pub enum GamepadButton {
Show 18 variants
A,
B,
X,
Y,
LB,
RB,
LT,
RT,
Back,
Start,
Guide,
LeftStick,
RightStick,
DPadUp,
DPadDown,
DPadLeft,
DPadRight,
Other(u8),
}Expand description
Gamepad button identifier.
Variants§
A
B
X
Y
LB
RB
LT
RT
Back
Start
Guide
LeftStick
RightStick
DPadUp
DPadDown
DPadLeft
DPadRight
Other(u8)
Trait Implementations§
Source§impl Clone for GamepadButton
impl Clone for GamepadButton
Source§fn clone(&self) -> GamepadButton
fn clone(&self) -> GamepadButton
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for GamepadButton
Source§impl Debug for GamepadButton
impl Debug for GamepadButton
impl Eq for GamepadButton
Source§impl PartialEq for GamepadButton
impl PartialEq for GamepadButton
Source§fn eq(&self, other: &GamepadButton) -> bool
fn eq(&self, other: &GamepadButton) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for GamepadButton
Auto Trait Implementations§
impl Freeze for GamepadButton
impl RefUnwindSafe for GamepadButton
impl Send for GamepadButton
impl Sync for GamepadButton
impl Unpin for GamepadButton
impl UnsafeUnpin for GamepadButton
impl UnwindSafe for GamepadButton
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.