use scirs2_core::numeric::Float;
use std::collections::{HashMap, VecDeque, BTreeMap};
use std::fmt::Debug;
use std::time::{Duration, Instant, SystemTime};
use std::sync::{Arc, Mutex};
use super::{
ResourceAllocationStrategy, OptimizationContext, LandscapeFeatures,
ResourceRequirements, ComputationalBudget,
};
use crate::error::Result;
#[derive(Debug)]
pub struct ResourceManager<T: Float + Debug + Send + Sync + 'static> {
available_resources: ResourcePool,
allocation_tracker: ResourceAllocationTracker<T>,
optimization_engine: ResourceOptimizationEngine<T>,
load_balancer: LoadBalancer<T>,
allocation_strategy: ResourceAllocationStrategy,
performance_monitor: ResourcePerformanceMonitor<T>,
constraints: ResourceConstraints,
allocation_history: VecDeque<AllocationRecord<T>>,
}
impl<T: Float + Debug + Send + Sync + 'static> ResourceManager<T> {
pub fn new() -> Result<Self> {
Ok(Self {
available_resources: ResourcePool::new()?,
allocation_tracker: ResourceAllocationTracker::new()?,
optimization_engine: ResourceOptimizationEngine::new()?,
load_balancer: LoadBalancer::new()?,
allocation_strategy: ResourceAllocationStrategy::Adaptive,
performance_monitor: ResourcePerformanceMonitor::new(),
constraints: ResourceConstraints::default(),
allocation_history: VecDeque::new(),
})
}
pub fn allocate_resources(
&mut self,
optimizers: &[String],
context: &OptimizationContext<T>,
) -> Result<ResourceAllocation<T>> {
let start_time = Instant::now();
let requirements = self.analyze_resource_requirements(optimizers, context)?;
let availability = self.assess_resource_availability(&requirements)?;
let allocation = match self.allocation_strategy {
ResourceAllocationStrategy::Uniform => {
self.allocate_uniform(optimizers, &availability, context)
}
ResourceAllocationStrategy::PerformanceWeighted => {
self.allocate_performance_weighted(optimizers, &availability, context)
}
ResourceAllocationStrategy::Adaptive => {
self.allocate_adaptive(optimizers, &availability, context)
}
ResourceAllocationStrategy::PriorityBased => {
self.allocate_priority_based(optimizers, &availability, context)
}
ResourceAllocationStrategy::DynamicLoadBalancing => {
self.allocate_dynamic_load_balancing(optimizers, &availability, context)
}
}?;
let balanced_allocation = self.load_balancer.balance_allocation(&allocation, &availability)?;
let optimized_allocation = self.optimization_engine.optimize_allocation(
&balanced_allocation,
&requirements,
&availability,
)?;
self.validate_and_enforce_allocation(&optimized_allocation)?;
self.track_allocation(&optimized_allocation, start_time.elapsed())?;
Ok(optimized_allocation)
}
fn analyze_resource_requirements(
&self,
optimizers: &[String],
context: &OptimizationContext<T>,
) -> Result<HashMap<String, OptimizerResourceRequirements>> {
let mut requirements = HashMap::new();
for optimizer_id in optimizers {
let base_requirements = self.get_base_requirements(optimizer_id)?;
let context_adjusted = self.adjust_for_context(&base_requirements, context)?;
let final_requirements = self.apply_historical_adjustments(optimizer_id, &context_adjusted)?;
requirements.insert(optimizer_id.clone(), final_requirements);
}
Ok(requirements)
}
fn assess_resource_availability(
&mut self,
requirements: &HashMap<String, OptimizerResourceRequirements>,
) -> Result<ResourceAvailability> {
let mut availability = self.available_resources.get_current_availability()?;
let allocated_resources = self.allocation_tracker.get_total_allocated_resources()?;
availability.subtract_allocated(&allocated_resources)?;
let predicted_availability = self.performance_monitor.predict_future_availability(
&availability,
Duration::from_secs(60), )?;
availability.apply_constraints(&self.constraints)?;
Ok(availability)
}
