#include "far_utils.h"
struct FVarVertex {
float u,v;
void Clear() {
u=v=0.0f;
}
void AddWithWeight(FVarVertex const & src, float weight) {
u += weight * src.u;
v += weight * src.v;
}
};
void
InterpolateFVarData(OpenSubdiv::Far::TopologyRefiner & refiner,
Shape const & shape, std::vector<float> & fvarData) {
int channel = 0, fvarWidth = 2;
int maxlevel = refiner.GetMaxLevel(),
numValuesM = refiner.GetLevel(maxlevel).GetNumFVarValues(channel),
numValuesTotal = refiner.GetNumFVarValuesTotal(channel);
if (shape.uvs.empty() || numValuesTotal<=0) {
return;
}
OpenSubdiv::Far::PrimvarRefiner primvarRefiner(refiner);
if (refiner.IsUniform()) {
fvarData.resize(numValuesM * fvarWidth);
std::vector<FVarVertex> buffer(numValuesTotal - numValuesM);
FVarVertex * src = &buffer[0];
memcpy(src, &shape.uvs[0], shape.uvs.size()*sizeof(float));
for (int level = 1; level < maxlevel; ++level) {
FVarVertex * dst = src + refiner.GetLevel(level-1).GetNumFVarValues(channel);
primvarRefiner.InterpolateFaceVarying(level, src, dst, channel);
src = dst;
}
FVarVertex * dst = reinterpret_cast<FVarVertex *>(&fvarData[0]);
primvarRefiner.InterpolateFaceVarying(maxlevel, src, dst, channel);
} else {
fvarData.resize(numValuesTotal * fvarWidth);
FVarVertex * src = reinterpret_cast<FVarVertex *>(&fvarData[0]);
memcpy(src, &shape.uvs[0], shape.uvs.size()*sizeof(float));
for (int level = 1; level <= maxlevel; ++level) {
FVarVertex * dst = src + refiner.GetLevel(level-1).GetNumFVarValues(channel);
primvarRefiner.InterpolateFaceVarying(level, src, dst, channel);
src = dst;
}
}
}