use std::fmt::Debug;
use std::collections::{HashMap, VecDeque};
use scirs2_core::numeric::Float;
use scirs2_core::ndarray::{Array1, Array2};
use super::super::architecture::{ArchitectureSpec, ArchitectureCandidate, ActivationType};
#[derive(Debug)]
pub struct RLSearchState<T: Float + Debug + Send + Sync + 'static> {
pub controller: ControllerNetwork<T>,
pub action_space: ActionSpace,
pub state_representation: StateRepresentation<T>,
pub reward_history: VecDeque<f64>,
pub policy_parameters: PolicyParameters<T>,
pub replay_buffer: ExperienceReplayBuffer<T>,
pub training_config: RLTrainingConfig,
}
#[derive(Debug)]
pub struct ControllerNetwork<T: Float + Debug + Send + Sync + 'static> {
pub weights: Vec<Array2<T>>,
pub biases: Vec<Array1<T>>,
pub architecture: Vec<usize>,
pub activations: Vec<ActivationType>,
pub network_type: ControllerType,
}
#[derive(Debug, Clone, Copy)]
pub enum ControllerType {
LSTM,
Transformer,
MLP,
GRU,
}
#[derive(Debug, Clone)]
pub struct ActionSpace {
pub discrete_actions: Vec<DiscreteAction>,
pub continuous_actions: Vec<ContinuousAction>,
pub constraints: Vec<ActionConstraint>,
pub embedding_size: usize,
}
#[derive(Debug, Clone)]
pub struct DiscreteAction {
pub name: String,
pub values: Vec<String>,
pub probabilities: Vec<f64>,
}
#[derive(Debug, Clone)]
pub struct ContinuousAction {
pub name: String,
pub range: (f64, f64),
pub mean: f64,
pub std: f64,
}
#[derive(Debug, Clone)]
pub struct ActionConstraint {
pub constraint_type: ConstraintType,
pub parameters: HashMap<String, f64>,
pub description: String,
}
#[derive(Debug, Clone, Copy)]
pub enum ConstraintType {
Dependency, Exclusion, Range, Conditional, }
#[derive(Debug)]
pub struct StateRepresentation<T: Float + Debug + Send + Sync + 'static> {
pub architecture_state: Vec<T>,
pub performance_history: Vec<T>,
pub resource_state: Vec<T>,
pub progress_state: Vec<T>,
pub embedding: Array1<T>,
}
#[derive(Debug)]
pub struct PolicyParameters<T: Float + Debug + Send + Sync + 'static> {
pub policy_type: PolicyType,
pub learning_rate: T,
pub gamma: T,
pub exploration: ExplorationParameters<T>,
pub entropy_weight: T,
}
#[derive(Debug, Clone, Copy)]
pub enum PolicyType {
REINFORCE,
ActorCritic,
PPO,
TRPO,
SAC,
}
#[derive(Debug)]
pub struct ExplorationParameters<T: Float + Debug + Send + Sync + 'static> {
pub strategy: ExplorationStrategy,
pub initial_rate: T,
pub final_rate: T,
pub decay_schedule: DecaySchedule,
pub current_rate: T,
}
#[derive(Debug, Clone, Copy)]
pub enum ExplorationStrategy {
EpsilonGreedy,
BoltzmannExploration,
UCB,
ThompsonSampling,
NoiseInjection,
}
#[derive(Debug, Clone, Copy)]
pub enum DecaySchedule {
Linear,
Exponential,
Polynomial,
Cosine,
Step,
}
#[derive(Debug)]
pub struct ExperienceReplayBuffer<T: Float + Debug + Send + Sync + 'static> {
pub capacity: usize,
pub size: usize,
pub index: usize,
pub states: Vec<Vec<T>>,
pub actions: Vec<ActionSequence>,
pub rewards: Vec<T>,
pub next_states: Vec<Vec<T>>,
pub dones: Vec<bool>,
}
#[derive(Debug, Clone)]
pub struct ActionSequence {
pub discrete_actions: Vec<usize>,
pub continuous_actions: Vec<f64>,
pub probabilities: Vec<f64>,
pub log_probabilities: Vec<f64>,
}
#[derive(Debug, Clone)]
pub struct RLTrainingConfig {
pub batch_size: usize,
pub num_epochs: usize,
pub update_frequency: usize,
pub target_update_frequency: usize,
pub max_episode_length: usize,
pub normalize_rewards: bool,
pub use_baseline: bool,
}
impl Default for RLTrainingConfig {
fn default() -> Self {
Self {
batch_size: 32,
num_epochs: 10,
update_frequency: 10,
target_update_frequency: 100,
max_episode_length: 50,
normalize_rewards: true,
use_baseline: true,
}
}
}
impl<T: Float + Debug + Default + std::fmt::Debug + Send + Sync> RLSearchState<T> {
