use serde::{Deserialize, Serialize};
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct ShardRouting {
#[serde(rename = "state")]
pub state: String,
#[serde(rename = "node")]
pub node: String,
#[serde(rename = "primary")]
pub primary: bool,
}
impl ShardRouting {
pub fn new(state: String, node: String, primary: bool) -> ShardRouting {
ShardRouting {
state,
node,
primary,
}
}
}