use openstranded_map_tool::parse_s2;
use std::env;
use std::fs;
fn main() {
let args: Vec<String> = env::args().collect();
let path = args.get(1).map(|s| s.as_str()).unwrap_or(
"/home/admen/sources/projects/openstranded/s2mod-tool/tests/stranded2/maps/adventure/map01.s2",
);
let data = fs::read(path).unwrap();
let map = parse_s2(&data).unwrap();
let step = 64.0 / map.terrain_size as f32;
println!("terrain_size: {} (step={})", map.terrain_size, step);
println!("objects: {:>4}", map.objects.len());
for o in &map.objects {
println!(" obj id={:>3} typ={:>3} x={:8.2} z={:8.2}", o.id, o.typ, o.x, o.z);
}
println!("units: {:>4}", map.units.len());
for u in &map.units {
println!(" unit id={:>3} typ={:>3} x={:8.2} y={:8.2} z={:8.2}", u.id, u.typ, u.x, u.y, u.z);
}
println!("items: {:>4}", map.items.len());
for i in &map.items {
println!(" item id={:>3} typ={:>3} x={:8.2} y={:8.2} z={:8.2}", i.id, i.typ, i.x, i.y, i.z);
}
println!("infos: {:>4}", map.infos.len());
for i in &map.infos {
println!(" info id={:>3} typ={:>3} x={:8.2} y={:8.2} z={:8.2}", i.id, i.typ, i.x, i.y, i.z);
}
}