use operad::{
layout, root_style, ApproxTextMeasurer, ClipBehavior, ColorRgba, InputBehavior, ScrollAxes,
StrokeStyle, TextStyle, UiDocument, UiInputEvent, UiNode, UiNodeStyle, UiPoint, UiSize,
UiVisual,
};
fn main() {
let probes = [
("game_hud", build_game_hud()),
("fabricad_panel", build_fabricad_panel()),
("orbifold_editor", build_orbifold_editor()),
];
for (name, mut document) in probes {
document
.compute_layout(UiSize::new(800.0, 600.0), &mut ApproxTextMeasurer)
.expect("probe layout should compute");
assert!(
document.audit_layout().is_empty(),
"{name} should have no basic layout audit warnings"
);
assert!(
!document.paint_list().is_empty(),
"{name} should produce renderer-neutral paint"
);
println!("{name}: {} paint items", document.paint_list().items.len());
}
}
fn build_game_hud() -> UiDocument {
let mut document = UiDocument::new(root_style(800.0, 600.0));
let hotbar = document.add_child(
document.root,
UiNode::container(
"game.hotbar",
UiNodeStyle {
clip: ClipBehavior::Clip,
z_index: 10,
..layout::node_style(layout::with_margin_bottom(
layout::with_auto_horizontal_margin(layout::with_size(
layout::centered_row(),
layout::px(360.0),
layout::px(64.0),
)),
18.0,
))
},
)
.with_visual(UiVisual::panel(
ColorRgba::new(20, 24, 31, 230),
Some(StrokeStyle::new(ColorRgba::new(96, 113, 139, 255), 1.0)),
6.0,
)),
);
for slot in 0..8 {
document.add_child(
hotbar,
UiNode::container(
format!("game.hotbar.slot.{slot}"),
layout::node_style(layout::with_margin_all(layout::fixed(36.0, 36.0), 4.0)),
)
.with_input(InputBehavior::BUTTON)
.with_visual(UiVisual::panel(
ColorRgba::new(40, 49, 62, 255),
Some(StrokeStyle::new(ColorRgba::new(105, 124, 153, 255), 1.0)),
4.0,
)),
);
}
document
}
fn build_fabricad_panel() -> UiDocument {
let mut document = UiDocument::new(root_style(800.0, 600.0));
let panel = document.add_child(
document.root,
UiNode::container(
"fabricad.sidebar.modules",
UiNodeStyle {
clip: ClipBehavior::Clip,
..layout::node_style(layout::with_size(
layout::column(),
layout::px(260.0),
layout::px(220.0),
))
},
)
.with_scroll(ScrollAxes::VERTICAL)
.with_visual(UiVisual::panel(
ColorRgba::new(28, 33, 39, 255),
Some(StrokeStyle::new(ColorRgba::new(74, 85, 104, 255), 1.0)),
4.0,
)),
);
for row in 0..12 {
document.add_child(
panel,
UiNode::text(
format!("fabricad.module.{row}"),
format!("Layer module {row}"),
TextStyle::default(),
layout::size(layout::percent(1.0), layout::px(32.0)),
)
.with_input(InputBehavior::BUTTON),
);
}
document.handle_input(UiInputEvent::wheel(
UiPoint::new(12.0, 12.0),
UiPoint::new(0.0, 24.0),
));
document
}
fn build_orbifold_editor() -> UiDocument {
let mut document = UiDocument::new(root_style(800.0, 600.0));
let shell = document.add_child(
document.root,
UiNode::container(
"orbifold.shell",
UiNodeStyle {
clip: ClipBehavior::Clip,
..layout::node_style(layout::with_size(
layout::column(),
layout::percent(1.0),
layout::percent(1.0),
))
},
),
);
document.add_child(
shell,
UiNode::text(
"orbifold.transport",
"Transport",
TextStyle::default(),
layout::size(layout::percent(1.0), layout::px(32.0)),
)
.with_visual(UiVisual::panel(
ColorRgba::new(30, 36, 44, 255),
Some(StrokeStyle::new(ColorRgba::new(84, 96, 115, 255), 1.0)),
0.0,
)),
);
document.add_child(
shell,
UiNode::canvas(
"orbifold.piano_roll",
"orbifold.piano_roll.display_list_surface",
layout::size(layout::percent(1.0), layout::px(260.0)),
)
.with_visual(UiVisual::panel(
ColorRgba::new(16, 19, 23, 255),
Some(StrokeStyle::new(ColorRgba::new(64, 75, 92, 255), 1.0)),
0.0,
)),
);
document
}