fn allocate_uniform(
&self,
optimizers: &[String],
availability: &ResourceAvailability,
_context: &OptimizationContext<T>,
) -> Result<ResourceAllocation<T>> {
let mut allocation = ResourceAllocation::new();
let optimizer_count = optimizers.len();
if optimizer_count == 0 {
return Ok(allocation);
}
for optimizer_id in optimizers {
let cpu_allocation = availability.cpu_cores as f64 / optimizer_count as f64;
let memory_allocation = availability.memory_mb / optimizer_count;
let gpu_allocation = availability.gpu_memory_mb / optimizer_count;
let optimizer_resources = OptimizerResources {
cpu_allocation,
memory_allocation,
gpu_memory_allocation: gpu_allocation,
time_allocation: availability.time_budget / optimizer_count as u32,
priority: T::one(),
quality_of_service: QualityOfService::Standard,
};
allocation.allocations.insert(optimizer_id.clone(), optimizer_resources);
}
Ok(allocation)
}
fn allocate_performance_weighted(
&self,
optimizers: &[String],
availability: &ResourceAvailability,
_context: &OptimizationContext<T>,
) -> Result<ResourceAllocation<T>> {
let mut allocation = ResourceAllocation::new();
let performance_weights = self.get_performance_weights(optimizers)?;
let total_weight: T = performance_weights.values().fold(T::zero(), |acc, &w| acc + w);
if total_weight <= T::zero() {
return self.allocate_uniform(optimizers, availability, _context);
}
for optimizer_id in optimizers {
let weight = performance_weights.get(optimizer_id).cloned().unwrap_or(T::one());
let weight_ratio = weight / total_weight;
let cpu_allocation = availability.cpu_cores as f64 * weight_ratio.to_f64().expect("unwrap failed");
let memory_allocation = (availability.memory_mb as f64 * weight_ratio.to_f64().expect("unwrap failed")) as usize;
let gpu_allocation = (availability.gpu_memory_mb as f64 * weight_ratio.to_f64().expect("unwrap failed")) as usize;
let time_allocation = Duration::from_secs_f64(
availability.time_budget.as_secs_f64() * weight_ratio.to_f64().expect("unwrap failed")
);
let optimizer_resources = OptimizerResources {
cpu_allocation,
memory_allocation,
gpu_memory_allocation: gpu_allocation,
time_allocation,
priority: weight,
quality_of_service: self.determine_qos_from_weight(weight)?,
};
allocation.allocations.insert(optimizer_id.clone(), optimizer_resources);
}
Ok(allocation)
}
fn allocate_adaptive(
&self,
optimizers: &[String],
availability: &ResourceAvailability,
context: &OptimizationContext<T>,
) -> Result<ResourceAllocation<T>> {
let mut allocation = ResourceAllocation::new();
let landscape_complexity = self.assess_landscape_complexity(context)?;
let optimizer_suitability = self.assess_optimizer_suitability(optimizers, context)?;
let mut adaptive_weights = HashMap::new();
let mut total_weight = T::zero();
for optimizer_id in optimizers {
let base_weight = optimizer_suitability.get(optimizer_id).cloned().unwrap_or(T::one());
let complexity_adjustment = self.calculate_complexity_adjustment(optimizer_id, landscape_complexity)?;
let historical_adjustment = self.get_historical_performance_adjustment(optimizer_id)?;
let adaptive_weight = base_weight * complexity_adjustment * historical_adjustment;
adaptive_weights.insert(optimizer_id.clone(), adaptive_weight);
total_weight = total_weight + adaptive_weight;
}
if total_weight <= T::zero() {
return self.allocate_uniform(optimizers, availability, context);
}
for optimizer_id in optimizers {
let weight = adaptive_weights.get(optimizer_id).cloned().unwrap_or(T::one());
let weight_ratio = weight / total_weight;
let cpu_scale = self.calculate_cpu_scaling_factor(optimizer_id, context)?;
let memory_scale = self.calculate_memory_scaling_factor(optimizer_id, context)?;
let cpu_allocation = availability.cpu_cores as f64 * weight_ratio.to_f64().expect("unwrap failed") * cpu_scale;