pub fn new() -> Self {
Self {
controller: ControllerNetwork::new(ControllerType::LSTM),
action_space: ActionSpace::default(),
state_representation: StateRepresentation::new(),
reward_history: VecDeque::with_capacity(1000),
policy_parameters: PolicyParameters::default(),
replay_buffer: ExperienceReplayBuffer::new(10000),
training_config: RLTrainingConfig::default(),
}
}
pub fn generate_architecture(
&mut self,
search_space: &super::super::space::ArchitectureSearchSpace,
) -> Result<ArchitectureCandidate, super::SearchError> {
self.state_representation.reset();
let action_sequence = self.sample_action_sequence(search_space)?;
let architecture = self.actions_to_architecture(&action_sequence, search_space)?;
let candidate = ArchitectureCandidate::new(
format!("rl_arch_{}", self.reward_history.len()),
architecture,
);
Ok(candidate)
}
fn sample_action_sequence(
&mut self,
_search_space: &super::super::space::ArchitectureSearchSpace,
) -> Result<ActionSequence, super::SearchError> {
let mut discrete_actions = Vec::new();
let mut continuous_actions = Vec::new();
let mut probabilities = Vec::new();
let mut log_probabilities = Vec::new();
for discrete_action in &self.action_space.discrete_actions {
let action_idx = self.sample_discrete_action(discrete_action)?;
discrete_actions.push(action_idx);
if action_idx < discrete_action.probabilities.len() {
let prob = discrete_action.probabilities[action_idx];
probabilities.push(prob);
log_probabilities.push(prob.ln());
}
}
for continuous_action in &self.action_space.continuous_actions {
let action_value = self.sample_continuous_action(continuous_action)?;
continuous_actions.push(action_value);
}
Ok(ActionSequence {
discrete_actions,
continuous_actions,
probabilities,
log_probabilities,
})
}
fn sample_discrete_action(&self, action: &DiscreteAction) -> Result<usize, super::SearchError> {
let random_value: f64 = scirs2_core::random::random();
let mut cumulative_prob = 0.0;
for (idx, &prob) in action.probabilities.iter().enumerate() {
cumulative_prob += prob;
if random_value <= cumulative_prob {
return Ok(idx);
}
}
Ok(action.probabilities.len() - 1)
}
fn sample_continuous_action(&self, action: &ContinuousAction) -> Result<f64, super::SearchError> {
let normal_sample: f64 = scirs2_core::random::random::<f64>() * 2.0 - 1.0; let value = action.mean + normal_sample * action.std;
Ok(value.max(action.range.0).min(action.range.1))
}
fn actions_to_architecture(
&self,
actions: &ActionSequence,
search_space: &super::super::space::ArchitectureSearchSpace,
) -> Result<ArchitectureSpec, super::SearchError> {
use super::super::architecture::{LayerSpec, LayerDimensions, GlobalArchitectureConfig};
let num_layers = if !actions.discrete_actions.is_empty() {
(actions.discrete_actions[0] % 5) + 1 } else {
3
};
let mut layers = Vec::new();
for i in 0..num_layers {
let layer_type_idx = if i < actions.discrete_actions.len() {
actions.discrete_actions[i] % search_space.layer_types.len()
} else {
0
};
let layer_type = search_space.layer_types[layer_type_idx];
let hidden_size_idx = if i < actions.continuous_actions.len() {
(actions.continuous_actions[i] * search_space.hidden_sizes.len() as f64) as usize
} else {
0
};
let hidden_size = search_space.hidden_sizes[hidden_size_idx.min(search_space.hidden_sizes.len() - 1)];
let activation_idx = if i + 1 < actions.discrete_actions.len() {
actions.discrete_actions[i + 1] % search_space.activation_functions.len()
} else {
0
};
let activation = search_space.activation_functions[activation_idx];
let dimensions = LayerDimensions {
input_dim: if i == 0 { hidden_size } else { layers[i-1].dimensions.output_dim },
output_dim: hidden_size,
hidden_dims: vec![],
