Expand description
2D, 3D, and camera transforms.
Each transform stores position, rotation, and scale, and can produce a
4×4 transformation matrix via calc_matrix /
calc_matrices.
Structs§
- CamTransform
- Camera transform state with pre-computed view and projection matrices.
- Transform2D
- A 2D transform with position, rotation, scale, layer, and aspect ratio.
- Transform3D
- A 3D transform with position, rotation (Euler angles in degrees), and scale.