# OpenSCENARIO-rs Integration Guide
This guide covers how to integrate OpenSCENARIO-rs into various development environments and workflows, including simulation tools, testing frameworks, and CI/CD pipelines.
## Table of Contents
1. [Integration Overview](#integration-overview)
2. [Simulation Tool Integration](#simulation-tool-integration)
3. [Testing Framework Integration](#testing-framework-integration)
4. [CI/CD Pipeline Integration](#cicd-pipeline-integration)
5. [IDE and Development Environment Setup](#ide-and-development-environment-setup)
6. [Performance Optimization](#performance-optimization)
7. [Troubleshooting](#troubleshooting)
## Integration Overview
OpenSCENARIO-rs provides multiple integration points:
- **Parser API**: For reading existing OpenSCENARIO files
- **Builder API**: For programmatic scenario creation
- **Validation API**: For schema and semantic validation
- **Serialization API**: For XML output generation
- **Catalog System**: For reusable component management
### Core Integration Patterns
```rust
// 1. Parse existing scenarios
let scenario = openscenario_rs::parse_file("scenario.xosc")?;
// 2. Build new scenarios programmatically
let scenario = ScenarioBuilder::new()
.with_header("Test", "Author")
.with_entities()
.add_vehicle("ego").car().finish()
.build()?;
// 3. Validate scenarios
scenario.validate()?;
// 4. Serialize to XML
let xml = openscenario_rs::serialize_to_string(&scenario)?;
```
## Simulation Tool Integration
### CARLA Integration
```rust
use openscenario_rs::{ScenarioBuilder, parse_file};
use carla_client::Client;
struct CarlaScenarioRunner {
client: Client,
scenario: OpenScenario,
}
impl CarlaScenarioRunner {
pub fn new(scenario_path: &str) -> Result<Self, Box<dyn std::error::Error>> {
let client = Client::new("localhost", 2000)?;
let scenario = parse_file(scenario_path)?;
Ok(Self { client, scenario })
}
pub fn setup_world(&mut self) -> Result<(), Box<dyn std::error::Error>> {
// Extract road network
if let Some(road_network) = &self.scenario.road_network {
if let Some(logic_file) = &road_network.logic_file {
let xodr_path = logic_file.filepath.as_literal()
.ok_or("Invalid road file path")?;
self.client.load_world(xodr_path)?;
}
}
Ok(())
}
pub fn spawn_entities(&mut self) -> Result<(), Box<dyn std::error::Error>> {
if let Some(entities) = &self.scenario.entities {
for entity in &entities.scenario_objects {
if let Some(vehicle) = &entity.vehicle {
self.spawn_vehicle(entity, vehicle)?;
}
if let Some(pedestrian) = &entity.pedestrian {
self.spawn_pedestrian(entity, pedestrian)?;
}
}
}
Ok(())
}
fn spawn_vehicle(&mut self, entity: &ScenarioObject, vehicle: &Vehicle)
-> Result<(), Box<dyn std::error::Error>> {
// Convert OpenSCENARIO vehicle to CARLA vehicle
let blueprint = match vehicle.vehicle_category {
VehicleCategory::Car => "vehicle.tesla.model3",
VehicleCategory::Truck => "vehicle.carlamotors.firetruck",
_ => "vehicle.tesla.model3",
};
// Spawn at initial position
// Implementation depends on CARLA client API
Ok(())
}
fn spawn_pedestrian(&mut self, entity: &ScenarioObject, pedestrian: &Pedestrian)
-> Result<(), Box<dyn std::error::Error>> {
// Spawn pedestrian in CARLA
Ok(())
}
pub fn execute_storyboard(&mut self) -> Result<(), Box<dyn std::error::Error>> {
if let Some(storyboard) = &self.scenario.storyboard {
for story in &storyboard.stories {
self.execute_story(story)?;
}
}
Ok(())
}
fn execute_story(&mut self, story: &Story) -> Result<(), Box<dyn std::error::Error>> {
for act in &story.acts {
self.execute_act(act)?;
}
Ok(())
}
fn execute_act(&mut self, act: &Act) -> Result<(), Box<dyn std::error::Error>> {
// Convert OpenSCENARIO actions to CARLA commands
for maneuver_group in &act.maneuver_groups {
for maneuver in &maneuver_group.maneuvers {
self.execute_maneuver(maneuver)?;
}
}
Ok(())
}
fn execute_maneuver(&mut self, maneuver: &Maneuver) -> Result<(), Box<dyn std::error::Error>> {
