#ifndef KISS_FFT_MIPSR1_H
#define KISS_FFT_MIPSR1_H
#if !defined(KISS_FFT_GUTS_H)
#error "This file should only be included from _kiss_fft_guts.h"
#endif
#ifdef FIXED_POINT
#define S_MUL_ADD(a, b, c, d) (S_MUL(a,b)+S_MUL(c,d))
#define S_MUL_SUB(a, b, c, d) (S_MUL(a,b)-S_MUL(c,d))
#undef S_MUL_ADD
static inline int S_MUL_ADD(int a, int b, int c, int d) {
int m;
asm volatile("MULT $ac1, %0, %1" : : "r" ((int)a), "r" ((int)b));
asm volatile("madd $ac1, %0, %1" : : "r" ((int)c), "r" ((int)d));
asm volatile("EXTR.W %0,$ac1, %1" : "=r" (m): "i" (15));
return m;
}
#undef S_MUL_SUB
static inline int S_MUL_SUB(int a, int b, int c, int d) {
int m;
asm volatile("MULT $ac1, %0, %1" : : "r" ((int)a), "r" ((int)b));
asm volatile("msub $ac1, %0, %1" : : "r" ((int)c), "r" ((int)d));
asm volatile("EXTR.W %0,$ac1, %1" : "=r" (m): "i" (15));
return m;
}
#undef C_MUL
# define C_MUL(m,a,b) (m=C_MUL_fun(a,b))
static inline kiss_fft_cpx C_MUL_fun(kiss_fft_cpx a, kiss_twiddle_cpx b) {
kiss_fft_cpx m;
asm volatile("MULT $ac1, %0, %1" : : "r" ((int)a.r), "r" ((int)b.r));
asm volatile("msub $ac1, %0, %1" : : "r" ((int)a.i), "r" ((int)b.i));
asm volatile("EXTR.W %0,$ac1, %1" : "=r" (m.r): "i" (15));
asm volatile("MULT $ac1, %0, %1" : : "r" ((int)a.r), "r" ((int)b.i));
asm volatile("madd $ac1, %0, %1" : : "r" ((int)a.i), "r" ((int)b.r));
asm volatile("EXTR.W %0,$ac1, %1" : "=r" (m.i): "i" (15));
return m;
}
#undef C_MULC
# define C_MULC(m,a,b) (m=C_MULC_fun(a,b))
static inline kiss_fft_cpx C_MULC_fun(kiss_fft_cpx a, kiss_twiddle_cpx b) {
kiss_fft_cpx m;
asm volatile("MULT $ac1, %0, %1" : : "r" ((int)a.r), "r" ((int)b.r));
asm volatile("madd $ac1, %0, %1" : : "r" ((int)a.i), "r" ((int)b.i));
asm volatile("EXTR.W %0,$ac1, %1" : "=r" (m.r): "i" (15));
asm volatile("MULT $ac1, %0, %1" : : "r" ((int)a.i), "r" ((int)b.r));
asm volatile("msub $ac1, %0, %1" : : "r" ((int)a.r), "r" ((int)b.i));
asm volatile("EXTR.W %0,$ac1, %1" : "=r" (m.i): "i" (15));
return m;
}
#endif
#define OVERRIDE_kf_bfly5
static void kf_bfly5(
kiss_fft_cpx * Fout,
const size_t fstride,
const kiss_fft_state *st,
int m,
int N,
int mm
)
{
kiss_fft_cpx *Fout0,*Fout1,*Fout2,*Fout3,*Fout4;
int i, u;
kiss_fft_cpx scratch[13];
const kiss_twiddle_cpx *tw;
kiss_twiddle_cpx ya,yb;
kiss_fft_cpx * Fout_beg = Fout;
#ifdef FIXED_POINT
ya.r = 10126;
ya.i = -31164;
yb.r = -26510;
yb.i = -19261;
#else
ya = st->twiddles[fstride*m];
yb = st->twiddles[fstride*2*m];
#endif
tw=st->twiddles;
for (i=0;i<N;i++)
{
Fout = Fout_beg + i*mm;
Fout0=Fout;
Fout1=Fout0+m;
Fout2=Fout0+2*m;
Fout3=Fout0+3*m;
Fout4=Fout0+4*m;
for ( u=0; u<m; ++u ) {
scratch[0] = *Fout0;
C_MUL(scratch[1] ,*Fout1, tw[u*fstride]);
C_MUL(scratch[2] ,*Fout2, tw[2*u*fstride]);
C_MUL(scratch[3] ,*Fout3, tw[3*u*fstride]);
C_MUL(scratch[4] ,*Fout4, tw[4*u*fstride]);
C_ADD( scratch[7],scratch[1],scratch[4]);
C_SUB( scratch[10],scratch[1],scratch[4]);
C_ADD( scratch[8],scratch[2],scratch[3]);
C_SUB( scratch[9],scratch[2],scratch[3]);
Fout0->r += scratch[7].r + scratch[8].r;
Fout0->i += scratch[7].i + scratch[8].i;
scratch[5].r = scratch[0].r + S_MUL_ADD(scratch[7].r,ya.r,scratch[8].r,yb.r);
scratch[5].i = scratch[0].i + S_MUL_ADD(scratch[7].i,ya.r,scratch[8].i,yb.r);
scratch[6].r = S_MUL_ADD(scratch[10].i,ya.i,scratch[9].i,yb.i);
scratch[6].i = -S_MUL_ADD(scratch[10].r,ya.i,scratch[9].r,yb.i);
C_SUB(*Fout1,scratch[5],scratch[6]);
C_ADD(*Fout4,scratch[5],scratch[6]);
scratch[11].r = scratch[0].r + S_MUL_ADD(scratch[7].r,yb.r,scratch[8].r,ya.r);
scratch[11].i = scratch[0].i + S_MUL_ADD(scratch[7].i,yb.r,scratch[8].i,ya.r);
scratch[12].r = S_MUL_SUB(scratch[9].i,ya.i,scratch[10].i,yb.i);
scratch[12].i = S_MUL_SUB(scratch[10].r,yb.i,scratch[9].r,ya.i);
C_ADD(*Fout2,scratch[11],scratch[12]);
C_SUB(*Fout3,scratch[11],scratch[12]);
++Fout0;++Fout1;++Fout2;++Fout3;++Fout4;
}
}
}
#endif