let memory_allocation = (availability.memory_mb as f64 * weight_ratio.to_f64().expect("unwrap failed") * memory_scale) as usize;
let gpu_allocation = (availability.gpu_memory_mb as f64 * weight_ratio.to_f64().expect("unwrap failed")) as usize;
let time_allocation = Duration::from_secs_f64(
availability.time_budget.as_secs_f64() * weight_ratio.to_f64().expect("unwrap failed")
);
let optimizer_resources = OptimizerResources {
cpu_allocation,
memory_allocation,
gpu_memory_allocation: gpu_allocation,
time_allocation,
priority: weight,
quality_of_service: QualityOfService::Adaptive,
};
allocation.allocations.insert(optimizer_id.clone(), optimizer_resources);
}
Ok(allocation)
}
fn allocate_priority_based(
&self,
optimizers: &[String],
availability: &ResourceAvailability,
context: &OptimizationContext<T>,
) -> Result<ResourceAllocation<T>> {
let mut allocation = ResourceAllocation::new();
let priorities = self.get_optimizer_priorities(optimizers, context)?;
let mut sorted_optimizers: Vec<_> = priorities.iter().collect();
sorted_optimizers.sort_by(|a, b| b.1.partial_cmp(a.1).expect("unwrap failed"));
let mut remaining_cpu = availability.cpu_cores as f64;
let mut remaining_memory = availability.memory_mb;
let mut remaining_gpu = availability.gpu_memory_mb;
let mut remaining_time = availability.time_budget;
for (optimizer_id, &priority) in sorted_optimizers {
let requirements = self.get_base_requirements(optimizer_id)?;
let cpu_allocation = (requirements.cpu_cores as f64).min(remaining_cpu);
let memory_allocation = requirements.memory_mb.min(remaining_memory);
let gpu_allocation = requirements.gpu_memory_mb.min(remaining_gpu);
let time_allocation = requirements.max_time.min(remaining_time);
let optimizer_resources = OptimizerResources {
cpu_allocation,
memory_allocation,
gpu_memory_allocation: gpu_allocation,
time_allocation,
priority,
quality_of_service: self.determine_qos_from_priority(priority)?,
};
allocation.allocations.insert(optimizer_id.clone(), optimizer_resources);
remaining_cpu -= cpu_allocation;
remaining_memory = remaining_memory.saturating_sub(memory_allocation);
remaining_gpu = remaining_gpu.saturating_sub(gpu_allocation);
remaining_time = remaining_time.saturating_sub(time_allocation);
}
Ok(allocation)
}
fn allocate_dynamic_load_balancing(
&mut self,
optimizers: &[String],
availability: &ResourceAvailability,
context: &OptimizationContext<T>,
) -> Result<ResourceAllocation<T>> {
let mut allocation = self.allocate_adaptive(optimizers, availability, context)?;
self.load_balancer.apply_dynamic_balancing(&mut allocation, availability)?;
Ok(allocation)
}
fn validate_and_enforce_allocation(&mut self, allocation: &ResourceAllocation<T>) -> Result<()> {
for (optimizer_id, resources) in &allocation.allocations {
self.validate_optimizer_allocation(optimizer_id, resources)?;
}
let total_usage = allocation.calculate_total_usage()?;
self.validate_total_usage(&total_usage)?;
self.allocation_tracker.reserve_resources(allocation)?;
Ok(())
}
fn track_allocation(&mut self, allocation: &ResourceAllocation<T>, duration: Duration) -> Result<()> {
let record = AllocationRecord {
timestamp: SystemTime::now(),
allocation: allocation.clone(),
allocation_time: duration,
efficiency_score: self.calculate_allocation_efficiency(allocation)?,
};
self.allocation_history.push_back(record);
if self.allocation_history.len() > 1000 {
self.allocation_history.pop_front();
}
self.performance_monitor.record_allocation(allocation, duration)?;
Ok(())
}
pub fn get_efficiency_score(&self) -> Result<T> {
if self.allocation_history.is_empty() {
return Ok(scirs2_core::numeric::NumCast::from(0.5).unwrap_or_else(|| T::zero()));
}