for event in &maneuver.events {
for action in &event.actions {
self.execute_action(action)?;
}
}
Ok(())
}
fn execute_action(&mut self, action: &Action) -> Result<(), Box<dyn std::error::Error>> {
// Convert OpenSCENARIO actions to CARLA vehicle commands
if let Some(private_action) = &action.private_action {
for private_action_wrapper in &private_action.private_actions {
if let Some(speed_action) = &private_action_wrapper.longitudinal_action
.as_ref().and_then(|la| la.speed_action.as_ref()) {
self.apply_speed_action(&private_action.entity_ref, speed_action)?;
}
if let Some(teleport_action) = &private_action_wrapper.teleport_action {
self.apply_teleport_action(&private_action.entity_ref, teleport_action)?;
}
}
}
Ok(())
}
fn apply_speed_action(&mut self, entity_ref: &OSString, action: &SpeedAction)
-> Result<(), Box<dyn std::error::Error>> {
// Apply speed to CARLA vehicle
Ok(())
}
fn apply_teleport_action(&mut self, entity_ref: &OSString, action: &TeleportAction)
-> Result<(), Box<dyn std::error::Error>> {
// Teleport CARLA vehicle
Ok(())
}
}
// Usage
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut runner = CarlaScenarioRunner::new("highway_scenario.xosc")?;
runner.setup_world()?;
runner.spawn_entities()?;
runner.execute_storyboard()?;
Ok(())
}
```
### SUMO Integration
```rust
use openscenario_rs::{ScenarioBuilder, parse_file};
use sumo_client::TraciClient;
struct SumoScenarioRunner {
client: TraciClient,
scenario: OpenScenario,
}
impl SumoScenarioRunner {
pub fn new(scenario_path: &str) -> Result<Self, Box<dyn std::error::Error>> {
let client = TraciClient::new("localhost", 8813)?;
let scenario = parse_file(scenario_path)?;
Ok(Self { client, scenario })
}
pub fn setup_simulation(&mut self) -> Result<(), Box<dyn std::error::Error>> {
// Load SUMO network file
if let Some(road_network) = &self.scenario.road_network {
if let Some(logic_file) = &road_network.logic_file {
let net_path = logic_file.filepath.as_literal()
.ok_or("Invalid network file path")?;
self.client.load_network(net_path)?;
}
}
Ok(())
}
pub fn add_vehicles(&mut self) -> Result<(), Box<dyn std::error::Error>> {
if let Some(entities) = &self.scenario.entities {
for entity in &entities.scenario_objects {
if let Some(vehicle) = &entity.vehicle {
let vehicle_id = entity.name.as_literal()
.ok_or("Invalid entity name")?;
// Add vehicle to SUMO
self.client.vehicle_add(
vehicle_id,
"DEFAULT_VEHTYPE", // Map from OpenSCENARIO vehicle type
"route1", // Extract from scenario
0.0, // Start time
0.0, // Position
0.0, // Speed
0, // Lane
)?;
}
}
}
Ok(())
}
pub fn run_simulation(&mut self) -> Result<(), Box<dyn std::error::Error>> {
let mut step = 0;
while self.client.simulation_get_min_expected_number()? > 0 {
self.client.simulation_step()?;
// Process OpenSCENARIO events for current time step
self.process_events_at_time(step as f64 * 0.1)?; // 0.1s time step
step += 1;
}
Ok(())
}
fn process_events_at_time(&mut self, time: f64) -> Result<(), Box<dyn std::error::Error>> {
// Check conditions and trigger actions based on simulation time
// This requires implementing a condition evaluation engine
Ok(())
}
}
```
## Testing Framework Integration
### Unit Testing with OpenSCENARIO-rs
```rust
use openscenario_rs::{ScenarioBuilder, types::enums::ParameterType};
#[cfg(test)]
mod scenario_tests {
use super::*;
#[test]
fn test_highway_scenario_creation() {
let scenario = ScenarioBuilder::new()
.with_header("Highway Test", "Test Suite")
.add_parameter("ego_speed", ParameterType::Double, "25.0")
.with_entities()
.add_vehicle("ego")
.car()
.finish()
.add_vehicle("target")
.car()
.finish()
.build()
.expect("Failed to build scenario");
// Validate scenario structure
assert!(scenario.entities.is_some());
assert_eq!(scenario.entities.unwrap().scenario_objects.len(), 2);
assert!(scenario.parameter_declarations.is_some());