};
layers.push(LayerSpec::new(layer_type, dimensions, activation));
}
Ok(ArchitectureSpec::new(layers, GlobalArchitectureConfig::default()))
}
pub fn update_with_reward(&mut self, reward: f64) {
self.reward_history.push_back(reward);
if self.reward_history.len() > 1000 {
self.reward_history.pop_front();
}
if self.reward_history.len() % self.training_config.update_frequency == 0 {
let _ = self.update_policy();
}
}
fn update_policy(&mut self) -> Result<(), super::SearchError> {
match self.policy_parameters.policy_type {
PolicyType::REINFORCE => {
self.update_reinforce()
}
PolicyType::ActorCritic => {
self.update_actor_critic()
}
PolicyType::PPO => {
self.update_ppo()
}
_ => {
Ok(())
}
}
}
fn update_reinforce(&mut self) -> Result<(), super::SearchError> {
Ok(())
}
fn update_actor_critic(&mut self) -> Result<(), super::SearchError> {
Ok(())
}
fn update_ppo(&mut self) -> Result<(), super::SearchError> {
Ok(())
}
pub fn should_stop_training(&self) -> bool {
if self.reward_history.len() < 100 {
return false;
}
let recent_mean = self.reward_history
.iter()
.rev()
.take(50)
.sum::<f64>() / 50.0;
let older_mean = self.reward_history
.iter()
.rev()
.skip(50)
.take(50)
.sum::<f64>() / 50.0;
(recent_mean - older_mean).abs() < 0.001
}
}
impl<T: Float + Debug + Default + Send + Sync> ControllerNetwork<T> {
pub fn new(network_type: ControllerType) -> Self {
let architecture = match network_type {
ControllerType::LSTM => vec![128, 64, 32],
ControllerType::Transformer => vec![256, 128, 64],
ControllerType::MLP => vec![128, 64, 32, 16],
ControllerType::GRU => vec![128, 64, 32],
};
let weights = Vec::new(); let biases = Vec::new(); let activations = vec![ActivationType::ReLU; architecture.len()];
Self {
weights,
biases,
architecture,
activations,
network_type,
}
}
pub fn forward(&self, input: &[T]) -> Result<Vec<T>, super::SearchError> {
Ok(input.to_vec())
}
}
impl Default for ActionSpace {
fn default() -> Self {
let discrete_actions = vec![
DiscreteAction {
name: "layer_type".to_string(),
values: vec!["linear".to_string(), "lstm".to_string(), "attention".to_string()],
probabilities: vec![0.33, 0.33, 0.34],
},
DiscreteAction {
name: "activation".to_string(),
values: vec!["relu".to_string(), "gelu".to_string(), "tanh".to_string()],
probabilities: vec![0.33, 0.33, 0.34],
},
];
let continuous_actions = vec![
ContinuousAction {
name: "hidden_size".to_string(),
range: (32.0, 512.0),
mean: 128.0,
std: 64.0,
},
ContinuousAction {
name: "dropout_rate".to_string(),
range: (0.0, 0.5),
mean: 0.1,
std: 0.05,
},
];
Self {
discrete_actions,
continuous_actions,
constraints: Vec::new(),
embedding_size: 64,
}
}
}
impl<T: Float + Debug + Default + Send + Sync> StateRepresentation<T> {
pub fn new() -> Self {
Self {
architecture_state: Vec::new(),
performance_history: Vec::new(),
resource_state: Vec::new(),
progress_state: Vec::new(),
embedding: Array1::zeros(64),
}
}
pub fn reset(&mut self) {
self.architecture_state.clear();
self.performance_history.clear();
self.resource_state.clear();
self.progress_state.clear();
self.embedding.fill(T::zero());
}
pub fn update(&mut self, architecture: &ArchitectureSpec, performance: f64) {
self.architecture_state = vec![
T::from(architecture.layers.len()).expect("unwrap failed"),
T::from(architecture.parameter_count()).expect("unwrap failed"),
];
self.performance_history.push(scirs2_core::numeric::NumCast::from(performance).unwrap_or_else(|| T::zero()));
if self.performance_history.len() > 10 {
self.performance_history.remove(0);
}
for (i, value) in self.architecture_state.iter().enumerate() {
if i < self.embedding.len() {
self.embedding[i] = *value;
}
}
}
}
impl<T: Float + Debug + Default + Send + Sync> PolicyParameters<T> {