let recent_scores: Vec<_> = self.allocation_history
.iter()
.rev()
.take(10)
.map(|record| record.efficiency_score)
.collect();
let average_score = recent_scores.iter().fold(T::zero(), |acc, &score| acc + score)
/ T::from(recent_scores.len()).expect("unwrap failed");
Ok(average_score)
}
fn get_base_requirements(&self, optimizer_id: &str) -> Result<OptimizerResourceRequirements> {
let requirements = match optimizer_id {
"adam" => OptimizerResourceRequirements {
cpu_cores: 1,
memory_mb: 100,
gpu_memory_mb: 50,
max_time: Duration::from_secs(60),
io_bandwidth: 10,
},
"sgd_momentum" => OptimizerResourceRequirements {
cpu_cores: 1,
memory_mb: 50,
gpu_memory_mb: 25,
max_time: Duration::from_secs(30),
io_bandwidth: 5,
},
"learned_lstm" => OptimizerResourceRequirements {
cpu_cores: 2,
memory_mb: 200,
gpu_memory_mb: 150,
max_time: Duration::from_secs(120),
io_bandwidth: 20,
},
_ => OptimizerResourceRequirements {
cpu_cores: 1,
memory_mb: 100,
gpu_memory_mb: 50,
max_time: Duration::from_secs(60),
io_bandwidth: 10,
},
};
Ok(requirements)
}
fn adjust_for_context(
&self,
base_requirements: &OptimizerResourceRequirements,
context: &OptimizationContext<T>,
) -> Result<OptimizerResourceRequirements> {
let dimensionality_scale = (context.dimensionality as f64 / 100.0).max(0.1).min(10.0);
let adjusted = OptimizerResourceRequirements {
cpu_cores: ((base_requirements.cpu_cores as f64 * dimensionality_scale) as usize).max(1),
memory_mb: ((base_requirements.memory_mb as f64 * dimensionality_scale) as usize).max(50),
gpu_memory_mb: ((base_requirements.gpu_memory_mb as f64 * dimensionality_scale) as usize),
max_time: Duration::from_secs_f64(
base_requirements.max_time.as_secs_f64() * dimensionality_scale
),
io_bandwidth: ((base_requirements.io_bandwidth as f64 * dimensionality_scale) as usize).max(1),
};
Ok(adjusted)
}
fn apply_historical_adjustments(
&self,
optimizer_id: &str,
requirements: &OptimizerResourceRequirements,
) -> Result<OptimizerResourceRequirements> {
let historical_usage = self.allocation_tracker.get_historical_usage(optimizer_id)?;
if historical_usage.is_empty() {
return Ok(requirements.clone());
}
let cpu_efficiency = historical_usage.average_cpu_efficiency;
let memory_efficiency = historical_usage.average_memory_efficiency;
let adjusted = OptimizerResourceRequirements {
cpu_cores: ((requirements.cpu_cores as f64 / cpu_efficiency) as usize).max(1),
memory_mb: ((requirements.memory_mb as f64 / memory_efficiency) as usize).max(50),
gpu_memory_mb: requirements.gpu_memory_mb, max_time: requirements.max_time,
io_bandwidth: requirements.io_bandwidth,
};
Ok(adjusted)
}
fn get_performance_weights(&self, optimizers: &[String]) -> Result<HashMap<String, T>> {
let mut weights = HashMap::new();
for optimizer_id in optimizers {
let historical_performance = self.performance_monitor.get_optimizer_performance(optimizer_id)?;
let weight = T::from(historical_performance).unwrap_or(T::one());
weights.insert(optimizer_id.clone(), weight);
}
Ok(weights)
}
fn determine_qos_from_weight(&self, weight: T) -> Result<QualityOfService> {
let weight_value = weight.to_f64().unwrap_or(0.5);
if weight_value > 0.8 {
Ok(QualityOfService::Premium)
} else if weight_value > 0.6 {
Ok(QualityOfService::Standard)
} else {
Ok(QualityOfService::Basic)
}
}
fn determine_qos_from_priority(&self, priority: T) -> Result<QualityOfService> {
self.determine_qos_from_weight(priority)
}
fn assess_landscape_complexity(&self, context: &OptimizationContext<T>) -> Result<f64> {
let dimensionality_complexity = (context.dimensionality as f64).ln() / 10.0;
let iteration_complexity = (context.iteration as f64 / 1000.0).min(1.0);
Ok((dimensionality_complexity + iteration_complexity) / 2.0)
}
fn assess_optimizer_suitability(
&self,
