//! Typed view over a UsdShade `outputs:` attribute.
use ;
use impl_shading_attribute;
use NS_OUTPUTS;
use ;
/// A UsdShade output backed by an `outputs:<base>` USD attribute
/// (C++ `UsdShadeOutput`).
///
/// An output on a shader is a terminal producer — the endpoint a downstream
/// input connects to. An output on a NodeGraph or Material is an interface
/// that carries the connection further, into the container's own inputs or
/// down to the nodes it holds.
impl_shading_attribute!;