hero cards and callouts.
/// <!-- preview -->
/// ```rust
/// use crate::{Material, MaterialElevation, MaterialVariant};
/// view! {
/// <div data-testid="material-raised-preview">
/// <Material variant=MaterialVariant::Solid elevation=MaterialElevation::Raised>
/// <div style="padding: 16px;">"Raised surface"</div>
/// </Material>
/// </div>
/// }
/// ```
///
/// ## Variant matrix
/// Compare Solid, Frost, Shell, and Scrim treatments side by side over a textured background.
/// <!-- preview -->
/// ```rust
/// use crate::{Flex, FlexGap, FlexWrap, Material, MaterialElevation, MaterialVariant};
/// view! {
/// <div
/// data-testid="material-variant-matrix"
/// style="padding: 16px; background: linear-gradient(135deg, #1A6F94 0%, #6B3FA0 100%);"
/// >
/// <Flex gap=FlexGap::Medium wrap=FlexWrap::Wrap>
/// <Material variant=MaterialVariant::Solid elevation=MaterialElevation::Resting>
/// <div style="padding: 12px;">"Solid"</div>
/// </Material>
/// <Material variant=MaterialVariant::Frost elevation=MaterialElevation::Resting>
/// <div style="padding: 12px;">"Frost"</div>
/// </Material>
/// <Material variant=MaterialVariant::Shell elevation=MaterialElevation::Resting>
/// <div style="padding: 12px;">"Shell"</div>
/// </Material>
/// <Material variant=MaterialVariant::Scrim elevation=MaterialElevation::Resting>
/// <div style="padding: 12px; color: white;">"Scrim"</div>
/// </Material>
/// </Flex>
/// </div>
/// }
/// ```
///
/// ## Elevation matrix
/// Shadow tiers from Flat through Modal on Solid — each tier maps to a design-token shadow scale.
/// <!-- preview -->
/// ```rust
/// use crate::{Flex, FlexGap, FlexWrap, Material, MaterialElevation, MaterialVariant};
/// view! {
/// <div data-testid="material-elevation-matrix">
/// <Flex gap=FlexGap::Medium wrap=FlexWrap::Wrap>
/// <Material variant=MaterialVariant::Solid elevation=MaterialElevation::Flat>
/// <div style="padding: 12px;">"Flat"</div>
/// </Material>
/// <Material variant=MaterialVariant::Solid elevation=MaterialElevation::Resting>
/// <div style="padding: 12px;">"Resting"</div>
/// </Material>
/// <Material variant=MaterialVariant::Solid elevation=MaterialElevation::Raised>
/// <div style="padding: 12px;">"Raised"</div>
/// </Material>
/// <Material variant=MaterialVariant::Solid elevation=MaterialElevation::Floating>
/// <div style="padding: 12px;">"Floating"</div>
/// </Material>
/// <Material variant=MaterialVariant::Solid elevation=MaterialElevation::Modal>
/// <div style="padding: 12px;">"Modal"</div>
/// </Material>
/// </Flex>
/// </div>
/// }
/// ```
///
/// ## Frost floating
/// Frosted glass with floating elevation for transient panels and popovers over busy content.
/// <!-- preview -->
/// ```rust
/// use crate::{Material, MaterialElevation, MaterialVariant};
/// view! {
/// <div
/// data-testid="material-frost-preview"
/// style="padding: 24px; background: linear-gradient(135deg, #1A6F94 0%, #6B3FA0 100%);"
/// >
/// <Material variant=MaterialVariant::Frost elevation=MaterialElevation::Floating>
/// <div style="padding: 16px;">"Frosted panel"</div>
/// </Material>
/// </div>
/// }
/// ```
///
/// ## CSS var override
/// Turf `class` sets `--orbital-material-width` for one-off sizing without a `style` prop.
/// <!-- preview -->
/// ```rust
/// use crate::{Material, MaterialElevation, MaterialVariant};
/// use turf::inline_style_sheet_values;
/// view! {
/// <div data-testid="material-var-override">
/// {
/// let (style_sheet, class_names) = inline_style_sheet_values! {
/// .NarrowMaterial {
/// --orbital-material-width: 240px;
/// }
/// };
/// view! {
/// <style>{style_sheet}</style>
/// <Material
/// variant=MaterialVariant::Solid
/// elevation=MaterialElevation::Resting
/// class=class_names.narrow_material
/// >
/// <div style="padding: 16px;">"Fixed width surface"</div>
/// </Material>
/// }
/// }
/// </div>
/// }
/// ```
///
/// ## Theme: elevation scale
/// Custom elevation scale in the theme scope increases resting shadow depth on the sample surface.
/// <!-- preview -->
/// ```rust
/// use leptos::prelude::*;
/// use crate::{Material, MaterialElevation, MaterialVariant};
/// use orbital_theme::{ElevationScale, OrbitalThemeProvider, Theme, ThemeMode, ThemeOverrides};
/// view! {
/// <div data-testid="material-theme-elevation">
/// <OrbitalThemeProvider theme=RwSignal::new(Theme::custom(
/// ThemeMode::Light,
/// ThemeOverrides {
/// elevation: Some(ElevationScale { multiplier: 1.75 }),
/// ..Default::default()
/// },
/// ))>
/// <Material variant=MaterialVariant::Solid elevation=MaterialElevation::Resting>
/// <div style="padding: 16px;">"Scaled elevation"</div>
/// </Material>
/// </OrbitalThemeProvider>
/// </div>
/// }
/// ```
///
/// ## Composed in Card
/// Card delegates surface treatment to Material — layout gaps live on inner Flex, not the surface root.
/// <!-- preview -->
/// ```rust
/// use crate::Card;
/// view! {
/// <div data-testid="material-in-card" style="max-width: 360px;">
/// <Card>
/// <div style="padding: 16px;">"Card body on Material surface"</div>
/// </Card>
/// </div>
/// }
/// ```
///
/// ## Outlined flat
/// Stroke-bordered surface with no shadow — typical for outlined panels and list items.
/// <!-- preview -->
/// ```rust
/// use crate::{Material, MaterialElevation, MaterialVariant};
/// view! {
/// <div data-testid="material-outlined-preview">
/// <Material variant=MaterialVariant::Outlined elevation=MaterialElevation::Flat>
/// <div style="padding: 16px;">"Outlined surface"</div>
/// </Material>
/// </div>
/// }
/// ```
///
/// ## Square corners
/// Square corner treatment removes border radius on the surface root.
/// <!-- preview -->
/// ```rust
/// use crate::{Material, MaterialCorners, MaterialElevation, MaterialVariant};
/// view! {
/// <div data-testid="material-square-preview">
/// <Material
/// variant=MaterialVariant::Solid
/// elevation=MaterialElevation::Resting
/// corners=MaterialCorners::Square
/// >
/// <div style="padding: 16px;">"Square surface"</div>
/// </Material>
/// </div>
/// }
/// ```
///
/// ## Outlined vs solid
/// Side-by-side contrast between filled solid and stroke-outlined surfaces.
/// <!-- preview -->
/// ```rust
/// use crate::{Flex, FlexGap, Material, MaterialElevation, MaterialVariant};
/// view! {
/// <div data-testid="material-appearance-matrix">
/// <Flex gap=FlexGap::Medium>
/// <Material variant=MaterialVariant::Solid elevation=MaterialElevation::Resting>
/// <div style="padding: 12px;">"Solid"</div>
/// </Material>
/// <Material variant=MaterialVariant::Outlined elevation=MaterialElevation::Flat>
/// <div style="padding: 12px;">"Outlined"</div>
/// </Material>
/// </Flex>
/// </div>
/// }
/// ```