optimizers: &[String],
_context: &OptimizationContext<T>,
) -> Result<HashMap<String, T>> {
let mut suitability = HashMap::new();
for optimizer_id in optimizers {
let score = match optimizer_id.as_str() {
"adam" => scirs2_core::numeric::NumCast::from(0.8).unwrap_or_else(|| T::zero()),
"sgd_momentum" => scirs2_core::numeric::NumCast::from(0.6).unwrap_or_else(|| T::zero()),
"learned_lstm" => scirs2_core::numeric::NumCast::from(0.9).unwrap_or_else(|| T::zero()),
_ => scirs2_core::numeric::NumCast::from(0.7).unwrap_or_else(|| T::zero()),
};
suitability.insert(optimizer_id.clone(), score);
}
Ok(suitability)
}
fn calculate_complexity_adjustment(&self, optimizer_id: &str, complexity: f64) -> Result<T> {
let base_adjustment = match optimizer_id {
"learned_lstm" => 1.2, "adam" => 1.0 + complexity * 0.2,
"sgd_momentum" => 1.0 - complexity * 0.1,
_ => 1.0,
};
Ok(scirs2_core::numeric::NumCast::from(base_adjustment).unwrap_or_else(|| T::zero()))
}
fn get_historical_performance_adjustment(&self, optimizer_id: &str) -> Result<T> {
let performance = self.performance_monitor.get_optimizer_performance(optimizer_id)?;
Ok(scirs2_core::numeric::NumCast::from(0.8 + performance * 0.4).unwrap_or_else(|| T::zero())) }
fn calculate_cpu_scaling_factor(&self, optimizer_id: &str, _context: &OptimizationContext<T>) -> Result<f64> {
match optimizer_id {
"learned_lstm" => Ok(1.5), "adam" => Ok(1.1),
"sgd_momentum" => Ok(0.9),
_ => Ok(1.0),
}
}
fn calculate_memory_scaling_factor(&self, optimizer_id: &str, _context: &OptimizationContext<T>) -> Result<f64> {
match optimizer_id {
"learned_lstm" => Ok(2.0), "adam" => Ok(1.2),
"sgd_momentum" => Ok(0.8),
_ => Ok(1.0),
}
}
fn get_optimizer_priorities(
&self,
optimizers: &[String],
_context: &OptimizationContext<T>,
) -> Result<HashMap<String, T>> {
let mut priorities = HashMap::new();
for (i, optimizer_id) in optimizers.iter().enumerate() {
let base_priority = T::from(1.0 - (i as f64 / optimizers.len() as f64) * 0.5).expect("unwrap failed");
let performance_adjustment = self.get_historical_performance_adjustment(optimizer_id)?;
let final_priority = base_priority * performance_adjustment;
priorities.insert(optimizer_id.clone(), final_priority);
}
Ok(priorities)
}
fn validate_optimizer_allocation(&self, _optimizer_id: &str, resources: &OptimizerResources<T>) -> Result<()> {
if resources.cpu_allocation < 0.0 {
return Err(crate::error::OptimError::Other("Invalid CPU allocation".to_string()));
}
if resources.memory_allocation == 0 {
return Err(crate::error::OptimError::Other("Zero memory allocation".to_string()));
}
Ok(())
}
fn validate_total_usage(&self, usage: &ResourceUsage) -> Result<()> {
let available = self.available_resources.get_current_availability()?;
if usage.total_cpu_cores > available.cpu_cores as f64 {
return Err(crate::error::OptimError::Other("CPU allocation exceeds availability".to_string()));
}
if usage.total_memory_mb > available.memory_mb {
return Err(crate::error::OptimError::Other("Memory allocation exceeds availability".to_string()));
}
Ok(())
}
fn calculate_allocation_efficiency(&self, allocation: &ResourceAllocation<T>) -> Result<T> {
let total_usage = allocation.calculate_total_usage()?;
let available = self.available_resources.get_current_availability()?;
let cpu_utilization = total_usage.total_cpu_cores / available.cpu_cores as f64;
let memory_utilization = total_usage.total_memory_mb as f64 / available.memory_mb as f64;
let efficiency = (cpu_utilization + memory_utilization) / 2.0;
Ok(T::from(efficiency.min(1.0)).expect("unwrap failed"))
}
pub fn reset(&mut self) -> Result<()> {
self.allocation_tracker.reset()?;
self.optimization_engine.reset()?;
self.load_balancer.reset()?;
self.performance_monitor.reset();