pub fn default() -> Self {
Self {
policy_type: PolicyType::REINFORCE,
learning_rate: scirs2_core::numeric::NumCast::from(0.001).unwrap_or_else(|| T::zero()),
gamma: scirs2_core::numeric::NumCast::from(0.99).unwrap_or_else(|| T::zero()),
exploration: ExplorationParameters::default(),
entropy_weight: scirs2_core::numeric::NumCast::from(0.01).unwrap_or_else(|| T::zero()),
}
}
}
impl<T: Float + Debug + Default + Send + Sync> ExplorationParameters<T> {
pub fn default() -> Self {
Self {
strategy: ExplorationStrategy::EpsilonGreedy,
initial_rate: scirs2_core::numeric::NumCast::from(1.0).unwrap_or_else(|| T::zero()),
final_rate: scirs2_core::numeric::NumCast::from(0.01).unwrap_or_else(|| T::zero()),
decay_schedule: DecaySchedule::Exponential,
current_rate: scirs2_core::numeric::NumCast::from(1.0).unwrap_or_else(|| T::zero()),
}
}
pub fn update_rate(&mut self, step: usize, total_steps: usize) {
let progress = scirs2_core::numeric::NumCast::from(step as f64 / total_steps as f64).unwrap_or_else(|| T::zero());
self.current_rate = match self.decay_schedule {
DecaySchedule::Linear => {
self.initial_rate - (self.initial_rate - self.final_rate) * progress
}
DecaySchedule::Exponential => {
self.initial_rate * (self.final_rate / self.initial_rate).powf(progress)
}
_ => self.initial_rate,
};
}
}
impl<T: Float + Debug + Default + Send + Sync> ExperienceReplayBuffer<T> {
pub fn new(capacity: usize) -> Self {
Self {
capacity,
size: 0,
index: 0,
states: Vec::with_capacity(capacity),
actions: Vec::with_capacity(capacity),
rewards: Vec::with_capacity(capacity),
next_states: Vec::with_capacity(capacity),
dones: Vec::with_capacity(capacity),
}
}
pub fn add_experience(
&mut self,
state: Vec<T>,
action: ActionSequence,
reward: T,
next_state: Vec<T>,
done: bool,
) {
if self.size < self.capacity {
self.states.push(state);
self.actions.push(action);
self.rewards.push(reward);
self.next_states.push(next_state);
self.dones.push(done);
self.size += 1;
} else {
self.states[self.index] = state;
self.actions[self.index] = action;
self.rewards[self.index] = reward;
self.next_states[self.index] = next_state;
self.dones[self.index] = done;
}
self.index = (self.index + 1) % self.capacity;
}
pub fn sample_batch(&self, batch_size: usize) -> Vec<usize> {
let mut indices = Vec::new();
for _ in 0..batch_size {
let idx = scirs2_core::random::random::<usize>() % self.size;
indices.push(idx);
}
indices
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_rl_state_creation() {
let state: RLSearchState<f64> = RLSearchState::new();
assert_eq!(state.reward_history.len(), 0);
assert!(matches!(state.controller.network_type, ControllerType::LSTM));
}
#[test]
fn test_controller_network() {
let controller: ControllerNetwork<f64> = ControllerNetwork::new(ControllerType::MLP);
assert!(matches!(controller.network_type, ControllerType::MLP));
assert!(!controller.architecture.is_empty());
}
#[test]
fn test_action_space_default() {
let action_space = ActionSpace::default();
assert!(!action_space.discrete_actions.is_empty());
assert!(!action_space.continuous_actions.is_empty());
}
#[test]
fn test_experience_replay_buffer() {
let mut buffer: ExperienceReplayBuffer<f64> = ExperienceReplayBuffer::new(100);
buffer.add_experience(
vec![1.0, 2.0],
ActionSequence {
discrete_actions: vec![0, 1],
continuous_actions: vec![0.5],
probabilities: vec![0.5, 0.3],
log_probabilities: vec![-0.693, -1.204],
},
1.0,
vec![2.0, 3.0],
false,
);
assert_eq!(buffer.size, 1);
}
#[test]
fn test_exploration_parameters() {
let mut exploration: ExplorationParameters<f64> = ExplorationParameters::default();
exploration.update_rate(50, 100);
assert!(exploration.current_rate < exploration.initial_rate);
}
}