}
#[test]
fn test_scenario_serialization_roundtrip() {
let original = ScenarioBuilder::new()
.with_header("Roundtrip Test", "Test Suite")
.with_entities()
.add_vehicle("test_vehicle")
.car()
.finish()
.build()
.expect("Failed to build scenario");
// Serialize to XML
let xml = openscenario_rs::serialize_to_string(&original)
.expect("Failed to serialize");
// Parse back from XML
let parsed = openscenario_rs::parse_from_str(&xml)
.expect("Failed to parse");
// Verify key properties are preserved
assert_eq!(
original.file_header.description.as_literal(),
parsed.file_header.description.as_literal()
);
}
#[test]
fn test_parameter_resolution() {
let scenario = ScenarioBuilder::new()
.with_header("Parameter Test", "Test Suite")
.add_parameter("test_speed", ParameterType::Double, "30.0")
.with_entities()
.add_vehicle("ego")
.car()
.finish()
.build()
.expect("Failed to build scenario");
// Test parameter resolution
if let Some(params) = &scenario.parameter_declarations {
let speed_param = params.parameter_declarations
.iter()
.find(|p| p.name.as_literal() == Some("test_speed"))
.expect("Speed parameter not found");
assert_eq!(speed_param.value.as_literal(), Some("30.0"));
}
}
}
// Property-based testing with proptest
#[cfg(test)]
mod property_tests {
use super::*;
use proptest::prelude::*;
proptest! {
#[test]
fn test_scenario_builder_with_random_parameters(
description in "[a-zA-Z ]{1,50}",
author in "[a-zA-Z ]{1,30}",
speed in 0.0f64..100.0
) {
let scenario = ScenarioBuilder::new()
.with_header(&description, &author)
.add_parameter("speed", ParameterType::Double, &speed.to_string())
.with_entities()
.add_vehicle("test")
.car()
.finish()
.build();
prop_assert!(scenario.is_ok());
let scenario = scenario.unwrap();
prop_assert_eq!(
scenario.file_header.description.as_literal(),
Some(description.as_str())
);
prop_assert_eq!(
scenario.file_header.author.as_literal(),
Some(author.as_str())
);
}
}
}
```
### Integration Testing
```rust
use openscenario_rs::{ScenarioBuilder, parse_file};
use std::process::Command;
use tempfile::NamedTempFile;
#[test]
fn test_scenario_validation_with_external_tool() {
// Create a test scenario
let scenario = ScenarioBuilder::new()
.with_header("Validation Test", "Integration Test")
.with_entities()
.add_vehicle("ego")
.car()
.finish()
.build()
.expect("Failed to build scenario");
// Serialize to temporary file
let mut temp_file = NamedTempFile::new()
.expect("Failed to create temp file");
let xml = openscenario_rs::serialize_to_string(&scenario)
.expect("Failed to serialize");
std::fs::write(temp_file.path(), xml)
.expect("Failed to write temp file");
// Validate with external tool (if available)
if let Ok(output) = Command::new("openscenario-validator")
.arg(temp_file.path())
.output() {
assert!(output.status.success(),
"External validation failed: {}",
String::from_utf8_lossy(&output.stderr));
}
}
#[test]
fn test_large_scenario_performance() {
use std::time::Instant;
let start = Instant::now();
// Create a large scenario
let mut builder = ScenarioBuilder::new()
.with_header("Large Scenario", "Performance Test")
.with_entities();
// Add many entities
for i in 0..1000 {
builder = builder
.add_vehicle(&format!("vehicle_{}", i))
.car()
.finish();
}
let scenario = builder.build()
.expect("Failed to build large scenario");
let build_time = start.elapsed();
// Serialize
let start = Instant::now();
let _xml = openscenario_rs::serialize_to_string(&scenario)
.expect("Failed to serialize large scenario");
let serialize_time = start.elapsed();
// Performance assertions
assert!(build_time.as_millis() < 1000,
"Build time too slow: {:?}", build_time);
assert!(serialize_time.as_millis() < 5000,
"Serialization time too slow: {:?}", serialize_time);
}
```
## CI/CD Pipeline Integration
### GitHub Actions
```yaml
# .github/workflows/openscenario-validation.yml
name: OpenSCENARIO Validation