self.allocation_history.clear();
Ok(())
}
}
#[derive(Debug)]
pub struct ResourcePool {
cpu_cores: usize,
memory_mb: usize,
gpu_memory_mb: usize,
network_bandwidth: usize,
storage_capacity: usize,
}
impl ResourcePool {
pub fn new() -> Result<Self> {
Ok(Self {
cpu_cores: num_cpus::get(),
memory_mb: Self::get_system_memory()?,
gpu_memory_mb: 0, network_bandwidth: 1000, storage_capacity: 100 * 1024, })
}
fn get_system_memory() -> Result<usize> {
Ok(8 * 1024) }
pub fn get_current_availability(&self) -> Result<ResourceAvailability> {
Ok(ResourceAvailability {
cpu_cores: self.cpu_cores,
memory_mb: self.memory_mb,
gpu_memory_mb: self.gpu_memory_mb,
network_bandwidth: self.network_bandwidth,
storage_capacity: self.storage_capacity,
time_budget: Duration::from_secs(3600), })
}
}
#[derive(Debug, Clone)]
pub struct ResourceAllocation<T: Float + Debug + Send + Sync + 'static> {
pub allocations: HashMap<String, OptimizerResources<T>>,
pub allocation_metadata: AllocationMetadata<T>,
}
impl<T: Float + Debug + Send + Sync + 'static> ResourceAllocation<T> {
pub fn new() -> Self {
Self {
allocations: HashMap::new(),
allocation_metadata: AllocationMetadata::default(),
}
}
pub fn get_allocation(&self, optimizer_id: &str) -> Option<OptimizerResources<T>> {
self.allocations.get(optimizer_id).cloned()
}
pub fn calculate_total_usage(&self) -> Result<ResourceUsage> {
let mut total_cpu = 0.0;
let mut total_memory = 0;
let mut total_gpu = 0;
for resources in self.allocations.values() {
total_cpu += resources.cpu_allocation;
total_memory += resources.memory_allocation;
total_gpu += resources.gpu_memory_allocation;
}
Ok(ResourceUsage {
total_cpu_cores: total_cpu,
total_memory_mb: total_memory,
total_gpu_memory_mb: total_gpu,
})
}
}
#[derive(Debug, Clone)]
pub struct OptimizerResources<T: Float + Debug + Send + Sync + 'static> {
pub cpu_allocation: f64,
pub memory_allocation: usize,
pub gpu_memory_allocation: usize,
pub time_allocation: Duration,
pub priority: T,
pub quality_of_service: QualityOfService,
}
impl<T: Float + Debug + Send + Sync + 'static + Default> Default for OptimizerResources<T> {
fn default() -> Self {
Self {
cpu_allocation: 1.0,
memory_allocation: 100,
gpu_memory_allocation: 0,
time_allocation: Duration::from_secs(60),
priority: Default::default(),
quality_of_service: QualityOfService::Standard,
}
}
}
#[derive(Debug, Clone)]
pub struct ResourceAvailability {
pub cpu_cores: usize,
pub memory_mb: usize,
pub gpu_memory_mb: usize,
pub network_bandwidth: usize,
pub storage_capacity: usize,
pub time_budget: Duration,
}
impl ResourceAvailability {
pub fn subtract_allocated(&mut self, allocated: &ResourceUsage) -> Result<()> {
self.cpu_cores = (self.cpu_cores as f64 - allocated.total_cpu_cores).max(0.0) as usize;
self.memory_mb = self.memory_mb.saturating_sub(allocated.total_memory_mb);
self.gpu_memory_mb = self.gpu_memory_mb.saturating_sub(allocated.total_gpu_memory_mb);
Ok(())
}
pub fn apply_constraints(&mut self, constraints: &ResourceConstraints) -> Result<()> {
self.cpu_cores = self.cpu_cores.min(constraints.max_cpu_cores);
self.memory_mb = self.memory_mb.min(constraints.max_memory_mb);
self.gpu_memory_mb = self.gpu_memory_mb.min(constraints.max_gpu_memory_mb);
Ok(())
}
}
#[derive(Debug, Clone)]
pub struct ResourceUsage {
pub total_cpu_cores: f64,
pub total_memory_mb: usize,
pub total_gpu_memory_mb: usize,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum QualityOfService {
Basic,
Standard,
Premium,
Adaptive,
}
#[derive(Debug, Clone)]
pub struct OptimizerResourceRequirements {
pub cpu_cores: usize,
pub memory_mb: usize,
pub gpu_memory_mb: usize,
pub max_time: Duration,
pub io_bandwidth: usize,
}
#[derive(Debug)]
pub struct ResourceConstraints {
pub max_cpu_cores: usize,
