globalvar result
globalvar heroSetting = createWorkshopSettingHero("cat", "hero", Hero.ANA, 1)
rule "missing values":
@Event eachPlayer
result = raycastHitNormal(vect(0, 0, 0), vect(1, 0, 0), getAllPlayers(), [], false)
result = raycastHitPlayer(vect(0, 0, 0), vect(1, 0, 0), getAllPlayers(), [], false)
result = raycastHitPosition(vect(0, 0, 0), vect(1, 0, 0), getAllPlayers(), [], false)
result = acos(0.5)
result = acosDeg(0.5)
result = angleDifference(10, 350)
result = asin(0.5)
result = asinDeg(0.5)
result = atan2(1, 2)
result = atan2Deg(1, 2)
result = crossProduct(vect(1, 0, 0), vect(0, 1, 0))
result = getCapturePercentage()
result = getClosestPlayer(vect(0, 0, 0), Team.ALL)
result = getControlScorePercentage(Team.1)
result = getControlScoringTeam()
result = getCurrentObjective()
result = getDeadPlayers()
result = getDeadPlayers(Team.1)
result = getFarthestPlayer(vect(0, 0, 0), Team.2)
result = getFlagCarrier(Team.1)
result = getFlagPosition(Team.1)
result = getLastAssistId()
result = getMatchRound()
result = getNumberOfAssistIds()
result = getNumberOfDamageModificationIds()
result = getNumberOfDeadPlayers()
result = getNumberOfDeadPlayers(Team.2)
result = getNumberOfDamageOverTimeIds()
result = getNumberOfEntityIds()
result = getNumberOfHealingModificationIds()
result = getNumberOfHeroes(Hero.ANA, Team.1)
result = getNumberOfHealingOverTimeIds()
result = getNumberOfLivingPlayers()
result = getNumberOfLivingPlayers(Team.1)
result = getNumberOfPlayersOnObjective()
result = getNumberOfPlayersOnObjective(Team.2)
result = getNumberOfTextIds()
result = getPlayersNotOnObjective()
result = getPlayersNotOnObjective(Team.1)
result = horizontalAngleTowards(eventPlayer, vect(1, 0, 0))
result = isControlPointLocked()
result = isFlagAtBase(Team.1)
result = isFlagBeingCarried(Team.2)
result = isInSuddenDeath()
result = isMatchComplete()
result = isObjectiveComplete(1)
result = isTeamOnDefense(Team.1)
result = isTeamOnOffense(Team.2)
result = normalize(vect(3, 4, 0))
result = normalize(vectorTowards(eventPlayer.getPosition(), vect(1, 2, 3)))
result = strLen("abc")
result = tan(0.5)
result = tanDeg(45)
result = teamScore(Team.1)
result = verticalAngleTowards(eventPlayer, vect(1, 0, 0))
rule "event values":
@Event playerDealtDamage
result = eventDirection
result = eventWasEnvironment
result = eventWasHealthPack