globalvar g
rule "folding":
@Event eachPlayer
g = vectorTowards(vect(1, 0, 0), vect(0, 1, 0))
g = vectorTowards(vect(0, 0, 0), vect(0, 1, 0))
g = vectorTowards(Vector.UP, vect(0, 1, 0))
g = vectorTowards(eventPlayer, eventPlayer)
g = vect(1, 2, 3).x
g = vect(eventPlayer, 1, 2).x
g = Vector.UP.y
g = eventPlayer.z
g = log(100)
g = log(100, Math.E)
g = log(100, 10)
g = log(eventPlayer)
g = log(100, eventPlayer)
g = hsl(120, 0.5, 0.5)
g = hsl(0, 1, 0.5, 128)
g = hsl(eventPlayer, 0.5, 0.5)
g = hsl(floor(120.7), 0.5, 0.5)
g = hsl(max(120, 1), 0.5, 0.5)
g = lerp(0, 10, 0.5)
g = lerp(0, 10, eventPlayer)
g = getSign(-1)
g = getSign(0)
g = getSign(eventPlayer)
g = lineIntersectsSphere(eventPlayer.getPosition(), eventPlayer.getFacingDirection(), vect(0, 0, 0), 1)