pub max_memory_mb: usize,
pub max_gpu_memory_mb: usize,
pub max_concurrent_optimizers: usize,
}
impl Default for ResourceConstraints {
fn default() -> Self {
Self {
max_cpu_cores: num_cpus::get(),
max_memory_mb: 4 * 1024, max_gpu_memory_mb: 2 * 1024, max_concurrent_optimizers: 8,
}
}
}
#[derive(Debug, Clone)]
pub struct AllocationRecord<T: Float + Debug + Send + Sync + 'static> {
pub timestamp: SystemTime,
pub allocation: ResourceAllocation<T>,
pub allocation_time: Duration,
pub efficiency_score: T,
}
#[derive(Debug, Clone)]
pub struct AllocationMetadata<T: Float + Debug + Send + Sync + 'static> {
pub allocation_strategy: String,
pub total_efficiency: T,
pub load_balance_score: T,
}
impl<T: Float + Debug + Send + Sync + 'static> Default for AllocationMetadata<T> {
fn default() -> Self {
Self {
allocation_strategy: "balanced".to_string(),
total_efficiency: T::one(),
load_balance_score: T::one(),
}
}
}
#[derive(Debug)]
pub struct ResourceAllocationTracker<T: Float + Debug + Send + Sync + 'static> {
active_allocations: HashMap<String, OptimizerResources<T>>,
allocation_history: VecDeque<AllocationRecord<T>>,
usage_statistics: UsageStatistics,
}
impl<T: Float + Debug + Send + Sync + 'static> ResourceAllocationTracker<T> {
pub fn new() -> Result<Self> {
Ok(Self {
active_allocations: HashMap::new(),
allocation_history: VecDeque::new(),
usage_statistics: UsageStatistics::new(),
})
}
pub fn reserve_resources(&mut self, allocation: &ResourceAllocation<T>) -> Result<()> {
for (optimizer_id, resources) in &allocation.allocations {
self.active_allocations.insert(optimizer_id.clone(), resources.clone());
}
Ok(())
}
pub fn get_total_allocated_resources(&self) -> Result<ResourceUsage> {
let mut total_cpu = 0.0;
let mut total_memory = 0;
let mut total_gpu = 0;
for resources in self.active_allocations.values() {
total_cpu += resources.cpu_allocation;
total_memory += resources.memory_allocation;
total_gpu += resources.gpu_memory_allocation;
}
Ok(ResourceUsage {
total_cpu_cores: total_cpu,
total_memory_mb: total_memory,
total_gpu_memory_mb: total_gpu,
})
}
pub fn get_historical_usage(&self, _optimizer_id: &str) -> Result<HistoricalUsage> {
Ok(HistoricalUsage {
average_cpu_efficiency: 0.8,
average_memory_efficiency: 0.9,
total_allocations: 10,
})
}
pub fn reset(&mut self) -> Result<()> {
self.active_allocations.clear();
self.allocation_history.clear();
self.usage_statistics = UsageStatistics::new();
Ok(())
}
}
#[derive(Debug)]
pub struct ResourceOptimizationEngine<T: Float + Debug + Send + Sync + 'static> {
optimization_algorithms: Vec<Box<dyn OptimizationAlgorithm<T>>>,
}
impl<T: Float + Debug + Send + Sync + 'static> ResourceOptimizationEngine<T> {
pub fn new() -> Result<Self> {
Ok(Self {
optimization_algorithms: Vec::new(),
})
}
pub fn optimize_allocation(
&mut self,
allocation: &ResourceAllocation<T>,
_requirements: &HashMap<String, OptimizerResourceRequirements>,
_availability: &ResourceAvailability,
) -> Result<ResourceAllocation<T>> {
Ok(allocation.clone())
}
pub fn reset(&mut self) -> Result<()> {
self.optimization_algorithms.clear();
Ok(())
}
}
#[derive(Debug)]
pub struct LoadBalancer<T: Float + Debug + Send + Sync + 'static> {
balancing_strategy: LoadBalancingStrategy,
load_metrics: LoadMetrics<T>,
}
impl<T: Float + Debug + Send + Sync + 'static> LoadBalancer<T> {
pub fn new() -> Result<Self> {
Ok(Self {
balancing_strategy: LoadBalancingStrategy::RoundRobin,
load_metrics: LoadMetrics::new(),
})
}
pub fn balance_allocation(
&mut self,
allocation: &ResourceAllocation<T>,
_availability: &ResourceAvailability,
) -> Result<ResourceAllocation<T>> {
Ok(allocation.clone())
}
pub fn apply_dynamic_balancing(
&mut self,
_allocation: &mut ResourceAllocation<T>,