on:
push:
branches: [ main, develop ]
pull_request:
branches: [ main ]
jobs:
validate-scenarios:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Install Rust
uses: actions-rs/toolchain@v1
with:
toolchain: stable
override: true
components: rustfmt, clippy
- name: Cache cargo registry
uses: actions/cache@v3
with:
path: ~/.cargo/registry
key: ${{ runner.os }}-cargo-registry-${{ hashFiles('**/Cargo.lock') }}
- name: Build OpenSCENARIO-rs
run: cargo build --release --features builder
- name: Run scenario validation tests
run: cargo test --features builder scenario_validation
- name: Validate example scenarios
run: |
for scenario in scenarios/*.xosc; do
echo "Validating $scenario"
cargo run --bin validate-scenario -- "$scenario"
done
- name: Generate test scenarios
run: |
cargo run --example generate_test_scenarios --features builder
- name: Upload generated scenarios
uses: actions/upload-artifact@v3
with:
name: generated-scenarios
path: generated_scenarios/
performance-test:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Install Rust
uses: actions-rs/toolchain@v1
with:
toolchain: stable
override: true
- name: Run performance benchmarks
run: |
cargo bench --features builder
- name: Check performance regression
run: |
# Compare with baseline performance metrics
cargo run --example builder_performance_demo --features builder --release
```
### Jenkins Pipeline
```groovy
// Jenkinsfile
pipeline {
agent any
environment {
CARGO_HOME = "${WORKSPACE}/.cargo"
PATH = "${CARGO_HOME}/bin:${PATH}"
}
stages {
stage('Setup') {
steps {
sh 'curl --proto "=https" --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y'
sh 'rustup component add rustfmt clippy'
}
}
stage('Build') {
steps {
sh 'cargo build --release --features builder'
}
}
stage('Test') {
parallel {
stage('Unit Tests') {
steps {
sh 'cargo test --features builder'
}
}
stage('Integration Tests') {
steps {
sh 'cargo test --features builder --test integration_tests'
}
}
stage('Performance Tests') {
steps {
sh 'cargo run --example builder_performance_demo --features builder --release'
}
}
}
}
stage('Validate Scenarios') {
steps {
script {
def scenarios = sh(
script: 'find scenarios/ -name "*.xosc"',
returnStdout: true
).trim().split('\n')
for (scenario in scenarios) {
sh "cargo run --bin validate-scenario -- '${scenario}'"
}
}
}
}
stage('Generate Reports') {
steps {
sh 'cargo run --example generate_scenario_report --features builder'
publishHTML([
allowMissing: false,
alwaysLinkToLastBuild: true,
keepAll: true,
reportDir: 'reports',
reportFiles: 'scenario_report.html',
reportName: 'Scenario Validation Report'
])
}
}
}
post {
always {
archiveArtifacts artifacts: 'target/release/openscenario-rs', fingerprint: true
junit 'target/test-results.xml'
}
failure {
emailext (
subject: "OpenSCENARIO Build Failed: ${env.JOB_NAME} - ${env.BUILD_NUMBER}",
body: "Build failed. Check console output at ${env.BUILD_URL}",
to: "${env.CHANGE_AUTHOR_EMAIL}"
)
}
}
}
```
## IDE and Development Environment Setup
### VS Code Configuration
```json
// .vscode/settings.json
{
"rust-analyzer.cargo.features": ["builder"],
"rust-analyzer.checkOnSave.command": "clippy",
"rust-analyzer.checkOnSave.extraArgs": ["--", "-W", "clippy::all"],
"files.associations": {
"*.xosc": "xml"
},
"xml.validation.enabled": true,
"xml.validation.schema": [
{
"fileMatch": ["*.xosc"],
"url": "./Schema/OpenSCENARIO.xsd"
}
]
}
```
```json
// .vscode/tasks.json
{
"version": "2.0.0",
"tasks": [
{
"label": "Build OpenSCENARIO-rs",
"type": "shell",
"command": "cargo",
"args": ["build", "--features", "builder"],
"group": "build",
"presentation": {
"echo": true,
"reveal": "always",
"focus": false,
"panel": "shared"
}
},
{
"label": "Test Builder System",
"type": "shell",
"command": "cargo",
"args": ["test", "--features", "builder"],
"group": "test",
"presentation": {
"echo": true,
"reveal": "always",
