globalvar g
rule "r":
@Event eachPlayer
@Condition eventPlayer.getCurrentHero() != null
@Condition eventPlayer.hasStatusEffect(Status.BURNING) == false
eventPlayer.setCamera(vect(0, 0, 0), vect(1, 1, 1), blendSpeed=0.5)
eventPlayer.startDoT(damager=null, duration=2, damagePerSecond=3)
eventPlayer.stopAllDoT()
eventPlayer.stopAllHoT()
disableInspector()