pub struct Texture2D {
pub id: u32,
pub size: Size2D,
pub fmt: ImgFormat,
pub filter: ImgFilter,
pub wrap: ImgWrap,
}Expand description
A handle to an OpenGL 2D texture object.
Stores the GL texture ID, size, pixel format, filtering, and wrap mode.
Created by create_texture or via TextureFile::ship.
Fields§
§id: u32§size: Size2D§fmt: ImgFormat§filter: ImgFilter§wrap: ImgWrapImplementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Texture2D
impl RefUnwindSafe for Texture2D
impl Send for Texture2D
impl Sync for Texture2D
impl Unpin for Texture2D
impl UnsafeUnpin for Texture2D
impl UnwindSafe for Texture2D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more