"focus": false,
"panel": "shared"
}
},
{
"label": "Run Builder Demo",
"type": "shell",
"command": "cargo",
"args": ["run", "--example", "builder_comprehensive_demo", "--features", "builder"],
"group": "build",
"presentation": {
"echo": true,
"reveal": "always",
"focus": false,
"panel": "shared"
}
},
{
"label": "Validate Scenario",
"type": "shell",
"command": "cargo",
"args": ["run", "--bin", "xosc-validate", "--", "${file}"],
"group": "build",
"presentation": {
"echo": true,
"reveal": "always",
"focus": false,
"panel": "shared"
}
}
]
}
```
### IntelliJ IDEA / CLion Configuration
```xml
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Build OpenSCENARIO-rs" type="CargoCommandRunConfiguration" factoryName="Cargo Command">
<option name="command" value="build --features builder" />
<option name="workingDirectory" value="file://$PROJECT_DIR$" />
<option name="channel" value="DEFAULT" />
<option name="requiredFeatures" value="true" />
<option name="allFeatures" value="false" />
<option name="emulateTerminal" value="false" />
<option name="withSudo" value="false" />
<option name="buildTarget" value="REMOTE" />
<option name="backtrace" value="SHORT" />
<envs />
<option name="isRedirectInput" value="false" />
<option name="redirectInputPath" value="" />
<method v="2">
<option name="CARGO.BUILD_TASK_PROVIDER" enabled="true" />
</method>
</configuration>
</component>
```
## Performance Optimization
### Memory Usage Optimization
```rust
use openscenario_rs::{ScenarioBuilder, types::basic::Value};
// Use string interning for repeated values
use string_cache::DefaultAtom;
struct OptimizedScenarioBuilder {
string_cache: std::collections::HashMap<String, DefaultAtom>,
}
impl OptimizedScenarioBuilder {
pub fn new() -> Self {
Self {
string_cache: std::collections::HashMap::new(),
}
}
fn intern_string(&mut self, s: &str) -> DefaultAtom {
if let Some(atom) = self.string_cache.get(s) {
atom.clone()
} else {
let atom = DefaultAtom::from(s);
self.string_cache.insert(s.to_string(), atom.clone());
atom
}
}
pub fn build_large_scenario(&mut self, entity_count: usize)
-> Result<OpenScenario, Box<dyn std::error::Error>> {
let mut builder = ScenarioBuilder::new()
.with_header("Large Scenario", "Optimizer")
.with_entities();
// Reuse common strings
let car_type = self.intern_string("car");
for i in 0..entity_count {
let entity_name = format!("vehicle_{}", i);
builder = builder
.add_vehicle(&entity_name)
.car() // Reuses interned string
.finish();
}
Ok(builder.build()?)
}
}
```
### Compilation Time Optimization
```rust
// Use feature flags to reduce compilation time during development
#[cfg(feature = "dev-mode")]
mod dev_utils {
use openscenario_rs::ScenarioBuilder;
pub fn quick_scenario() -> openscenario_rs::OpenScenario {
ScenarioBuilder::new()
.with_header("Dev Test", "Developer")
.with_entities()
.add_vehicle("test")
.car()
.finish()
.build()
.unwrap()
}
}
// Cargo.toml
// [features]
// default = []
// builder = []
// dev-mode = ["builder"]
// full = ["builder", "validation", "catalog"]
```
### Runtime Performance Optimization
```rust
use openscenario_rs::{ScenarioBuilder, OpenScenario};
use std::sync::Arc;
use rayon::prelude::*;
// Parallel scenario processing
fn process_scenarios_parallel(scenarios: Vec<OpenScenario>) -> Vec<ProcessedScenario> {
scenarios
.into_par_iter()
.map(|scenario| process_scenario(scenario))
.collect()
}
// Scenario caching
use std::collections::HashMap;
use std::sync::Mutex;
lazy_static::lazy_static! {
static ref SCENARIO_CACHE: Mutex<HashMap<String, Arc<OpenScenario>>> =
Mutex::new(HashMap::new());
}
fn get_cached_scenario(path: &str) -> Result<Arc<OpenScenario>, Box<dyn std::error::Error>> {
let mut cache = SCENARIO_CACHE.lock().unwrap();
if let Some(scenario) = cache.get(path) {
Ok(scenario.clone())
} else {
let scenario = Arc::new(openscenario_rs::parse_file(path)?);