_availability: &ResourceAvailability,
) -> Result<()> {
Ok(())
}
pub fn reset(&mut self) -> Result<()> {
self.load_metrics = LoadMetrics::new();
Ok(())
}
}
#[derive(Debug)]
pub struct ResourcePerformanceMonitor<T: Float + Debug + Send + Sync + 'static> {
performance_history: HashMap<String, VecDeque<f64>>,
allocation_records: VecDeque<AllocationRecord<T>>,
}
impl<T: Float + Debug + Send + Sync + 'static> ResourcePerformanceMonitor<T> {
pub fn new() -> Self {
Self {
performance_history: HashMap::new(),
allocation_records: VecDeque::new(),
}
}
pub fn record_allocation(&mut self, allocation: &ResourceAllocation<T>, _duration: Duration) -> Result<()> {
let record = AllocationRecord {
timestamp: SystemTime::now(),
allocation: allocation.clone(),
allocation_time: _duration,
efficiency_score: scirs2_core::numeric::NumCast::from(0.8).unwrap_or_else(|| T::zero()), };
self.allocation_records.push_back(record);
if self.allocation_records.len() > 1000 {
self.allocation_records.pop_front();
}
Ok(())
}
pub fn get_optimizer_performance(&self, optimizer_id: &str) -> Result<f64> {
Ok(self.performance_history.get(optimizer_id)
.and_then(|history| history.back())
.cloned()
.unwrap_or(0.7))
}
pub fn predict_future_availability(
&self,
current: &ResourceAvailability,
_horizon: Duration,
) -> Result<ResourceAvailability> {
Ok(current.clone())
}
pub fn reset(&mut self) {
self.performance_history.clear();
self.allocation_records.clear();
}
}
#[derive(Debug)]
pub struct UsageStatistics {
pub total_cpu_time: Duration,
pub total_memory_usage: usize,
pub allocation_count: usize,
}
impl UsageStatistics {
pub fn new() -> Self {
Self {
total_cpu_time: Duration::new(0, 0),
total_memory_usage: 0,
allocation_count: 0,
}
}
}
#[derive(Debug)]
pub struct HistoricalUsage {
pub average_cpu_efficiency: f64,
pub average_memory_efficiency: f64,
pub total_allocations: usize,
}
impl HistoricalUsage {
pub fn is_empty(&self) -> bool {
self.total_allocations == 0
}
}
pub trait OptimizationAlgorithm<T: Float + Debug + Send + Sync + 'static>: Send + Sync + std::fmt::Debug {
fn optimize(&mut self, allocation: &ResourceAllocation<T>) -> Result<ResourceAllocation<T>>;
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum LoadBalancingStrategy {
RoundRobin,
LeastLoaded,
WeightedRoundRobin,
Dynamic,
}
#[derive(Debug)]
pub struct LoadMetrics<T: Float + Debug + Send + Sync + 'static> {
pub current_load: T,
pub load_history: VecDeque<T>,
pub load_variance: T,
}
impl<T: Float + Debug + Send + Sync + 'static> LoadMetrics<T> {
pub fn new() -> Self {
Self {
current_load: T::zero(),
load_history: VecDeque::new(),
load_variance: T::zero(),
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_resource_manager_creation() {
let manager = ResourceManager::<f32>::new();
assert!(manager.is_ok());
}
#[test]
fn test_resource_pool_creation() {
let pool = ResourcePool::new();
assert!(pool.is_ok());
let p = pool.expect("unwrap failed");
assert!(p.cpu_cores > 0);
assert!(p.memory_mb > 0);
}
#[test]
fn test_resource_allocation() {
let mut allocation = ResourceAllocation::<f32>::new();
let resources = OptimizerResources::default();
allocation.allocations.insert("test_optimizer".to_string(), resources);
let usage = allocation.calculate_total_usage();
assert!(usage.is_ok());
}
#[test]
fn test_resource_availability() {
let mut availability = ResourceAvailability {
cpu_cores: 8,
memory_mb: 1024,
gpu_memory_mb: 512,
network_bandwidth: 1000,
storage_capacity: 10000,
time_budget: Duration::from_secs(3600),
};
let usage = ResourceUsage {
total_cpu_cores: 2.0,
total_memory_mb: 256,
total_gpu_memory_mb: 128,
};
assert!(availability.subtract_allocated(&usage).is_ok());
assert_eq!(availability.cpu_cores, 6);
assert_eq!(availability.memory_mb, 768);
}
}