cache.insert(path.to_string(), scenario.clone());
Ok(scenario)
}
}
```
## Troubleshooting
### Common Integration Issues
#### 1. Feature Flag Problems
```rust
// Problem: Builder not available
// Solution: Enable the builder feature
// Cargo.toml:
[dependencies]
openscenario-rs = { version = "0.1", features = ["builder"] }
// Or in code:
#[cfg(feature = "builder")]
use openscenario_rs::ScenarioBuilder;
#[cfg(not(feature = "builder"))]
compile_error!("Builder feature is required for this functionality");
```
#### 2. XML Schema Validation Errors
```rust
use openscenario_rs::{parse_file, Error};
fn handle_parsing_errors(path: &str) {
match parse_file(path) {
Ok(scenario) => println!("Parsed successfully"),
Err(Error::XmlError(xml_err)) => {
eprintln!("XML parsing error: {}", xml_err);
eprintln!("Check XML syntax and schema compliance");
},
Err(Error::ValidationError(val_err)) => {
eprintln!("Validation error: {}", val_err);
eprintln!("Check OpenSCENARIO schema compliance");
},
Err(e) => eprintln!("Other error: {}", e),
}
}
```
#### 3. Memory Usage Issues
```rust
// Problem: High memory usage with large scenarios
// Solution: Process efficiently with buffered writing
use openscenario_rs::{parse_file, serialize_to_writer};
use std::fs::File;
use std::io::BufWriter;
fn process_large_scenario(input_path: &str, output_path: &str)
-> Result<(), Box<dyn std::error::Error>> {
// Parse scenario
let scenario = parse_file(input_path)?;
// Process with buffered output
let output_file = File::create(output_path)?;
let writer = BufWriter::new(output_file);
serialize_to_writer(writer, &scenario)?;
// Scenario is dropped here, freeing memory
Ok(())
}
```
#### 4. Performance Issues
```rust
// Problem: Slow scenario building
// Solution: Use bulk operations and pre-allocation
use openscenario_rs::ScenarioBuilder;
fn build_scenario_efficiently(entity_count: usize)
-> Result<OpenScenario, Box<dyn std::error::Error>> {
let mut builder = ScenarioBuilder::new()
.with_header("Efficient Scenario", "Optimizer")
.with_entities();
// Pre-allocate if possible (depends on implementation)
// builder.reserve_entities(entity_count);
// Use batch operations
for i in 0..entity_count {
builder = builder
.add_vehicle(&format!("v{}", i))
.car()
.finish();
}
Ok(builder.build()?)
}
```
### Debug Utilities
```rust
use openscenario_rs::{OpenScenario, ScenarioBuilder};
// Debug scenario structure
fn debug_scenario_structure(scenario: &OpenScenario) {
println!("=== Scenario Debug Info ===");
println!("Description: {:?}", scenario.file_header.description.as_literal());
println!("Author: {:?}", scenario.file_header.author.as_literal());
if let Some(entities) = &scenario.entities {
println!("Entity count: {}", entities.scenario_objects.len());
for (i, entity) in entities.scenario_objects.iter().enumerate() {
println!(" Entity {}: {:?}", i, entity.name.as_literal());
}
}
if let Some(storyboard) = &scenario.storyboard {
println!("Story count: {}", storyboard.stories.len());
for (i, story) in storyboard.stories.iter().enumerate() {
println!(" Story {}: {:?}", i, story.name.as_literal());
println!(" Act count: {}", story.acts.len());
}
}
}
// Validate scenario completeness
fn validate_scenario_completeness(scenario: &OpenScenario) -> Vec<String> {
let mut issues = Vec::new();
if scenario.entities.is_none() {
issues.push("No entities defined".to_string());
}
if scenario.storyboard.is_none() {
issues.push("No storyboard defined".to_string());
}
if let Some(entities) = &scenario.entities {
if entities.scenario_objects.is_empty() {
issues.push("No scenario objects defined".to_string());
}
}
issues
}
```
This integration guide provides comprehensive coverage of how to integrate OpenSCENARIO-rs into various development workflows and environments. The examples show practical implementations for common use cases and provide solutions for typical integration challenges.